Here, check it out. Lossless screenshots from Steam Deck, which puts black bars on stuff that doesn't fit the 16:10 aspect ratio. 2011 is first, Origins is second. You can really tell the difference in resolution in the special stage!
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Kinda? It's probably the best official way to play them for anyone without a Genesis. Sonic 1 Forever, Sonic 2 Absolute, and Sonic 3 Complete all exist, though, so there's no reason to put yourself through that.
The best official way to play Sonic 1 and 2 is through the M2-ported Sega Ages collections, which add the cool extra content while still allowing you to disable everything if you want.Air Master Burst wrote: ↑Wed Jun 05, 2024 2:43 pmKinda? It's probably the best official way to play them for anyone without a Genesis. Sonic 1 Forever, Sonic 2 Absolute, and Sonic 3 Complete all exist, though, so there's no reason to put yourself through that.
That's easy: Complete, because it works on a real Mega Drive/Genesis. All it really needs to be perfect is to restore the ability to take Knuckles into Sonic's Ice Cap Act 2 without debug and add an optional drop dash, but neither of those will probably happen, especially since development stopped 11 years ago or something like that.Air Master Burst wrote: ↑Wed Jun 05, 2024 2:43 pm The only real issue is picking between Sonic 3 Complete and A.I.R., but it's been a few years and A.I.R. might have finally added everything from S3C. Once they do, it'll be definitive.
CD is like the 3rd or 4th best Sonic game, and I generally prefer it (and Sonic 1) over Sonic 2, so if CD sucks that makes the rest of the series complete garbage or something.Air Master Burst wrote: ↑Wed Jun 05, 2024 2:43 pmI'd say it is more proof that Sonic CD sucks but deep down everyone already knows it's true.
Yeah, I need to go get screenshots from my 16:9 monitor for comparison and haven't gotten around to it yet. I am especially curious about the title screen and the special stages.Lander wrote: ↑Wed Jun 05, 2024 5:23 pm Hmm, it looks to me like the Origins shots might be more correct for aspect ratio in 2D scenes; the 2011 ones look slightly vertically stretched if you focus on circular objects like the ZONE 1 indicator and skybox planets.
Though the special stage definitely looks sharper in the 2011 version, along with whatever aspect ratio oddness is going on.
Oh, and good title tweakit's about time!
The 2011 remake broke or altered a bunch of things for some reason, including the physics, probably at least partially because it was completely remade from nothing without using the original source code. This is why I greatly prefer the Japanese Mega-CD version, which I still consider by far the best version of the game despite its disappointing performance problems. Too bad my Mega-CD is being weird, so I can't play it. I'll fix it eventually, but until then I'm stuck with the remakes.NairobiNantucket wrote: ↑Wed Jun 05, 2024 6:48 pm Sonic CD Restored should probably be mentioned in that list. Restored was meant for speedrunning but it seems to be the most comprehensive CD mod today with the caveat you need to compile it yourself following the Github steps if you want Knuckles. It addresses the audio fidelity and accepts .ini filter adjustments.
I casually played CD for the first time last year through Restored and found it agreeable for my needs. I ended up learning either destroying all past transporters or collecting all Time Stones is sufficient for the good ending; figuring out how to get to the transporter in Wacky Workbench 1 was a doozy.![]()
A.I.R. is interesting; it requires a rom to play, but it's a dedicated program.
Well yeah; taken as a whole series, the vast majority of Sonic games ARE complete garbage. I'm a little surprised anyone would prefer CD to 2 though; the difference in level design quality alone is pretty drastic. Outside of that stupid pit in Mystic Cave, Sonic 2 has some of the tightest level design in any platformer of the era; while Wacky Workbench might be the worst Sonic zone of all time (the only thing worse off top are the special stages in Advance 1).
Yes, I downloaded it several years ago, but I'm not sure exactly what it is. Is it a standalone emulator or is it actually running the game natively on Windows?Air Master Burst wrote: ↑Thu Jun 06, 2024 11:30 amA.I.R. is interesting; it requires a rom to play, but it's a dedicated program.
