Dual screen vert Shmups on the DS: would it work?
-
Generiname
- Posts: 28
- Joined: Wed May 24, 2006 7:24 am
Dual screen vert Shmups on the DS: would it work?
I haven't seen this brought up before and I think about it quite a bit. After playing sonic rush I found that having the action on both screens worked well and felt quite natural after a while and that setup to me, in theory seems like it could also work well for a shmup.
Of course there's the issue that during play half the ship could be stuck on the top screen and the other half on the bottom, and this could cause problems but I want to know what the board thinks of this idea. Do you think it could work?
Finally I could have sworn I actually saw a few screenshots of a dual screen DS shmup in development but I can't remember where I saw them or which board had the relevant thread (it was called 'new DS games'), if anyone knows could you direct me to the screens again?
Of course there's the issue that during play half the ship could be stuck on the top screen and the other half on the bottom, and this could cause problems but I want to know what the board thinks of this idea. Do you think it could work?
Finally I could have sworn I actually saw a few screenshots of a dual screen DS shmup in development but I can't remember where I saw them or which board had the relevant thread (it was called 'new DS games'), if anyone knows could you direct me to the screens again?
-
professor ganson
- Posts: 5193
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
-
Xexyz
- Posts: 218
- Joined: Thu Jun 16, 2005 6:40 pm
- Location: NY
-
the2bears
- Posts: 394
- Joined: Wed Jan 26, 2005 6:08 am
- Location: San Carlos, CA
- Contact:
-
iatneH
- Posts: 3202
- Joined: Tue Jan 25, 2005 11:09 pm
- Location: Vancouver, BC, Canada
Of course I don't really want to step on ideas before they've even been tried... but I just get a feeling it might end up being like PSP Star Soldier, but with a strip of electrical tape or some other opaque material stuck across the middle of the screen.
I see the two screens of the DS as two separate entities, even if the total area is the same as a single larger screen. The bottom line is that my attention is divided no matter how hard I try to look at both. Take Nanostray for example... I can't focus on the top screen when I am trying to choose weapons or scan for weak spots. But at least everything that could possibly kill me is concentrated on one screen, and I *could* give that one screen my undivided attention if it means sticking with one weapon.
But if things are trying to kill me from all directions, and most importantly, from a screen which I can't even see or am not looking at, it might end up being a very frustrating gaming experience.
I see the two screens of the DS as two separate entities, even if the total area is the same as a single larger screen. The bottom line is that my attention is divided no matter how hard I try to look at both. Take Nanostray for example... I can't focus on the top screen when I am trying to choose weapons or scan for weak spots. But at least everything that could possibly kill me is concentrated on one screen, and I *could* give that one screen my undivided attention if it means sticking with one weapon.
But if things are trying to kill me from all directions, and most importantly, from a screen which I can't even see or am not looking at, it might end up being a very frustrating gaming experience.
-
Generiname
- Posts: 28
- Joined: Wed May 24, 2006 7:24 am
Yeah I don't think a bullet hell shooter would work as well as something with more of an old school feel. Something like Trizeal might fit this concept best.
With Nanostray I found switching weapons would take my concentration away but I've played it a lot since I got it recently and now I just sort of know where the weapon 'buttons' on the touchscreen are. I still pick the wrong weapon sometimes though hehe.
My 'wet dream' would be a port of one of the old Cave games, I figure if DoDonpachi can be done on the psx/saturn it could be done on the DS too but the idea almost certainly 'sounds better on paper'.
I also read an interview with triangle service, milestone and G-rev, and one of them (can't remember which one) said doing a DS game without touchscreen features would be a waste. I just don't understand this personally, given the DS is just about the sole current platform for making 2D games, I don't see why things can't be made or ported without touchscreen features, it's just one part of a great little machine. I'd think doing a TATE shmup using both screens would be utilising the systems features.
With Nanostray I found switching weapons would take my concentration away but I've played it a lot since I got it recently and now I just sort of know where the weapon 'buttons' on the touchscreen are. I still pick the wrong weapon sometimes though hehe.
