The OG Prince of Persia was a smash hit in the US, and Sands of Time was a very fun game, but the combat is atrocious; it would have been a stronger game if there was no combat and the threat came only from timed platforming areas and environmental hazards. If they wanted to include combat, a good solution would have been an occasional sword fight that felt like it meant something, like a boss or guardian. The constant running around fighting monsters just felt like an awful chore to me and was the worst part of the game.Sumez wrote: ↑Mon Aug 05, 2024 11:22 am I could totally see that being possible. The original Prince of Persia was definitely incredibly popular around here, and lots of people my age or older have a lot of nostalgia for it.
But I assumed it's more of a "non arcade player" thing, in spite of my brain being very much wired to arcade action. PoP does a ton of things that would normally be considered a big no-go in most skill-based, Japanese arcade style action games this side of Fantasy Zone.
I haven't played the two sequels or the reboot, and I think that has more to do with my age than it does with how good they are; the over-the-top edge lord stylings of the two sequels came across as embarrassing and cringe to me as an adult and I just couldn't bring myself to get too close. That stuff is for millennials (some of them anyway). I was also led to understand based on contemporary reviews that they pulled further away from puzzle platforming and leaned more heavily into combat, which I wasn't particularly into in SOT.
The reboot game also really didn't visually appeal to me; everyone is dressed in awful boho lace clothing and the set dressing looks like awful stock photos from a late 2000s Etsy store.
But idk, maybe they play okay.