Sega Ages on the Dreamcast??....

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dave4shmups
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Sega Ages on the Dreamcast??....

Post by dave4shmups »

Remember that huge Saturn Shooting video? Well, on the Space Harrier part, the guy mentions a Space Harrier port on the Dreamcast that's better then the Saturn one.

Yet, I have searched Gamefaqs and I can find no mention of any Sega arcade games collection of any kind. I know there was a disc that had some Genesis games, but that's all I've been able to find, as far as Sega game collections go.

Does this exist? Because as a DC owner I'd sure love to know about it if it does!
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Neon
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Post by Neon »

In shenmue...and perhaps yu suzuki arcade works.
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Post by dave4shmups »

I can't find any listing on Gamefaq's for Yu Suzuki Arcad Works? :?
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Brian
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Post by Brian »

I have Arcade Works. It is a hardcover book that goes over some history of Sega and Yu Suzuki and it contains a DC disc with arcade ports of Hang On, Space Harrier, Out Run, Power Drift and I believe After Burner. It is written as Volume 1, but I think this is the Toaplan Shooting Battle Volume 1 type of Volume 1, if you know what I mean.
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Post by Stormwatch »

More about Yu Suzuki Game Works, click this link. :roll:
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dave4shmups
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Post by dave4shmups »

Ok, so it's a book; thanks!

Is this book pretty rare? I suppose Ebay would be the best place to look for a copy.

Play Asia lists it: http://www.play-asia.com/paOS-13-71-8t-70-bns.html

but doesn't have any in stock.
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Post by incognoscente »

I don't know production numbers, but it certainly isn't common and usually goes for a decent amount of cash ($80 or so). The book itself is in Japanese.

As Neon mentioned above, the game Shenmue contains Space Harrier within it. You don't even have to unlock it--just travel to the arcade within the game and there it is, along with Hang-On.
Shenmue can also be found for a lot less than Game Works volume 1 and is a good game in its own right.
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Post by raiden »

If I remember correctly, all the games on this Suzuki Works collection are also availlable within Shen Mue 2, but you need to play the game for a while and even fulfill certain conditions to access all of them, so the collection is still the more comfortable way to play them.
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Post by BrianC »

raiden wrote:If I remember correctly, all the games on this Suzuki Works collection are also availlable within Shen Mue 2, but you need to play the game for a while and even fulfill certain conditions to access all of them, so the collection is still the more comfortable way to play them.
All of the games except for Power Drift. Power Drift isn't in Shenmue 2. Also, you don't need to fulfill certain conditions or play the game for awhile to access all of the games in Shenmue 2. All you need to do is find and play the games in the main game and then save (which is easy since you can save at any time) and the game will be unlocked for play outside of the main game. This is for the DC version. I'm not sure if the same applies to the Xbox version, but from a faq I read it seems it's the same in the Xbox one too.
Last edited by BrianC on Sun Mar 13, 2005 10:57 pm, edited 1 time in total.
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dave4shmups
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Post by dave4shmups »

Well, from what I've just seen on Ebay, if I wanted to get both Shenmue I and II new, that would end up being about as expensive as the Game Works book.
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Post by BrianC »

dave4shmups wrote:Well, from what I've just seen on Ebay, if I wanted to get both Shenmue I and II new, that would end up being about as expensive as the Game Works book.
All of the games in Shenmue I are in II and unlocking the games in Shenmue II isn't hard. The US Xbox Shenmue II can be found for cheap too, if you don't mind some poor voice acting.
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Post by GaijinPunch »

You can't continue, AFAIK, in the Shenmue games though.
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Post by dave4shmups »

So, let me get this straight-the Sega classic arcade games that are in Shenmue I, are the same one's available in II? :?
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Post by Brian »

Game Works is cool to have as a collection thing. I paid $90 for mine and I don't regret it. Not to mention that Shemue I and/or II suck big time.
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Post by BrianC »

dave4shmups wrote:So, let me get this straight-the Sega classic arcade games that are in Shenmue I, are the same one's available in II? :?
Both Hang On and Space Harrier, the two classic games in Shenmue I are in Shenmue II. Shenmue II has the addition of Outrun and Afterburner II. I enjoyed Shenmue II quite a bit, but I didn't care much for the first one. The first one is too short and made artifically long through time limits, a lack of helpful townspeople, and places only being open at certain times. Shenmue II makes it so you don't have to walk around or do nothing before events happen by including an auto skip. The fighting is improved too. The townspeople are also much more helpful in Shenmue II. There are no annoying slowdown filled forklift sections in Shenmue II either.

Yeah, there is that no continue problem with the arcade classics in both Shenmue I and Shenmue II. I have no idea why either since the arcade games were designed with a continue feature. I think the fact that the ports are good makes up for it, but there is no excuse for the continue feature not being there, especially since the arcade versions had it.
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Post by E. Randy Dupre »

Isn't it because you get special capsule toys for high scores on them? Allowing the use of continues would stuff that up.
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Post by Marc »

Bear in mind also that the versions aren't perfect conversions... Out Run has a re-designed car which looks ugly, and the music sounds re-recorded. It's much too clean and lacks the heavy bass of it's coin-op parent, if that's a bit vague forgive me, I can't really explain, but as a long-time Out Run fan, it just sounds slightly off. It's still a great conversion though, up there with the JPN Saturn version, and it certainly looks the business, clean, crisp and ultra-smooth.

