Legacy of Kain not getting any kind of redux is criminal. Modern audiences probably wouldn't get on well with the
endless, endless block puzzles, but everything else is
so good.
vol.2 wrote: ↑Mon Jul 08, 2024 11:25 pm
I've never been one to hang on what "entities that ostensibly control the media" have to say, especially when it comes to remaking old media. That's how we ended up with a bunch of reboot movies and games instead of new ones.
Me either - active disdain in many cases - but it's an occupational hazard if they're the gate to some key component of a 'perfect' reproduction.
vol.2 wrote: ↑Mon Jul 08, 2024 11:25 pm
The practice of "software preservation" has nothing to do with people doing remakes of older games. You're trying to shoehorn a discussion of preservation into one about a specific company (Nightdive) making specific DOS game releases. You are bringing up arcade games that have nothing to do with that discussion.
Fair, it is perhaps an overly-wide pair of umbrellas to invoke.
To specify, the point about precedent in software preservation is about source access - being able to get hold of the original spec, so any reproduction can be considered totally correct before being enhanced with modern niceties. It's an issue that's plagued all sorts of community efforts to continue development of old stuff, and often involves dealing with IP holders that don't much care.
And by 'arcade-perfect' I mean the expectation that it will be based on the broadly-agreed "best version" of whatever's getting ported, with access to the original code if it still exists, or given a professional clean-room reversing treatment otherwise.
ND factor in as a party with the connections and staff to - in ideal conditions - tick those boxes, though aren't the be-all-end-all. As for Blood the story is as above - studio's dead, publisher's a corpse, community efforts are good, but that ideal 'done from first principles' version still doesn't exist. Hence, poor showing all round.
vol.2 wrote: ↑Mon Jul 08, 2024 11:25 pm
It sounds like you're just hung up on some kind of ephemeral connection you might have to the game's "DNA." If you're so hung up on the original intent of the developers, then why wouldn't you just play these titles in DOSBox emulation anyways? Why compromise with a new port just because someone who works at the same company 30 years later declares that it's the new way to play. That's just marketing nonsense to get you to open your wallet again for the same thing.
Nothing so idealistic

I'm a logician, all about a given system being provably correct in the absolute sense, and as optimal as possible.
For a program - i.e. game, the ideal can be quantified absolutely: Accurate, optimized, and able to use the machine to its fullest.
So if a given port does a decent job of that, I'll open my wallet to see it massively exceed the original's technical limits.
vol.2 wrote: ↑Mon Jul 08, 2024 11:25 pm
First of all, DOSBox is not DOS. It's a more feature-rich way to play older games with lots of control and graphic options. All of these games play much better via DOSBox on a modern machine than they did on OG hardware. Why do I (or anyone else for that matter) need another solution for something that is already taken care of "better" than it was originally? All of the important updates like control and graphic options are there. System Shock and Dark Forces are not fever pitch perfect arcade shooters, and if you wanted the "OG" experience, it would be slower and more annoying than what you can do currently in DOSBox.
I mean DOSBox; I figure that's where most DOS content is played these days outside of folks that have hardware enthusiast setups.
And I'm not saying DOSBox isn't a marked improvement over original hardware, but I am saying it can be improved upon further. Better doesn't stop at the ceiling of the original hardware, it goes all the way to the limit of what we have now.
It might not be terribly pointful to play slow-paced old stuff at blistering modern resolutions and framerates, with all the original pixely textures and blocky models intact, but I find it part of the appeal.
So I don't really see a compromise beyond the added price tag, unless it's a bad port or has a better alternative, which most of ND's haven't.