Sega Ages on the Dreamcast??....
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dave4shmups
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Sega Ages on the Dreamcast??....
Remember that huge Saturn Shooting video? Well, on the Space Harrier part, the guy mentions a Space Harrier port on the Dreamcast that's better then the Saturn one.
Yet, I have searched Gamefaqs and I can find no mention of any Sega arcade games collection of any kind. I know there was a disc that had some Genesis games, but that's all I've been able to find, as far as Sega game collections go.
Does this exist? Because as a DC owner I'd sure love to know about it if it does!
Yet, I have searched Gamefaqs and I can find no mention of any Sega arcade games collection of any kind. I know there was a disc that had some Genesis games, but that's all I've been able to find, as far as Sega game collections go.
Does this exist? Because as a DC owner I'd sure love to know about it if it does!
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
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dave4shmups
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I have Arcade Works. It is a hardcover book that goes over some history of Sega and Yu Suzuki and it contains a DC disc with arcade ports of Hang On, Space Harrier, Out Run, Power Drift and I believe After Burner. It is written as Volume 1, but I think this is the Toaplan Shooting Battle Volume 1 type of Volume 1, if you know what I mean.
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Stormwatch
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dave4shmups
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Ok, so it's a book; thanks!
Is this book pretty rare? I suppose Ebay would be the best place to look for a copy.
Play Asia lists it: http://www.play-asia.com/paOS-13-71-8t-70-bns.html
but doesn't have any in stock.
Is this book pretty rare? I suppose Ebay would be the best place to look for a copy.
Play Asia lists it: http://www.play-asia.com/paOS-13-71-8t-70-bns.html
but doesn't have any in stock.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
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incognoscente
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I don't know production numbers, but it certainly isn't common and usually goes for a decent amount of cash ($80 or so). The book itself is in Japanese.
As Neon mentioned above, the game Shenmue contains Space Harrier within it. You don't even have to unlock it--just travel to the arcade within the game and there it is, along with Hang-On.
Shenmue can also be found for a lot less than Game Works volume 1 and is a good game in its own right.
As Neon mentioned above, the game Shenmue contains Space Harrier within it. You don't even have to unlock it--just travel to the arcade within the game and there it is, along with Hang-On.
Shenmue can also be found for a lot less than Game Works volume 1 and is a good game in its own right.
All of the games except for Power Drift. Power Drift isn't in Shenmue 2. Also, you don't need to fulfill certain conditions or play the game for awhile to access all of the games in Shenmue 2. All you need to do is find and play the games in the main game and then save (which is easy since you can save at any time) and the game will be unlocked for play outside of the main game. This is for the DC version. I'm not sure if the same applies to the Xbox version, but from a faq I read it seems it's the same in the Xbox one too.raiden wrote:If I remember correctly, all the games on this Suzuki Works collection are also availlable within Shen Mue 2, but you need to play the game for a while and even fulfill certain conditions to access all of them, so the collection is still the more comfortable way to play them.
Last edited by BrianC on Sun Mar 13, 2005 10:57 pm, edited 1 time in total.
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dave4shmups
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All of the games in Shenmue I are in II and unlocking the games in Shenmue II isn't hard. The US Xbox Shenmue II can be found for cheap too, if you don't mind some poor voice acting.dave4shmups wrote:Well, from what I've just seen on Ebay, if I wanted to get both Shenmue I and II new, that would end up being about as expensive as the Game Works book.
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GaijinPunch
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dave4shmups
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Both Hang On and Space Harrier, the two classic games in Shenmue I are in Shenmue II. Shenmue II has the addition of Outrun and Afterburner II. I enjoyed Shenmue II quite a bit, but I didn't care much for the first one. The first one is too short and made artifically long through time limits, a lack of helpful townspeople, and places only being open at certain times. Shenmue II makes it so you don't have to walk around or do nothing before events happen by including an auto skip. The fighting is improved too. The townspeople are also much more helpful in Shenmue II. There are no annoying slowdown filled forklift sections in Shenmue II either.dave4shmups wrote:So, let me get this straight-the Sega classic arcade games that are in Shenmue I, are the same one's available in II?
Yeah, there is that no continue problem with the arcade classics in both Shenmue I and Shenmue II. I have no idea why either since the arcade games were designed with a continue feature. I think the fact that the ports are good makes up for it, but there is no excuse for the continue feature not being there, especially since the arcade versions had it.
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E. Randy Dupre
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Bear in mind also that the versions aren't perfect conversions... Out Run has a re-designed car which looks ugly, and the music sounds re-recorded. It's much too clean and lacks the heavy bass of it's coin-op parent, if that's a bit vague forgive me, I can't really explain, but as a long-time Out Run fan, it just sounds slightly off. It's still a great conversion though, up there with the JPN Saturn version, and it certainly looks the business, clean, crisp and ultra-smooth.
Power Drift seems to be a conversion of the Saturn version rather than the coin op, I think? If I'm wrong please correct me as it's been a long time since I played the coin-op, but I'm sure there are little things not quite right about this version, some dodgy collision detection and missing scenery for starters. I may not be 100% on this though, so don't quote me.