My 'wet dream' would be a port of one of the old Cave games, I figure if DoDonpachi can be done on the psx/saturn it could be done on the DS too but the idea almost certainly 'sounds better on paper'.
I also read an interview with triangle service, milestone and G-rev, and one of them (can't remember which one) said doing a DS game without touchscreen features would be a waste. I just don't understand this personally, given the DS is just about the sole current platform for making 2D games, I don't see why things can't be made or ported without touchscreen features, it's just one part of a great little machine. I'd think doing a TATE shmup using both screens would be utilising the systems features.
-
Shocky
- Posts: 580
- Joined: Thu Oct 27, 2005 1:15 pm
- Location: Yume Tairiku Finland
In Wario Ware Touched! there's this one "boss game", which is a vertical scrolling shmup, extended across both screens. It works, but even with just some ten enemy bullets on the screen it gets quite tricky to estimate what the real trajectories are when diagonal shots cross the area between the screens. A bullet hell would be unthinkable.
Before Pope John Paul died he decreed that Aliens were also GOD's creatures and we should treat them with respect.


-
Frederik
- Posts: 2554
- Joined: Sun Nov 06, 2005 7:14 pm
Damnit, I wanted to say that! Nevermind, that was my feeling too - the gap between the screens is a dangerous area in that minigame. I have to add that moving the ship (the earth) around with the stylus is a nice thing.Shocky wrote:In Wario Ware Touched! there's this one "boss game", which is a vertical scrolling shmup, extended across both screens. It works, but even with just some ten enemy bullets on the screen it gets quite tricky to estimate what the real trajectories are when diagonal shots cross the area between the screens. A bullet hell would be unthinkable.
And Generiname, I agree with you on the Touchscreen matter. My favourite games on the system are the ones that simply leave the Touchscreen out, like Mariokart, Tetris DS or Castlevania DoS. Then there are great concepts like Kirby Canvas Curse or Trauma Center (haven`t played either one yet). It gets bad when companies try to force some added Touch gameplay which goes horribly wrong in most cases, think of Nanostray - this could have been SUCH a fine game if it wasn`t for the touch-switching (and the broken scoring, but that`s another thing - and the weapons are not even that much different).
Even the small additions in Castlevania where you had to draw symbols on the screen miliseconds after you mashed buttons (which meant picking up the stylus with ninja-speed) was hardly a welcome invention.
I guess they are afraid that people might see a game like Metal Slug on the DS and complain "WHAT ABOUT THE UNIQUE DS FEATURES????" and give it bad reviews. Nonsense! Nintendo got the concept right; Touch games and classic games stand side by side (Warioware Touched and Canvas Curse versus Mariokart and New Super Mario Bros).
Which doesn`t mean I am still waiting for a portable vertical shmup that rocks my socks off - and they NEED to be rocked off since I am wearing them for what seems like forever for that purpose alone!
-
D
- Posts: 3853
- Joined: Tue Feb 01, 2005 3:49 pm
- Location: Almere, Netherlands
- Contact:
I don't even get the two screens setup at all.
I mean will the Nintendo DS 2 have three screens? Is that what mobile gamers are looking for nowadays. Would that be awesome for current DS owners the prospect of having three screens? Sorry to bash the DS, but the two screen setup is as ridiculous today as it was when it was announced. I cannot think of 1 usefull purpose for the two screen setup. I challenge anyone to come up with even 1 purpose
I mean will the Nintendo DS 2 have three screens? Is that what mobile gamers are looking for nowadays. Would that be awesome for current DS owners the prospect of having three screens? Sorry to bash the DS, but the two screen setup is as ridiculous today as it was when it was announced. I cannot think of 1 usefull purpose for the two screen setup. I challenge anyone to come up with even 1 purpose
-
Frederik
- Posts: 2554
- Joined: Sun Nov 06, 2005 7:14 pm
Well - while I would happily say goodbye to the top screen and go for a simple, more powerful next Gameboy, I have to say that playing Castlevania DoS is way more comfortable without having to switch to the map screen - same goes for Advance Wars, but I hate that game and a friend of mine just recently stopped making me play it against him. Oh, and the overview screen on Mariokart DS is very helpful to.D wrote:I don't even get the two screens setup at all.
