hahahahahahahahaha
That's so great; the stupid Dalmatian is perfect and I love the dumb picture of the kid up in the corner. Definitely on my to play list. Also I like weird driving games in general so this rocks.

Lander wrote: ↑Sun Jul 28, 2024 9:19 am Amazing! The contrast between real-lives-at-stake medical drama and hyper-real arcade action world is primo. I love that they gave the passenger bus a DBZ boost bubble after it lands a sweet ramp off the St2 bridge
Reminds me a bit of Crisis City on the PS1 - that one has a similar '24/7 action' setting. Wish it was more common, shit's pure fun.
Yeah, you just can't re-create the shit from that time. So many games have tried to be like Virtua Racing, OutRun, or other old games, but it never works out. Even SEGA themselves would not be able to copy their own style from that time, not even if they made a new game for one of their old hardware systems.BrianC wrote: ↑Mon Jul 29, 2024 2:55 amAlso reminds me a bit of Crazy Taxi and the 18-Wheeler games from Sega. Crisis City and these games also reminded me of the craziness in the Dynamite Cop/Die Hard Arcade series.Lander wrote: ↑Sun Jul 28, 2024 9:19 am Amazing! The contrast between real-lives-at-stake medical drama and hyper-real arcade action world is primo. I love that they gave the passenger bus a DBZ boost bubble after it lands a sweet ramp off the St2 bridge
Reminds me a bit of Crisis City on the PS1 - that one has a similar '24/7 action' setting. Wish it was more common, shit's pure fun.
Imagine having the dedicated cab of this at home
Haha decades ago in the area where I was born there was a case where an ambulance took the patient to a hospital - only to realise that hospital was closed down years prior to that day. True storyit290 wrote: ↑Mon Jul 29, 2024 9:14 pmAs a Chicagoan I really appreciate the weird recreation of the city in this game, although I question the logic of picking up a kid from somewhere near Chinatown and taking him all the way up near Streeterville for treatment — Mercy Hospital is just a few blocks south of Cermak!Arino wrote: ↑Fri Jul 26, 2024 8:20 pm I am saving lives on SEGA's Model 3:
https://youtu.be/4T2Bl-0vWFM?si=zrpM35tv1b2s6tw8
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WEEOOWEEOOWEEOOWEEOO
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I'd settle for proper ports of the rest of their 90s/y2k arcade output. Give me Wild Riders and Planet Harriers!Arino wrote: ↑Tue Jul 30, 2024 8:00 pm Yeah, you just can't re-create the shit from that time. So many games have tried to be like Virtua Racing, OutRun, or other old games, but it never works out. Even SEGA themselves would not be able to copy their own style from that time, not even if they made a new game for one of their old hardware systems.
Lol what happened to that other ambulance at 2:12?Arino wrote: ↑Fri Jul 26, 2024 8:20 pm I am saving lives on SEGA's Model 3:
https://youtu.be/4T2Bl-0vWFM?si=zrpM35tv1b2s6tw8
![]()
WEEOOWEEOOWEEOOWEEOO
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I agree that these games should be made more available. But I'm also not entirely sure Arino is right to say you can't recreate the golden formula. Sure, most indie devs can't, but there have been games out there in other genres that have recaptured the magic of their particular subgenres. Fight 'n' Rage, Bombrush Cyberfunk, Huntdown, Final Vendetta, Crimzon Clover/Gunvein... I think it's definitely possible for a game to come out in the Outrun vein and capture Outrun's sense of speed, adventure and pure fun. But for various reasons, I suspect most game devs nowadays don't have a firm grasp on exactly why arcade "runner" racers (not lap-based) like Outrun and Super-Hang On work so well.Air Master Burst wrote: ↑Wed Jul 31, 2024 12:44 amI'd settle for proper ports of the rest of their 90s/y2k arcade output. Give me Wild Riders and Planet Harriers!Arino wrote: ↑Tue Jul 30, 2024 8:00 pm Yeah, you just can't re-create the shit from that time. So many games have tried to be like Virtua Racing, OutRun, or other old games, but it never works out. Even SEGA themselves would not be able to copy their own style from that time, not even if they made a new game for one of their old hardware systems.
