Galaga for X360 Live Arcade - information inc. achievements

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Thunder Force
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Galaga for X360 Live Arcade - information inc. achievements

Post by Thunder Force »

Although not a public release yet, Namco's fan favorite retro shmup is apparently beta testing on the XBL developer network. Of potential interest to competitive 360 players out there, here is a list of the award targets set by Namco for the game's Gamerscore Achievements, as reported this week by IGN.
Galaga's Achievements

"Dual Fighter" : Form the double ship : +5 Gamerscore
"Enemy Fighter" : Shoot down a red captured fighter : +5 Gamerscore
"Perfect Bonus" : Shoot down all enemies in a Challenging Stage : +15 Gamerscore

"Dragonfly" : Battle the Dragonfly : +10 Gamerscore
"Scorpion" : Battle the Scorpion : +15 Gamerscore
"Mosquito" : Battle the Mosquito : +20 Gamerscore
"Stingray" : Battle the Stingray : +25 Gamerscore
"Galboss" : Battle the Galboss : +30 Gamerscore
"Blue Spaceship" : Battle the Blue Spaceship : +30 Gamerscore

"Stage 10" : Stage 10 reached : +5 Gamerscore
"Stage 20" : Stage 20 reached : +10 Gamerscore
"Stage 30" : Stage 30 reached : +30 Gamerscore
It's reported that X360 Live Arcade's Galaga will be selling for the same price as previous retro coin-op releases: 400 microsoft points, and feature online scoreboards. As with all X360 Live Arcade releases, there will be no tate mode.
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Post by system11 »

FINALLY - I've been wondering when some of the new titles would hit test. Frogger and Scramble are high on my hit list.
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Re: Galaga for X360 Live Arcade - information inc. achieveme

Post by Ed Oscuro »

That's all fine and good, but what I want to know is: How many points are added to your gamerscore when you get the enemies to stop firing?
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Post by SPACE HARRIER »

Yes..200 gamerpoints for me and the number 1 position 8) haha!!!..yep..I was born with Galaga...played it so many times that i got bored of it..and now it starts all over again..YIKES!!! :twisted:

HELP!!!! :lol:
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Post by Thunder Force »

FYI, new info suggests the updated release date of Galaga for the 360, will now be July 26
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Post by ghibli99 »

I'm disappointed that there isn't a +5 point GS achievement for shooting down the boss while your ship is caught and spinning in the tractor beam.
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Re: Galaga for X360 Live Arcade - information inc. achieveme

Post by Twiddle »

Ed Oscuro wrote:That's all fine and good, but what I want to know is: How many points are added to your gamerscore when you get the enemies to stop firing?
If this is a port and not emulation, there may be bugfixes.
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Post by sideshow »

This retro port just came out. IGN and Gamespot gave it around a 7 out of 10.
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Post by dave4shmups »

bloodflowers wrote:FINALLY - I've been wondering when some of the new titles would hit test. Frogger and Scramble are high on my hit list.
Those are all nice titles, but when the heck are we going to start seeing some rarer arcade games? Never? Shiest, if I could speak with the XBLA people, I could reccommend plenty of good unreleased shmups. Perhaps there's a way to contact them, or, heaven forbid, even some kind of suggestions form.
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Post by sideshow »

I just cant believe Konami's Solar Assault never got a console port. Well this one ever be released? Or how about Planet Harriers, the latest in the Space Harrier franchise. Both games are arcade exclusive.
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Post by dave4shmups »

sideshow wrote:I just cant believe Konami's Solar Assault never got a console port. Well this one ever be released? Or how about Planet Harriers, the latest in the Space Harrier franchise. Both games are arcade exclusive.
I share your feelings on those games, and I'd also like to see Solvalou released. And see the folks at XBLA talk to Konami about Solar Assault and Namco about Solavlou-clearly they've been talking with both companies.
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Post by Thunder Force »

The implementation of Galaga Achivements turns out to be a failure in terms of rewarding skill, since they added a continue feature into Xbox 360 Galaga, allowing players to restart at the beginning of the highest stage they died on with a full stock of new ships. Even though thankfully it zeroes your score when continue, since all the Achievements are essentially progress-based rather than score-based, it makes a mockery of the Achivements by making them trivial to collect, unfortunately. No HD visual upgrades either.
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Post by gameoverDude »

Galaga is good, but I'd have liked to see Galaga '88 (my favorite, I love that triple ship) and Gaplus included with this to sweeten the deal. All three of these games together as part of a package going for 1000 MS Points would've got me sold.

What we really need is to have the Namco Classics Arrangement titles ported over to 360- Galaga, Xevious, Rally-X, Pac-Man, Mappy, and Dig Dug. At least we did get some of these in Namco Museum for PS2/Xbox/GC.
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Post by Thunder Force »

gameoverDude wrote:What we really need is to have the Namco Classics Arrangement titles ported over to 360- Galaga, Xevious, Rally-X, Pac-Man, Mappy, and Dig Dug. At least we did get some of these in Namco Museum for PS2/Xbox/GC.
Definitely, well implemented 2P online co-op play for Galaga Arrangement '95 has so much potential.
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Post by dave4shmups »

http://xbox360.ign.com/articles/721/721560p1.html So, in the future it seems that XBLA players aren't going to get anything, in terms of arcade games, that they can't already play on a million other formats. :? Oh wait-Arcade Contra and Super C are coming out-that's two. :?
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