I mean will the Nintendo DS 2 have three screens? Is that what mobile gamers are looking for nowadays. Would that be awesome for current DS owners the prospect of having three screens? Sorry to bash the DS, but the two screen setup is as ridiculous today as it was when it was announced. I cannot think of 1 usefull purpose for the two screen setup. I challenge anyone to come up with even 1 purpose
But it still looks a bit silly and it still IS a bit silly. And I don`t like the name DS too. Take the DS lite in black, take away the upper screen, replace the Nintendo d-pad with a Saturn d-pad and call it "Nintendo Sega Mega Boy" and I am happy
THE BULLETS ARE NOW DIAMONDS!
-
Halloween Jack
- Posts: 132
- Joined: Sun Aug 14, 2005 2:00 pm
- Location: Cyberspace, England.
-
sjewkestheloon
- Posts: 1329
- Joined: Sat Jan 29, 2005 10:12 pm
- Location: Manchester
personally i though that a horizontal manic shmup using the bottom screen and stylus would be cool. not sure hwat the top screen would be used for (maybe a switch between hori and vert at different points) but having bullet hell in hori form, with lots and lots of bullet herding and a highly visible hit box using the stylus would be great fun imo.
something like progear would make me very very happy.
or the top screen could be really score based and purely display graphical data on performances and graphs etc, or be used as a series of gauges that fill up for charge shots, or medal volcanoes etc.
erm... maybe
something like progear would make me very very happy.
or the top screen could be really score based and purely display graphical data on performances and graphs etc, or be used as a series of gauges that fill up for charge shots, or medal volcanoes etc.
erm... maybe
Number of 1cc's : 5
Now playing: Gunbird
Now playing: Gunbird
-
Shocky
- Posts: 580
- Joined: Thu Oct 27, 2005 1:15 pm
- Location: Yume Tairiku Finland
True, true. I don't even bother with the stylus anymore in Castlevania, I'll just try to draw the symbols with my finger, but it's clumsy and leaves fingerprints on the display. They should have just separated the button action from the stylus sequences, like maybe a boss battle could sometimes be a psychic battle of wits, you wouldn't need to use the buttons and dpad at all but instead you'd have to counter attacks by drawing or moving some pieces or something. Think of the C64 game Paradroid. Hear me, Iga & Konami folks?FrederikJurk wrote: Even the small additions in Castlevania where you had to draw symbols on the screen miliseconds after you mashed buttons (which meant picking up the stylus with ninja-speed) was hardly a welcome invention.
...
Nonsense! Nintendo got the concept right; Touch games and classic games stand side by side (Warioware Touched and Canvas Curse versus Mariokart and New Super Mario Bros).
The second screen IS useful. It can be used in many ways, try Dr. Kawashima's Brain Training/Brain Age for an example, which you have to play in double-tate (!). The second screen kind of forces designers to use more space for status information and such, which can be nice, don't have to keep switching to separate map or whatever screens.
A manic shmup using only the bottom screen and stylus would be cool. The trouble with that setup might be that the screen is small and the stylus + the fingers holding it would block visibility. Bullets would keep creeping from the dead angle and there would be f-words uttered. I sure hope somebody gives it a try though.
Before Pope John Paul died he decreed that Aliens were also GOD's creatures and we should treat them with respect.