I'm sure if I'm patient they'll eventually add them to a Yakuza game, although it would be nice to just be able to play the damn things without the extra hassle.
I really wonder if they have planned a new SEGA Ages line up for the launch of the Switch 2. The line up of the discontinued SEGA Ages on Switch obviously featured great games but was very weak compared to what could have been and considering most of the games had already been released on Xbox 360, 3DS, etc. My personal highlights were Virtua Racing, OutRun, and Shinobi. However, all those games on the Switch are about 40 years old. Seriously, how long are we supposed to wait to get the 90s stuff and their later games?Air Master Burst wrote: ↑Wed Jul 31, 2024 12:44 amI'd settle for proper ports of the rest of their 90s/y2k arcade output. Give me Wild Riders and Planet Harriers!Arino wrote: ↑Tue Jul 30, 2024 8:00 pm Yeah, you just can't re-create the shit from that time. So many games have tried to be like Virtua Racing, OutRun, or other old games, but it never works out. Even SEGA themselves would not be able to copy their own style from that time, not even if they made a new game for one of their old hardware systems.
I'm sure if I'm patient they'll eventually add them to a Yakuza game, although it would be nice to just be able to play the damn things without the extra hassle.
I didn't mean that all games were bad that came out after a certain year or anything like that. I just meant that all those attempts don't seem authentic when I see games like "Formula Retro Racing" or "Super Retro GP" (both games try to be like Virtua Racing) and that it doesn't really make sense in the first place to use modern, superior hardware to recreate the low polygon look that was a result of the hardware limitations back then. Same with the over the top action and stereo type scenarios at the time. Those games were influenced by movies from that era and had themes like the president's daughter was kidnapped, terrorists hijacking a ship and so on. Those settings together with the graphics from that time, with some craziness added only Japanese devs could come up with, all that seems so unique and charming from our point of view today, but back then it came naturally when people at that time just tried to make some cool action games for the arcade. Of course it was already hype back then, but we can only glorify that stuff the way we do now because we witnessed it first hand how things evolved (or devolvedSima Tuna wrote: ↑Wed Jul 31, 2024 2:56 amI agree that these games should be made more available. But I'm also not entirely sure Arino is right to say you can't recreate the golden formula. Sure, most indie devs can't, but there have been games out there in other genres that have recaptured the magic of their particular subgenres. Fight 'n' Rage, Bombrush Cyberfunk, Huntdown, Final Vendetta, Crimzon Clover/Gunvein... I think it's definitely possible for a game to come out in the Outrun vein and capture Outrun's sense of speed, adventure and pure fun. But for various reasons, I suspect most game devs nowadays don't have a firm grasp on exactly why arcade "runner" racers (not lap-based) like Outrun and Super-Hang On work so well.Air Master Burst wrote: ↑Wed Jul 31, 2024 12:44 amI'd settle for proper ports of the rest of their 90s/y2k arcade output. Give me Wild Riders and Planet Harriers!Arino wrote: ↑Tue Jul 30, 2024 8:00 pm Yeah, you just can't re-create the shit from that time. So many games have tried to be like Virtua Racing, OutRun, or other old games, but it never works out. Even SEGA themselves would not be able to copy their own style from that time, not even if they made a new game for one of their old hardware systems.
I'm sure if I'm patient they'll eventually add them to a Yakuza game, although it would be nice to just be able to play the damn things without the extra hassle.
Arcade Racing is already a dead genre, and now we want people in the modern gaming landscape to understand the gaming DNA of perhaps Sega's best ever video games? A tall ask. Outrun 2 is of the same generation as Jet Set Radio Future, and we only just recently got our Bombrush Cyberfunk to continue that little subgenre.
I'd love to see it, but apparently they were unsatisfied with the sales of the AGES line, which is why they set M2 on the mini consoles instead. I guess they're happier with that and Switch Online as back-catalogue monetization efforts.Arino wrote: ↑Wed Jul 31, 2024 3:30 am I really wonder if they have planned a new SEGA Ages line up for the launch of the Switch 2. The line up of the discontinued SEGA Ages on Switch obviously featured great games but was very weak compared to what could have been and considering most of the games had already been released on Xbox 360, 3DS, etc. My personal highlights were Virtua Racing, OutRun, and Shinobi. However, all those games on the Switch are about 40 years old. Seriously, how long are we supposed to wait to get the 90s stuff and their later games?