Power Drift seems to be a conversion of the Saturn version rather than the coin op, I think? If I'm wrong please correct me as it's been a long time since I played the coin-op, but I'm sure there are little things not quite right about this version, some dodgy collision detection and missing scenery for starters. I may not be 100% on this though, so don't quote me.

Space Harrier and Hang-On seem perfect however, that's by far the best version of Space Harrier I have played. The book itself is a nice item to own, makes me wish I could read Japanese, but there are a lot of nice screen shots and sketches to browse.
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Post by Gydocker45 »

Marc wrote:Power Drift seems to be a conversion of the Saturn version rather than the coin op, I think?
The DC version of Power Drift is pretty much arcade perfect (you could also select to play the game in english in the hidden options menu)! It's 60fps and everything. The Saturn version ran at half the frame-rate, but it did feature excellent remixed music and better control. I really especially liked the remixed music for the "C" course and the ending credits.
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Post by Marc »

I stand corrected :)
On a seperate note, is their any reason in particular why Power Drift still isn't emulated, even though the later Out Runners is?
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Post by incognoscente »

MAME 0.94 (released March 06, 2005) can play Power Drift. This is after some changes to the sound core (from 0.92), so certain Raizing games have a tendency to crash--MAMEDev are discussing this.
Power Drift wasn't emulated for a while because of a lack of knowledge of the hardware. Power Drift runs on Sega Y Board, OutRunners on Sega System Multi 32.

By the way, you'll need around a 2.5GHz processor to run Power Drift at full speed.
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Post by BrianC »

What are your opinions of the TG-16 Power Drift?
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Post by Stormwatch »

Gydocker45 wrote:The DC version of Power Drift is pretty much arcade perfect (you could also select to play the game in english in the hidden options menu)!
How can the menu be accessed?
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Post by Marc »

What are your opinions of the TG-16 Power Drift?
An admirable attempt at best. Plays well enough, but the thrill of the coin-op lay partly in the awsome graphics, and the poor old PCE really isn't up to it. It's fast, but not the smoothest, and very chunky, with about 70% of the scenery cut out. The road is made up of log bridges for the most part. A gutsy attempt on under-powered hardware though. I mean we're talking about a game that it took right up until the Saturn to port halfway-decently.
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Post by Gydocker45 »

Stormwatch wrote:
Gydocker45 wrote:The DC version of Power Drift is pretty much arcade perfect (you could also select to play the game in english in the hidden options menu)!
How can the menu be accessed?
Press and hold the "A" Button and press start. You should see "Start Game", "Options" and "Exit" on the screen. Just go into options and go down to "Game Version" and change it Export. Bam! English text in Power Drift.
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Post by dave4shmups »

PC Engine Thunder Blade is a damn good conversion. The graphics are not perfect, especially the canyon stage, but all the gameplay from the arcade original is there. The bosses are pretty much exactly the same, and you have independent control over both your machine guns and missles; something which certainly can't be said for the Genesis/Megdrive port.
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Post by Gydocker45 »

dave4shmups wrote:PC Engine Thunder Blade is a damn good conversion. The graphics are not perfect, especially the canyon stage, but all the gameplay from the arcade original is there. The bosses are pretty much exactly the same, and you have independent control over both your machine guns and missles; something which certainly can't be said for the Genesis/Megdrive port.
Yeah, Thunder Blade turned out great. After Burner also turned out great on the PC Engine -- It had all the arcade crap that the Genesis version was missing too. Sega titles I'd like to forget existed on the PC Engine are Golden Axe, Altered Beast, and Out Run (yeah, I know people says it's a decent conversion but the Genesis version is a helluva lot better).
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Post by Marc »

Out Run (yeah, I know people says it's a decent conversion but the Genesis version is a helluva lot better).
You reckon? I thought that the PCE version was far superior, looked nicer, did a better impression of the arcade's sprite-scaling than the MD games, and more importantly it played spot-on. Music was a little weak, but this was the PCE.

There was a rumour at the time that PCE Golden Axe was deliberately weak, Sega were alleged to have paid the programmers to ensure that the Master System or Mega Drive (I forget which) version came out looking far better. It was mentioned again in a feature on PCE in Edge mag a year or so back.
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Post by Gydocker45 »

Marc wrote:You reckon? I thought that the PCE version was far superior, looked nicer, did a better impression of the arcade's sprite-scaling than the MD games, and more importantly it played spot-on. Music was a little weak, but this was the PCE.
I went back and played it again on my PCE and yes, it does have better pseudo scaling and color than the Genesis/MD Outrun, but come on. In reality the PCE version is just a port of the Sega Master System Outrun. Look how the graphics look when the road branches (bothers me to death!), and there's no beach and wind surfers in the first stage. Also (as you mentioned) the music on the PCE was a little twangy and it doesn't feature the excellent "Step On Beat" track that's on the Genesis/MD. The stages are just closer in look to the arcade game in everyway on the Genesis/MD. The only thing I didn't like about the Genesis version is that the track layout is based off the japanese arcade game instead of the overseas arcade game.
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Post by dave4shmups »

So, do the old-school Sega arcade games on the Arcade Works disc allow you to continue?
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Post by D »

Yes they allow you to continue!

Also note that the Saturn version of Out Run has a secret option to put the frame rate on 60 Fps.
The arcade runs on a mere 30 Fps, so does the Dreamcast Yu Suzuki's Game Works version
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