Is it actually 60FPS or is it 59.92? Genesis and Japanese MD run at 59.92Hz, and S3C, like every Sonic game on that system aside from Spinball, is 320x224 at 59.92FPS, with NTSC standard refresh rate being 59.94Hz. If it's using the code from the MD game, it's almost certainly 59.92Hz because that's what the system runs at.Air Master Burst wrote: ↑Thu Jun 06, 2024 11:30 amS3C isn't widescreen with 60 fps, which is why if A.I.R. has added all the S3C stuff it will automatically become the best version.
Sonic 2 is on the weak side for MD/Genesis 2D Sonic for two reasons. First, it's the easiest one by far, not that any of the others are actually hard, but 2 is definitely the easiest, especially when you can be Super Sonic before the end of Emerald Hill Act 2. Solution is to be Tails so you can't be Super, or just not get the Chaos Emeralds, of course. At least Sonic 1 has Scrap Brain Act 1, where you can fall in a hole and die if you aren't careful. The other reason is because Sonic 2 has the least interesting and possibly simplest level design out of all of them. It's still way better than garbage like Advance 2 or whatever, at least.Air Master Burst wrote: ↑Thu Jun 06, 2024 11:30 amWell yeah; taken as a whole series, the vast majority of Sonic games ARE complete garbage. I'm a little surprised anyone would prefer CD to 2 though; the difference in level design quality alone is pretty drastic. Outside of that stupid pit in Mystic Cave, Sonic 2 has some of the tightest level design in any platformer of the era; while Wacky Workbench might be the worst Sonic zone of all time (the only thing worse off top are the special stages in Advance 1).
CD used to be worth playing sometimes for Stardust Speedway, but the Mania version is so much better I can't imagine ever booting up CD again.
These games were designed for children, of course they're easy! I find Sonic 2 has the best level design because it actually lets you go fast, which is the whole fucking point. It also has the least objectionable water level in the franchise in Aquatic Ruin.Steven wrote: ↑Thu Jun 06, 2024 4:06 pm Sonic 2 is on the weak side for MD/Genesis 2D Sonic for two reasons. First, it's the easiest one by far, not that any of the others are actually hard, but 2 is definitely the easiest, especially when you can be Super Sonic before the end of Emerald Hill Act 2.
Sonic 3 is probably the worst as far as level design (apart from whatever CD was doing); Hydrocity > Marble Garden > Carnival Night is a total slog every time, and it's pretty frontloaded so you always have to work through it to get to the good parts of S3+K.Sima Tuna wrote: ↑Sat Jun 08, 2024 8:05 am I haven't played 3K enough to form an opinion on it. I agree that there are some fundamental design differences between Sonic 1/CD and Sonic 2/later games, especially with regard to how momentum and speed function in level design. As time went on, and especially when getting to the Advance games, speed became more of "the point" and less of a reward for skillful play.
I never considered underwater sections to be good things, but if you're into them I can see the argument for Hydrocity. There are some fun bits! I like the speed charger things, and running across the top of the water like turbo jesus is pretty dope. I will also admit the bubble shield makes things less annoying, although I really wish they'd offered complete upper routes like Aquatic Ruin. I also find Hydrocity's aesthetics a bit bland, but that's a seperate issue.null1024 wrote: ↑Mon Jun 10, 2024 10:39 pm I genuinely have nothing bad to say about Hydrocity other than the Act 2 crushing wall killed me a bunch as a kid. Otherwise, great level. Pretty much none of the typical water level bullshit, you get a good mix of underwater and fast sections interspersed throughout.
Zero Gravity added a good bit of depth, and is actually pretty fun party game, but it's still no Sonic All-Stars Racing.
I'm pretty sure hitting both triggers at once will get you out of it, but I haven't played original Sonic Riders in a long time.
Sonic Boom is decently funny but, many jokes go over your head if you aren't knee deep into Sonic's uhm...culture, I guess. There are fairly deep references and fanbase jabs someone becoming a Sonic fan during or after that show's run will simply not get. Like a scene where Sonic is sleep talking during a nightmare and he goes "no...stop, you're pure evil. why are you coloring my arms!?". To someone fresh, it would just seem like a lolrandumb thing to make him say. But it's a reference to Chris Chan throwing a fit in a GameStop because Sonic's Boom redesign had blue arms instead of beige. There's a few things like that.