Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
I never played Guardian Heroes. I've only seen it and it didn't terribly appeal to me. It looked...slow. And I didn't find the character designs interesting.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
I had no idea whatsoever about the connection between Mad Stalker, Guardian Heroes, and Panzer Bandit.cfx wrote: ↑Fri Jul 12, 2024 11:05 pm Is no one aware of the actual connection between Guardian Heroes and Panzer Bandit?
Masatoshi Imaizumi and Masaki Ukyo were game designers on a side-scrolling mech game called Mad Stalker at the company Fill-in-Cafe. Mad Stalker has a single plane, but plays somewhat like what was to come. Masaki Ukyo moved to Treasure where he was the director of Guardian Heroes. At Fill-in-Cafe, Masatoshi Imaizumi was the game designer for Panzer Bandit.
Later, Masaki Ukyo left Treasure and was the game designer for Code of Princess. And then Masaki Ukyo and Masatoshi Imaizumi together worked on Phantom Breaker Battlegrounds, at least the initial version. I am not sure if they were involved in the various ports and updated versions.
Unpopular opinion I am sure, but I think all of these are superior to Guardian Heroes, because two planes works far better than three, the overly complex fighthing-game-style inputs have no place in a brawler, and perhaps most importantly the others don't have an AI controlled partner that really doesn't work. But I've never understood the appeal of Guardian Heroes which I feel is a bad game and one of Treasure's worst.


And yeah, I'd go with Stalker and Panzer over GH, too. I like GH in its blunderbuss way, but I've always preferred what would become Double Dragon Advance and The Ninja Warriors Once Again's ethos. Juggles as the accent to efficient, deadly combinations, not the end in themselves. I'll always respect the skill of the 1337 combo maniacs, but when an enemy's getting slapped, punched, set on fire, hooked up to the mains, taunted, then rode around the room like a skateboard, etc, I just feel sorry for them.

I'd rather turn the poor bastard's lights out in three crunchingly well-placed hits, then express mail his earthly remains to his buddies over there.

Excellently described genealogy, cheers bud.


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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ExitPlanetDust
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Haha, damn. Some Guardian Heroes slander in this thread.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Good old Fill-in-Cafe, best known for a game series that nobody's heard about: Asuka 120%. Isn't there supposed to be a new Asuka 120% for Mega Drive? It was announced a few years ago, but nothing has been heard since then. Oh well.
Doesn't the name Fill-in-Cafe make you think that it's like a substandard cafe that kind of sucks and you know it sucks but you don't want to admit it but you have to go there anyway because your normal place that's actually good is closed? Maybe it's just me.
Doesn't the name Fill-in-Cafe make you think that it's like a substandard cafe that kind of sucks and you know it sucks but you don't want to admit it but you have to go there anyway because your normal place that's actually good is closed? Maybe it's just me.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
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Last edited by cfx on Wed May 28, 2025 10:23 pm, edited 1 time in total.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Fighting game inputs are fine in belt scrollers, Nekketsu Oyako handles them tremendously. I'll cosign everything else, though; didn't like Guardian Heroes 12 years ago when I started Saturn collecting, don't like it to this day. Treasure saved all the juice for Nintendo that gen, IMO.cfx wrote: ↑Fri Jul 12, 2024 11:05 pm I think all of these are superior to Guardian Heroes, because two planes works far better than three, the overly complex fighthing-game-style inputs have no place in a brawler, and perhaps most importantly the others don't have an AI controlled partner that really doesn't work.
I've seen it mentioned a couple places that they re-used the engine from Mad Stalker for the original Asuka. Fill-in-Cafe was truly ahead of the curve, even in the 90's they knew reskinning your giant killer robots as bishoujos was a recipe for success. Far as all-girl fighters from that decade go, Asuka Limit Over was head & shoulders above the rest. (Honorable mention to the later Variable Geos, as well as Toronto's favorite pastime, ArcSys Sailor MoonAsuka 120%

Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
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Last edited by cfx on Wed May 28, 2025 10:23 pm, edited 1 time in total.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
I can't stand Silvergun's rigid chaining system, and the fact that they basically force you to engage with it to stand a chance at 1CCing doesn't sit right with me. Great Sakimoto soundtrack, though.cfx wrote: ↑Sat Jul 13, 2024 10:49 am I can't agree with the bolded though. I still believe Radiant Silvergun is Treasure's best game, and I also like Silhouette Mirage a lot. Yuke Yuke Troublemakers is fun but just sort of fluff. Sin & Punishment is...interesting but greatly hampered by the awful N64 controller and I consider it unplayable because of that.
Silhouette's decent, but slow-paced and unfocused compared to their Genesis sidescrollers. I did about a half dozen playthroughs when I originally got it ages ago, and never got the urge to touch it again until the english patch came out recently.
I like how Rakugaki Showtime is so unmemorable, you forgot to mention it.

