i am RB Rigid and i suck at making introductions.
Anyway. I am making a shmup with the Shmup Creator Engine made by Bolo Studio called Falkensturm ( Falcon Storm )
It is very early and i am still getting a feel for it. I even started over .
The game has a lot of overblown effects so if you are fan of big explosion and shiny lasers
this is for you.
What i want to accomplish
a more cinematic shmup experience ( like you don't feel alone even though you are)
a more manic approach so no Bullet hell , instead less but faster bullets.
a nicely paced shmup
using the same layering techniques you have seen in Layer Section or Terra Diver (pseudo 3D etc)
Main inspirations are most of the PS2 Shmups especially Silpheed - The Lost Planet , Gradius V
and also Border Down , Under Defeat , Strania ,
Einhander
A scoring mechanic is already in place that features more agressive play with your special weapon.
It means that the closer you are to enemies , the more points you get and the longer you can maintain your special gauge.
I am also experimenting with alternative SP weapons that alter the gameplay somewhat but then again i am in an early stage.
I will link the following video made yesterday. Everything is still subject to change and the second part of the video still needs some work...the boss too as you will see.
Also there is some history to go through if you like.
https://www.youtube.com/channel/UCAGyzS ... WT2P_ysA6w
That's it folks.
EDIT: forgot screenshots XD