-
Herr Schatten
- Posts: 3307
- Joined: Wed Jan 26, 2005 12:14 pm
- Location: Germany
- Contact:
-
roker
- Posts: 587
- Joined: Thu Feb 17, 2005 4:13 am
- Location: Detroit
I felt the same wayD wrote:Sorry to bash the DS, but the two screen setup is as ridiculous today as it was when it was announced. I cannot think of 1 usefull purpose for the two screen setup. I challenge anyone to come up with even 1 purpose
but after owning one
I seem to have bought into Nintendo's "gimmick"
besides, it works great in Brain Age and in . . . well it works great in Brain Age
and like another poster said, it's nice to have the map on hand at all times
-
Frederik
- Posts: 2554
- Joined: Sun Nov 06, 2005 7:14 pm
I had the impression that in the Warioware Boss game it made the gameplay actually HARDER then moving the ship around with constant speed and the d-pad; but if was easily the best moment in that game (a lot worse than both WW and WW:Twisted and then some). And a whole lot better then mouse control too, since you actually move your ship with your fingers.Arznei wrote:It would work! But your ship would need to be in cooperation with the stylus, making it far easier to dodge bullets than with a controller.
@Halloween Jack: The Gamepark runs with MAME? How fast? Could I play Progear on it?
THE BULLETS ARE NOW DIAMONDS!
-
Halloween Jack
- Posts: 132
- Joined: Sun Aug 14, 2005 2:00 pm
- Location: Cyberspace, England.
No idea FrederikJurk. However, Epicenter had this to say about the GP2X:
"MAME emulation is quite excellent, supporting about all games from v0.35 and back."
Further observations can be found at the following thread:
http://shmups.system11.org/viewtopic.ph ... light=gp2x
Good Luck.
Halloween Jack.
"MAME emulation is quite excellent, supporting about all games from v0.35 and back."
Further observations can be found at the following thread:
http://shmups.system11.org/viewtopic.ph ... light=gp2x
Good Luck.
Halloween Jack.
-
Middlemoor
- Posts: 247
- Joined: Tue Jun 06, 2006 9:45 am
- Contact:
-
Halloween Jack
- Posts: 132
- Joined: Sun Aug 14, 2005 2:00 pm
- Location: Cyberspace, England.
-
df0notfound
- Posts: 41
- Joined: Wed Jan 26, 2005 8:12 pm
Something like metroid, the touch screen is an input device and the top screen is what you actually look at.D wrote:I don't even get the two screens setup at all.
I mean will the Nintendo DS 2 have three screens? Is that what mobile gamers are looking for nowadays. Would that be awesome for current DS owners the prospect of having three screens? Sorry to bash the DS, but the two screen setup is as ridiculous today as it was when it was announced. I cannot think of 1 usefull purpose for the two screen setup. I challenge anyone to come up with even 1 purpose
I hate to say it too but in Castlevania the map on the top screen saves so much time. However on Kirby I never look at it at all.
-
dave4shmups
- Posts: 5630
- Joined: Wed Jan 26, 2005 2:01 am
- Location: Denver, Colorado, USA
Whether or not it would work is indeed an interesting question-I can only say that I think that it would work a lot better on the new DS Lite, since the screens are closer together.
Regardless, though, I don't think we're going to see anymore shmups on the DS. We got Nanostray, which I love, but unless we get more Euro-shmups, forget it-most Japanese shmup developers seem content to ignore handheld gaming systems in favor of cell-phone ports.
Regardless, though, I don't think we're going to see anymore shmups on the DS. We got Nanostray, which I love, but unless we get more Euro-shmups, forget it-most Japanese shmup developers seem content to ignore handheld gaming systems in favor of cell-phone ports.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
-
Blue
- Posts: 24
- Joined: Sat Aug 13, 2005 7:13 am
What about a Hunters-esque setup? The gameplay could be on the top screen, and ship movement and HUD elements could be confined to the bottom screen. This would remove thumb/stylus blind spots, but allow stylus movement.
Another thought is that this could work with a turret-style shmup; the D-pad could control movement, and the stylus could control weapon fire.
Another thought is that this could work with a turret-style shmup; the D-pad could control movement, and the stylus could control weapon fire.
