Fingolfin wrote: ↑Fri Jul 05, 2024 6:25 pm
Based on BIL and Lemnear’s exchanges above, it would seem that it happens to be
Task Force Harrier
appreciation day(s)!
Gonna hafta fire that up this afternoon

after picking up Ninja Emaki/Youma Ninpou Chou!
It’s been a while…too long!
“Bombs Away”
https://youtu.be/DhkcFullCBQ?si=6IGEmnSr5VCDEpPh
it's more like browsing through the most scattered and obscure arcades.
I tried Thunder Dragon 2, definitely better than the first, and strangely i made it with my first Credit up to stage 5! Then there was a power-spike of difficulty and from then on i used the credits...(stage 6 and its Boss are easier than stage 5 -_-)
I actually have no idea how to get through some more advanced sections without dying, but i feel like i should have used more bombs, because the game is quite generous with them.
If the game didn't have those horrible blue bullets and a few little touches here and there, it would have been much more successful and wouldn't have given that "B-Series Game" impression that a Raiden or Image Fight don't give.
But this also applies to other titles from these minor teams... which seem more ruined by small wrong choices than by real big mistakes (white bullets in USAAF Mustang and Thunder Dragon 1 is an example).
However, i like that the bosses have a timing of the patterns, and that if you follow "the flow" or "the rhythm" you can advance easily, but if you lose it once, you have practically thrown away all of the Credit's lives.
This goes among the ACA/AA absolutely.
very funny that you can shoot the writings