As questionably designed as the N64 controller is, Treasure somehow made that thing work flawlessly for S&P (and their other N64 offerings, for that matter!), and they're nothing short of magicians for pulling it off. Much as I prefer the Wii's Classic Controller Pro overall, I found it unusable for this game. Wouldn't dream of playing S&P on anything else than a stock 64 pad. Try to come to grips with the controls, is my advice. It's easily Treasure's best actioner, barring Alien Soldier.
Mischief's the least good of the trilogy, but that's more of a testament to how superb the rest of their output was on that system. Boring early game, but it's a blast once it finally gets going. (Admittedly, it's another one I'm rarely tempted to replay...)
Agreed.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Yeah, I stopped mourning the loss of Gunstar Dynamite Soldier pace on Saturn when I discovered S&P. The flawless attack/evade/counter triad and fiery midboss carnival are 100% Alien Soldier 2. Ram-packed yet sleekly paced, inexhaustibly creative, expertly good-humoured boss parade onslaught. One of my console original triple crown, that gen, alongside Taromaru and Ralph.
I sometimes flirt with designing a custom panel ala Operation Wolf - gun in middle, left/jump/right buttons to side - but yeah, I can't imagine it without the N64 pad either.
tbh my hands were well-mongled by Goldeneye long before I discovered that game in the mid 00s, so it was a cinch.
I sometimes flirt with designing a custom panel ala Operation Wolf - gun in middle, left/jump/right buttons to side - but yeah, I can't imagine it without the N64 pad either.


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
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Last edited by cfx on Wed May 28, 2025 10:23 pm, edited 1 time in total.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
I'm going to be completely honest...
I kind of hate how Treasure drew limbs on their characters. I don't mind bizarre proportions, obviously if I really like Kou in Panzer Bandit. But this just looks very weird to me and I've never liked it.

I kind of hate how Treasure drew limbs on their characters. I don't mind bizarre proportions, obviously if I really like Kou in Panzer Bandit. But this just looks very weird to me and I've never liked it.