I know, but it's just ridiculous how they are gatekeeping their own games as if they were some holy artifacts capable of magic. That software was supposed to generate money in the first place so just give the people what they want. And no wonder they were unsatisfied with the sales, I mean how many times do they expect people to buy the same games over and over again?Sengoku Strider wrote: ↑Wed Jul 31, 2024 4:53 amapparently they were unsatisfied with the sales of the AGES lineArino wrote: ↑Wed Jul 31, 2024 3:30 am I really wonder if they have planned a new SEGA Ages line up for the launch of the Switch 2. The line up of the discontinued SEGA Ages on Switch obviously featured great games but was very weak compared to what could have been and considering most of the games had already been released on Xbox 360, 3DS, etc. My personal highlights were Virtua Racing, OutRun, and Shinobi. However, all those games on the Switch are about 40 years old. Seriously, how long are we supposed to wait to get the 90s stuff and their later games?
They did give us Capcom Arcade Stadium, the DMC games are all out there, the Mega Man & Mega Man X games have collections out, they re-upped the licenses for their Marvel stuff and gave us The Punisher, did the Beat 'em Up Collection, they've got titles on Switch Online and PS Plus Classics, gave approval for re-releases of SNK's old crossovers...they've got a massive back catalogue across practically every platform in history so there's always more, but they've got a ton of stuff available all told.
I would really love a modern release of Cannon Spike, the Power Stones, and maybe Tech Romancer; but doesn't pretty much every other good Capcom arcade game without IP issues already have a modern port? Was the Heavy Metal game any good?
Do you mean Heavy Metal Geomatrix?Air Master Burst wrote: ↑Wed Jul 31, 2024 10:23 pmI would really love a modern release of Cannon Spike, the Power Stones, and maybe Tech Romancer; but doesn't pretty much every other good Capcom arcade game without IP issues already have a modern port? Was the Heavy Metal game any good?
I've resigned myself to never getting C&D, and I'm sure they're saving AvP to juice some future 2D collection (I don't count the stupid home arcade release).
ETA: Capcom if you're reading this I will pay the full $60 or whatever for an arcade-perfect AvP release on Steam.
Sengoku Strider wrote: ↑Wed Jul 31, 2024 3:15 pm...they've got a massive back catalogue across practically every platform in history so there's always more, but they've got a ton of stuff available all
told.
Yeah, a solid slice of their back catalogue is out there, though it tends toward the really popular stuff. Some of their smaller works have a chance at getting included as the quirky bonus game in a larger fighting game collection, though little-big notables like the Clover games are largely left shelved.Air Master Burst wrote: ↑Wed Jul 31, 2024 10:23 pm I would really love a modern release of Cannon Spike, the Power Stones, and maybe Tech Romancer; but doesn't pretty much every other good Capcom arcade game without IP issues already have a modern port?
The droids really do seem to love kicking you there! O_o
Same, I rather like the perspective, but level design can't be made too cruel because the perspective is already challenging!Though I've an affection for that early Pac-Mania / Marble Madness / Snake Rattle 'n Roll style, where everything is very distinct and geometric - clean and easy to understand, evil ice physics aside!
I was only talking about their arcade output! There are plenty of Capcom console releases I would kill for modern ports of; especially P.N. 03, God Hand, and Dragon Quarter. And that's just what instantly comes to mind from that one generation!Lander wrote: ↑Fri Aug 02, 2024 12:49 am Yeah, a solid slice of their back catalogue is out there, though it tends toward the really popular stuff. Some of their smaller works have a chance at getting included as the quirky bonus game in a larger fighting game collection, though little-big notables like the Clover games are largely left shelved.
