Badass name. Love the Image Fight st2 and Dragon Saber st4 references... and is that DUOSS from Soldier Blade? Actually, looks like a real who's who of bosses, setpieces and ships.
Fascinating new upcoming verizontal-based stg of "Blaze of Storm" that takes place in cyberspace with the female character pilot as a "cyber diver" (just like how Taito's prequel of Ray Crisis does as well that leads into the sequel of Raystorm indeed), hence the quasi-cyber aesthetics going on with the small fry enemies, mid-stage bosses, end-stage bosses and even the background scenery also. Terarin Games is, certainly, on a roll with it's newest stg in the works and is slated for a 4th quarter 2025 release (meaning it could be out in either October, November or December of this year).
If the "higher-than-usual" quality factor of gameplay and game mechanics featured in Terarin's last release of Crystal Breaker caravan-based stg is applied towards BoS, that'd be a good sign that this particular stg developer is committed to making higher quality and well-crafted stg titles "down the road" (rather than it's usual recycled asset shovelware stgs of the past for which it's usually associated/well-known for). Should be well worth the wait if that is so.
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One screenshot of an end-stage boss confrontation clearly shows a countdown timer as a obvious and tantalizing subtle clue/hint -- thus possibly "speed-killing" it would earn more points at the completion of said stage? Hmmm.....
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A FMV clip of BoS would certainly be nice to get a brief glimpse of how it actually plays (but since Terarin has it's poker cards held tightly against it's chest and wearing a straight-up poker face, it's hard to assume how it really is in terms of both gameplay and game mechanics-wise). We shall see how BoS fares later this year.
PC Engine Fan X! wrote: ↑Tue Feb 11, 2025 10:00 am
Fascinating new upcoming verizontal-based stg of "Blaze of Storm" that takes place in cyberspace with the female character pilot as a "cyber diver" (just like how Taito's prequel of Ray Crisis does as well that leads into the sequel of Raystorm indeed), hence the quasi-cyber aesthetics going on with the small fry enemies, mid-stage bosses, end-stage bosses and even the background scenery also. Terarin Games is, certainly, on a roll with it's newest stg in the works and is slated for a 4th quarter 2025 release (meaning it could be out in either October, November or December of this year).
If the "higher-than-usual" quality factor of gameplay and game mechanics featured in Terarin's last release of Crystal Breaker caravan-based stg is applied towards BoS, that'd be a good sign that this particular stg developer is committed to making higher quality and well-crafted stg titles "down the road" (rather than it's usual recycled asset shovelware stgs of the past for which it's usually associated/well-known for). Should be well worth the wait if that is so.
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One screenshot of an end-stage boss confrontation clearly shows a countdown timer as a obvious and tantalizing subtle clue/hint -- thus possibly "speed-killing" it would earn more points at the completion of said stage? Hmmm.....
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A FMV clip of BoS would certainly be nice to get a brief glimpse of how it actually plays (but since Terarin has it's poker cards held tightly against it's chest and wearing a straight-up poker face, it's hard to assume how it really is in terms of both gameplay and game mechanics-wise). We shall see how BoS fares later this year.
PC Engine Fan X! ^_~
I wouldn’t call Terrain games shovelware, IMO. Their games are pretty samey to each other and have a lot of asset reuse but there aren’t a whole lot of shmup developers making PC Engine/Compile inspired shmups. That’s a side of the genre I wish we saw more focus on.
My only complaint really with their games is that they’re just too easy. And while that kind of comes with the territory with PC Engine/Compile style shmups, they could still crank the difficulty a little bit so the games have some staying power.
^His games are too low res (including stats) to make the score lines fit in a smaller column. Being vertical scrolling games I find no better solution without either, placing the stats within the active area or making the active area narrower.
The Steam demo of "Blaze of Storm" is a mere 37.39mb d/l -- strongly reminds me of those classic PC Engine caravan-based 2 minute & 5 minute timed challenges found within Super Star Soldier and Soldier Blade (which is great if you want a little bit of gameplay to "kill the time & not be bored"). If played with a 3rd-party gaming controller hooked up to a Steam Deck via an external usb female to usb-c adapter, vibrational haptic feedback comes in "loud 'n' clear" as usual.