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Air Master Burst
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
I vastly prefer the GBA Guardian Heroes to the original, but it's a lot less distinct without the shitty plane switching, so I rarely acknowledge it.ExitPlanetDust wrote: ↑Sat Jul 13, 2024 4:57 am Haha, damn. Some Guardian Heroes slander in this thread.
The Dreamcast lets you shoot 4 times as many projectiles with the special and the bouncing lasers are way better. Some of the bosses were more fun on N64 but that's a case-by-case thing.
This is even worse than belt-scrollers with more than two buttons.
AvP gets a pass on both for being the best game ever made, but it's on thin ice and better watch its ass.
King's Field IV is the best Souls game.
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ExitPlanetDust
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
My GOD, man.Air Master Burst wrote: ↑Sat Jul 13, 2024 1:48 pm I vastly prefer the GBA Guardian Heroes to the original, but it's a lot less distinct without the shitty plane switching, so I rarely acknowledge it.
Ok, never mind. I like you.Air Master Burst wrote: ↑Sat Jul 13, 2024 1:48 pm AvP gets a pass on both for being the best game ever made…
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
I just got the Ninja Saviors (NWOA) 1cc. I booted this up after months of not playing, figured I'd just do a quick credit as Ninja because I like him. Ended up powering through the entire game. The nunchucks are crazy powerful. I already knew that, but hooooly shit... If you're ever stuck as Ninja, just spam the chucks more. The nunchaku hitbox going behind your character is ridiculous.
No boss can stand up to nunchucks, not even that fucker Jubei. You spend so much time in i-frames when using the chucks that even Jubei's blatant cheating can't counter it. You can add the up+attack meter burn flourish, or pop out the meter burn in neutral when you need the i-frames ASAP and don't have time to combo into them.
Some other tips, let's see... Remember to blast your ultimate attack whenever you get hit and have full meter. A knockdown drains the meter anyway. Take the screen clear and remove annoying enemies like the big robots. Big robots die in 2 ultimates. You could scum them that way if you wanted (pop your ultimate, then avoid them while it recharges lmao), but generally I find 1 ultimate is more than enough to weaken 'em.
The up throw is Ninja's best throw for crowd control. Down throw is best for damage. I use the down throw on the kunoichi, kunai-throwers and fire-breathers.
Dash up with no button press is a shoulder charge on contact. Use this to clear the chaff and move quickly from choke point to choke point. Knife guys are infinite respawners. Use them as fuel for combos that damage the big guys. If you don't need them, shoulder check or jab and move on. The dash up with no button press shoulder check (henceforth called shoulder check or elbow jab) is extremely useful to mixup on your approach. Ninja is slow when walking and he takes a moment to boost. Shoulder check on your approach when you know the enemy doesn't have time to attack. All enemies have very specific spacing to their attacks and they can't do an attack that doesn't conform to the kinds of attacks they use. If you know an enemy has no fast attack, shoulder check into a mixup. You can go for a throw or a side swap. If you hold the direction -> after contact, you get an automatic grab setup.
On enemies that move too fast for the shoulder check to reliably hit, going for dash up kick (attack button while dashing) is the better move. You get knockdown and oki, which is helpful on those fast guys anyway.
Down+jump has some niche use, but I didn't find much for it. Jump+attack (spin in the air) is garbage, but you kinda have to use it because Ninja has no (good) air attacks. I ended up swatting most of the flying drones down using nunchucks, but a few of them had to be nailed with the air spin. You could try using the down+jump flying elbow, but I think the spacing needs to be perfect.
Ducking combo is alright. Not even close to as godlike as the nunchucks, but sometimes you have to duck so that rifle dudes won't bullseye you while you're comboing fools.
I consistently found that Ninja was too damn slow to duck+block on reaction when a kunai ninja threw a kunai from the other end of the screen. Either I just suck or you have to predict when they're going to do it. Also kinda not worth doing anyway, considering you're rarely 1vs1 fighting anything in this game. Probably better to burn your ultimate as soon as they spawn and rush them down while they're recovering.
I can't overstate how much all the gatekeeper bosses in this game have no answer for the nunchucks, at all. Cyborg boss? Double Cyborg boss? Mutant guy? Jubei? All cake. The hardest was Banglar because the damn nunchucks won't reach him.
To conclude, Ninja Saviors is a 10/10 game. I love it much more than I did before. I always loved this game, but now I can see new ways to trivialize parts of the game that I thought were kinda bullshit, like the aforementioned Jubei, double cyborgs and Banglar. I was close to death on Banglar, but it's a gimmick fight and I expected that. I still would have been enthused if I'd made it all the way to Banglar on a single life, but I didn't expect to get the 1cc. Ninja is far and away my best character, so I doubt I'll clock any other 1ccs with other characters any time soon.

Some other tips, let's see... Remember to blast your ultimate attack whenever you get hit and have full meter. A knockdown drains the meter anyway. Take the screen clear and remove annoying enemies like the big robots. Big robots die in 2 ultimates. You could scum them that way if you wanted (pop your ultimate, then avoid them while it recharges lmao), but generally I find 1 ultimate is more than enough to weaken 'em.
The up throw is Ninja's best throw for crowd control. Down throw is best for damage. I use the down throw on the kunoichi, kunai-throwers and fire-breathers.
Dash up with no button press is a shoulder charge on contact. Use this to clear the chaff and move quickly from choke point to choke point. Knife guys are infinite respawners. Use them as fuel for combos that damage the big guys. If you don't need them, shoulder check or jab and move on. The dash up with no button press shoulder check (henceforth called shoulder check or elbow jab) is extremely useful to mixup on your approach. Ninja is slow when walking and he takes a moment to boost. Shoulder check on your approach when you know the enemy doesn't have time to attack. All enemies have very specific spacing to their attacks and they can't do an attack that doesn't conform to the kinds of attacks they use. If you know an enemy has no fast attack, shoulder check into a mixup. You can go for a throw or a side swap. If you hold the direction -> after contact, you get an automatic grab setup.
On enemies that move too fast for the shoulder check to reliably hit, going for dash up kick (attack button while dashing) is the better move. You get knockdown and oki, which is helpful on those fast guys anyway.
Down+jump has some niche use, but I didn't find much for it. Jump+attack (spin in the air) is garbage, but you kinda have to use it because Ninja has no (good) air attacks. I ended up swatting most of the flying drones down using nunchucks, but a few of them had to be nailed with the air spin. You could try using the down+jump flying elbow, but I think the spacing needs to be perfect.
Ducking combo is alright. Not even close to as godlike as the nunchucks, but sometimes you have to duck so that rifle dudes won't bullseye you while you're comboing fools.
I consistently found that Ninja was too damn slow to duck+block on reaction when a kunai ninja threw a kunai from the other end of the screen. Either I just suck or you have to predict when they're going to do it. Also kinda not worth doing anyway, considering you're rarely 1vs1 fighting anything in this game. Probably better to burn your ultimate as soon as they spawn and rush them down while they're recovering.
I can't overstate how much all the gatekeeper bosses in this game have no answer for the nunchucks, at all. Cyborg boss? Double Cyborg boss? Mutant guy? Jubei? All cake. The hardest was Banglar because the damn nunchucks won't reach him.