Space Harrier and Hang-On seem perfect however, that's by far the best version of Space Harrier I have played. The book itself is a nice item to own, makes me wish I could read Japanese, but there are a lot of nice screen shots and sketches to browse.
Power Drift seems to be a conversion of the Saturn version rather than the coin op, I think? If I'm wrong please correct me as it's been a long time since I played the coin-op, but I'm sure there are little things not quite right about this version, some dodgy collision detection and missing scenery for starters. I may not be 100% on this though, so don't quote me.
Space Harrier and Hang-On seem perfect however, that's by far the best version of Space Harrier I have played. The book itself is a nice item to own, makes me wish I could read Japanese, but there are a lot of nice screen shots and sketches to browse.
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Gydocker45
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The DC version of Power Drift is pretty much arcade perfect (you could also select to play the game in english in the hidden options menu)! It's 60fps and everything. The Saturn version ran at half the frame-rate, but it did feature excellent remixed music and better control. I really especially liked the remixed music for the "C" course and the ending credits.Marc wrote:Power Drift seems to be a conversion of the Saturn version rather than the coin op, I think?
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incognoscente
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MAME 0.94 (released March 06, 2005) can play Power Drift. This is after some changes to the sound core (from 0.92), so certain Raizing games have a tendency to crash--MAMEDev are discussing this.
Power Drift wasn't emulated for a while because of a lack of knowledge of the hardware. Power Drift runs on Sega Y Board, OutRunners on Sega System Multi 32.
By the way, you'll need around a 2.5GHz processor to run Power Drift at full speed.
Power Drift wasn't emulated for a while because of a lack of knowledge of the hardware. Power Drift runs on Sega Y Board, OutRunners on Sega System Multi 32.
By the way, you'll need around a 2.5GHz processor to run Power Drift at full speed.
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Stormwatch
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An admirable attempt at best. Plays well enough, but the thrill of the coin-op lay partly in the awsome graphics, and the poor old PCE really isn't up to it. It's fast, but not the smoothest, and very chunky, with about 70% of the scenery cut out. The road is made up of log bridges for the most part. A gutsy attempt on under-powered hardware though. I mean we're talking about a game that it took right up until the Saturn to port halfway-decently.What are your opinions of the TG-16 Power Drift?
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Gydocker45
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Press and hold the "A" Button and press start. You should see "Start Game", "Options" and "Exit" on the screen. Just go into options and go down to "Game Version" and change it Export. Bam! English text in Power Drift.Stormwatch wrote:How can the menu be accessed?Gydocker45 wrote:The DC version of Power Drift is pretty much arcade perfect (you could also select to play the game in english in the hidden options menu)!
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dave4shmups
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PC Engine Thunder Blade is a damn good conversion. The graphics are not perfect, especially the canyon stage, but all the gameplay from the arcade original is there. The bosses are pretty much exactly the same, and you have independent control over both your machine guns and missles; something which certainly can't be said for the Genesis/Megdrive port.
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Gydocker45
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Yeah, Thunder Blade turned out great. After Burner also turned out great on the PC Engine -- It had all the arcade crap that the Genesis version was missing too. Sega titles I'd like to forget existed on the PC Engine are Golden Axe, Altered Beast, and Out Run (yeah, I know people says it's a decent conversion but the Genesis version is a helluva lot better).dave4shmups wrote:PC Engine Thunder Blade is a damn good conversion. The graphics are not perfect, especially the canyon stage, but all the gameplay from the arcade original is there. The bosses are pretty much exactly the same, and you have independent control over both your machine guns and missles; something which certainly can't be said for the Genesis/Megdrive port.
You reckon? I thought that the PCE version was far superior, looked nicer, did a better impression of the arcade's sprite-scaling than the MD games, and more importantly it played spot-on. Music was a little weak, but this was the PCE.Out Run (yeah, I know people says it's a decent conversion but the Genesis version is a helluva lot better).
There was a rumour at the time that PCE Golden Axe was deliberately weak, Sega were alleged to have paid the programmers to ensure that the Master System or Mega Drive (I forget which) version came out looking far better. It was mentioned again in a feature on PCE in Edge mag a year or so back.
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Gydocker45
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I went back and played it again on my PCE and yes, it does have better pseudo scaling and color than the Genesis/MD Outrun, but come on. In reality the PCE version is just a port of the Sega Master System Outrun. Look how the graphics look when the road branches (bothers me to death!), and there's no beach and wind surfers in the first stage. Also (as you mentioned) the music on the PCE was a little twangy and it doesn't feature the excellent "Step On Beat" track that's on the Genesis/MD. The stages are just closer in look to the arcade game in everyway on the Genesis/MD. The only thing I didn't like about the Genesis version is that the track layout is based off the japanese arcade game instead of the overseas arcade game.Marc wrote:You reckon? I thought that the PCE version was far superior, looked nicer, did a better impression of the arcade's sprite-scaling than the MD games, and more importantly it played spot-on. Music was a little weak, but this was the PCE.
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dave4shmups
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