I enjoyed the classic Prince of Persia on DOS as a kid (3D was trash), and Sands of Time was fun! They lost me with the increased combat focus of the sequels, though. The parkour was always the good part, since The Prince sucks at character action. I also wasn't the biggest fan of the Jak and Daxter style gritty soft reboot, but I wasn't really playing these things for the story anyway.
GBA Jet Set Radio is actually pretty good! I think it uses the same engine Tony Hawk did. I'd recommend Scurge: Hive, too, but that might be it for isometric platforming on GBA.
I played the classic Tomb Raider recently on the remaster collection, and I loved it. I would definitely be interested in hearing more about a cinematic platforming genre thread. Despite the label of "cinematic platformer," these games are still firmly in gameplay-forward territory. So I can get onboard. I enjoyed Sands of Time years ago, but I really need to track down copies of Warrior Within and Two Thrones.NYN wrote: ↑Fri Aug 02, 2024 1:45 pm Catching up over the last year with the Prince of Persia games after the SoT trilogy (PoP: Drifter&Princess is a mixed pouch, missed the Epilogue after store closure; Forgotten Sands 360 fun enough while a formulaic insertion) arrived at The Forgotten Sands for Wii. With the same title, I was expecting a reduced port, and stand corrected for being a very own game. Yes, it's control specific to shake and point for combat and has few QTE, though I don't mind. Clearly some creativity was happening, giving the feel of an honest successor to the Sands. Combat is neat, platforming has specifics that none of the other have, and the exploration to find secrets and bonus is gratifying. It possess teeth in difficulty, having no rewind or "Quality-of-Life" (at least not at the point where I played so far), only "lives" or retries which are limited. A challenge stands to complete the game in only one life, which I'm motivated to answer, after clearing once. Being from 2010, I can recognize this as a full fun video game, something I cannot with 90 of 100 current titles.
I once thought about creating a very own topic for platforming princes and paupers alike (and thought of a swanky title...), however became doubtful it could bring players willing to share to it, exception being Ghegs and Sumez. Is appreciation for PoP more of a European thing? Is it the imagined nearer thematic proximity? I cannot say. Tell me.
JHC that was annoying. I checked it out today based on your post and I'm honestly finding it pretty much impossible to get past the second stage jumps, I keep timing out. I made it up past the first waterfall once, but I fell down and I never made it back to the top again. I figured out that (at least as far as I can tell), you can't make a jump up to a higher square from more than one square away unless you have two squares of momentum. That spot in the waterfall you have to keep your momentum going from the first jump and then leap frog across the damn water to the other side. I got that jump finally, but then the single squares on the waterfall itself got me over and over and over and over.BareKnuckleRoo wrote: ↑Thu Aug 01, 2024 3:55 pm Trying to 1CC the NES version of Snake Rattle 'n Roll.
I'd bet that Sonic 1+2 were the top-selling Sega Ages games, with familiar faces like Space Harrier and Outrun trailing behind, and the "new" games like Herzog Zwei and Ichidant-R bringing up the distant rear. If they'd done more familiar "boring" games like Altered Beast and Golden Axe, maybe it would've lasted longer.Arino wrote: ↑Wed Jul 31, 2024 5:39 am And no wonder they were unsatisfied with the sales, I mean how many times do they expect people to buy the same games over and over again?Look at that selection. Few "new" games, but half of the games have been released on like a dozen platforms and collections before. How many times are consumers supposed to buy Sonic and shit until SEGA decide to move on to something else they allow us to buy?
This is extra fucking stupid since they're already doing the work of porting them for the Yakuza arcades. Just give me a solo release already! It's bad enough I have to buy the new Yakuza just to get a proper Spikeout port, but also making me literally walk to the arcade to play it like it's still the 90s seems like an unnecessary extra middle finger.
I could totally see that being possible. The original Prince of Persia was definitely incredibly popular around here, and lots of people my age or older have a lot of nostalgia for it.NYN wrote: ↑Fri Aug 02, 2024 1:45 pm I once thought about creating a very own topic for platforming princes and paupers alike (and thought of a swanky title...), however became doubtful it could bring players willing to share to it, exception being Ghegs and Sumez. Is appreciation for PoP more of a European thing? Is it the imagined nearer thematic proximity? I cannot say. Tell me.