To conclude, Ninja Saviors is a 10/10 game. I love it much more than I did before. I always loved this game, but now I can see new ways to trivialize parts of the game that I thought were kinda bullshit, like the aforementioned Jubei, double cyborgs and Banglar. I was close to death on Banglar, but it's a gimmick fight and I expected that. I still would have been enthused if I'd made it all the way to Banglar on a single life, but I didn't expect to get the 1cc. Ninja is far and away my best character, so I doubt I'll clock any other 1ccs with other characters any time soon.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
It's called "anime". Thank me later
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copy-paster
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Interesting, I recall getting stuck at the twin dudes in stage 5 because they were relentless on me in 1CC setting. Then again I'm probably just bad at bmups and I have yet to 1CC one of these games (I did 1CC of FC Mad City long time ago but that doesn't count I guess, game is that easy).Sima Tuna wrote: ↑Wed Jul 24, 2024 9:30 am I just got the Ninja Saviors (NWOA) 1cc. I booted this up after months of not playing, figured I'd just do a quick credit as Ninja because I like him. Ended up powering through the entire game. The nunchucks are crazy powerful. I already knew that, but hooooly shit... If you're ever stuck as Ninja, just spam the chucks more. The nunchaku hitbox going behind your character is ridiculous.No boss can stand up to nunchucks
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ExitPlanetDust
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Congrats on the 1cc. This is one I work on every once in awhile. I’ve mostly worked out my sticking points and road blocks, but I just need to put the whole thing together for a seamless run. I also recently started experimenting with chuck i-frame abuse and it’s transformative in a few of the boss fights for sure.Sima Tuna wrote: ↑Wed Jul 24, 2024 9:30 am I just got the Ninja Saviors (NWOA) 1cc. I booted this up after months of not playing, figured I'd just do a quick credit as Ninja because I like him. Ended up powering through the entire game. The nunchucks are crazy powerful. I already knew that, but hooooly shit... If you're ever stuck as Ninja, just spam the chucks more. The nunchaku hitbox going behind your character is ridiculous.No boss can stand up to nunchucks, not even that fucker Jubei. You spend so much time in i-frames when using the chucks that even Jubei's blatant cheating can't counter it. You can add the up+attack meter burn flourish, or pop out the meter burn in neutral when you need the i-frames ASAP and don't have time to combo into them.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Ninja Saviors is pretty good about providing regular health refills, but I'd still say it's not exactly an easy 1cc. Getting the 1cc is the same as getting a 1LC, since the continue screen comes up whenever you hit zero hp. So... Maybe better to think of it as a generous 1LC.copy-paster wrote: ↑Wed Jul 24, 2024 7:12 pmInteresting, I recall getting stuck at the twin dudes in stage 5 because they were relentless on me in 1CC setting. Then again I'm probably just bad at bmups and I have yet to 1CC one of these games (I did 1CC of FC Mad City long time ago but that doesn't count I guess, game is that easy).Sima Tuna wrote: ↑Wed Jul 24, 2024 9:30 am I just got the Ninja Saviors (NWOA) 1cc. I booted this up after months of not playing, figured I'd just do a quick credit as Ninja because I like him. Ended up powering through the entire game. The nunchucks are crazy powerful. I already knew that, but hooooly shit... If you're ever stuck as Ninja, just spam the chucks more. The nunchaku hitbox going behind your character is ridiculous.No boss can stand up to nunchucks
The twin cyborgs can't do anything about nunchucks.
The hardest enemies (including bosses) for Ninja to deal with are the fast little fuckers with ranged attacks. If you just walk forward and punch (into chucks) or dash forward and empty shoulder into circle throw, you can take out almost everything else. Ninja is a wrecking ball.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Are only Japanese games allowed in R2RKMF?
Kacho...ON!
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Of course not.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari


Yeah, the only one who could make such a decree is our absent liege Edmond, King Behind The Wall. (sometimes called "The King Who Was Walled," "Lord Waldorf," or simply "Edmond The Mad") And as we all know, he's too angry at Jaquio to turn his ire on anything else, let alone non-Nihongos!
Some of the forum's best Huntdown posts ITT imo. Not including mine own!

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
There's a thought, did Run'n'Gun and other such actiony genres ever get the Filthy Euro malignment as badly as shmups did?
I don't remember it being so bad, but being weaned on Jean Claude Van Damme's Turrican probably skews the perspective a bit.
And, late realizations, they totally lifted the Contra logo for that backdrop
I don't remember it being so bad, but being weaned on Jean Claude Van Damme's Turrican probably skews the perspective a bit.
And, late realizations, they totally lifted the Contra logo for that backdrop

Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
I was going to mention Turrican. Other than that one, I don't know if we ever got run and gun eurojank en masse. Certainly not to the same popularity as modern shmup eurojank. A run and gun with too much faffing about is just called a metroidvania nowadays. But metroidvanias usually don't make your character feel like complete ass to play, unlike euroshmups. Base-level Samus or Hollow Knight dude are still fun to jump around and kill things with. They feel reasonably powerful, which is not at all how euroshmups work.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Just dig a bit in ZX Spectrum/CPC softlists - you'll be surprised of how influential Xaind Sleena was.
Aside of Biomechanical Toy, I don't think you'll find much worth mentioning not coming from Japan in those years, though.
Aside of Biomechanical Toy, I don't think you'll find much worth mentioning not coming from Japan in those years, though.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
It's been a while. I am tempted to write up my last semester's main effort outside Real Life (TM): a 1-CC of Gaiapolis. I am also tempted to turn it into one of those ridiculously self-indulgent articles I wrote for the The Gamer's Quarter, since:
1. This is the last "Grudge 1-CC" I really aimed at getting. I 1-CC'ed all games I didn't clear back in the arcade. Done, zip, kaputt;
2. The last semester/year has been a prime example of the universe pulling the rug from under my feet and seeing if I can survive that (...and yet I am fine, thank you).
If anyone is interested in the long form, please raise your hands.
I feel that I can make your eyes roll in despair by the third line or so, or your money back.
1. This is the last "Grudge 1-CC" I really aimed at getting. I 1-CC'ed all games I didn't clear back in the arcade. Done, zip, kaputt;
2. The last semester/year has been a prime example of the universe pulling the rug from under my feet and seeing if I can survive that (...and yet I am fine, thank you).
If anyone is interested in the long form, please raise your hands.
I feel that I can make your eyes roll in despair by the third line or so, or your money back.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Please do, really enjoy posts of that nature!Randorama wrote: ↑Sun Jul 28, 2024 11:29 am It's been a while. I am tempted to write up my last semester's main effort outside Real Life (TM): a 1-CC of Gaiapolis. I am also tempted to turn it into one of those ridiculously self-indulgent articles I wrote for the The Gamer's Quarter, since:
1. This is the last "Grudge 1-CC" I really aimed at getting. I 1-CC'ed all games I didn't clear back in the arcade. Done, zip, kaputt;
2. The last semester/year has been a prime example of the universe pulling the rug from under my feet and seeing if I can survive that (...and yet I am fine, thank you).
If anyone is interested in the long form, please raise your hands.
I feel that I can make your eyes roll in despair by the third line or so, or your money back.
Last edited by Marc on Mon Jul 29, 2024 7:18 am, edited 1 time in total.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
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Air Master Burst
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Besides Turrican there's also Skeleton Krew and Alien Carnage, but most janky western run and guns are american stuff like Alien 3 or Jazz Jackrabbit. It probably helps that these games don't suck as bad as your average euroshmup, even shit like Bio Menace plays ok.
ETA: Pretty sure Dinosaurs For Hire was made by americans too.
Last edited by Air Master Burst on Sun Jul 28, 2024 2:30 pm, edited 2 times in total.
King's Field IV is the best Souls game.
Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
MAME, with some pretty horrible lag/emulation issues. I don't have any PCB set-up at the moment. I would say that part of the experience was just learning how to play some stages with random frame-skipping inconsistent frame rates (e.g. Second Key to Third Key's stages). Patience is the virtue of the strong, even if only Odin/Wodan's patience is infinite.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).