-
Frederik
- Posts: 2554
- Joined: Sun Nov 06, 2005 7:14 pm
In this case the games would need modes for the normal DS and the lite considering the space between the screens. I sold my normal DS, so I can`t check it - are you sure about the spacing? I mean, there are some other games like Yoshi Touch&Go that use both screens for vertical gameplay; wouldn`t that be a problem?dave4shmups wrote:Whether or not it would work is indeed an interesting question-I can only say that I think that it would work a lot better on the new DS Lite, since the screens are closer together.
Regardless, though, I don't think we're going to see anymore shmups on the DS. We got Nanostray, which I love, but unless we get more Euro-shmups, forget it-most Japanese shmup developers seem content to ignore handheld gaming systems in favor of cell-phone ports.
On Nanostray: I said some bad things about that game in the past, but I gave it another try and now I am really loving it too; the graphics and especially the music are so charming I can look over the big gaping holes that are the flaws in it.
I guess Shinen are fighting their way upwards - maybe the next shooter will be THE portable shmup. It´s just a bit weird they put so much japanese letters in Nanostray, and even their company name is giving me the impression that they want to hide the fact that this is NOT a japanese game. But that´s typically german - too ashamed to show that you come from germany. I don`t care as long as they continue to make nice little shmups with soundtracks that beat 95% of the other shmup music.
THE BULLETS ARE NOW DIAMONDS!
-
dave4shmups
- Posts: 5630
- Joined: Wed Jan 26, 2005 2:01 am
- Location: Denver, Colorado, USA
Yeah, I agree with you on Shinen; I'd love to see them put out another shmup. Even Iridion 3D, which I don't like, had incredible music-in fact, you can actually buy the OST online.FrederikJurk wrote:In this case the games would need modes for the normal DS and the lite considering the space between the screens. I sold my normal DS, so I can`t check it - are you sure about the spacing? I mean, there are some other games like Yoshi Touch&Go that use both screens for vertical gameplay; wouldn`t that be a problem?dave4shmups wrote:Whether or not it would work is indeed an interesting question-I can only say that I think that it would work a lot better on the new DS Lite, since the screens are closer together.
Regardless, though, I don't think we're going to see anymore shmups on the DS. We got Nanostray, which I love, but unless we get more Euro-shmups, forget it-most Japanese shmup developers seem content to ignore handheld gaming systems in favor of cell-phone ports.![]()
On Nanostray: I said some bad things about that game in the past, but I gave it another try and now I am really loving it too; the graphics and especially the music are so charming I can look over the big gaping holes that are the flaws in it.
I guess Shinen are fighting their way upwards - maybe the next shooter will be THE portable shmup. It´s just a bit weird they put so much japanese letters in Nanostray, and even their company name is giving me the impression that they want to hide the fact that this is NOT a japanese game. But that´s typically german - too ashamed to show that you come from germany. I don`t care as long as they continue to make nice little shmups with soundtracks that beat 95% of the other shmup music.
At any rate, IGN lists Raid Over River as a DS release; TBA. These screens look pretty shmuppy!:
http://media.ds.ign.com/media/788/788110/imgs_1.html
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
-
the2bears
- Posts: 394
- Joined: Wed Jan 26, 2005 6:08 am
- Location: San Carlos, CA
- Contact:
I disagree. I've got one, had it for over a year now, and I love it. To each their own.D wrote:I don't even get the two screens setup at all.
I mean will the Nintendo DS 2 have three screens? Is that what mobile gamers are looking for nowadays. Would that be awesome for current DS owners the prospect of having three screens? Sorry to bash the DS, but the two screen setup is as ridiculous today as it was when it was announced. I cannot think of 1 usefull purpose for the two screen setup. I challenge anyone to come up with even 1 purpose
Bill
-
Shatterhand
- Posts: 4124
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
This reminds me of Kaiko, an Amiga game-developer team, which I believe was also based on Germany.FrederikJurk wrote:dave4shmups wrote:It´s just a bit weird they put so much japanese letters in Nanostray, and even their company name is giving me the impression that they want to hide the fact that this is NOT a japanese game. But that´s typically german - too ashamed to show that you come from germany. .
http://hol.abime.net/search.php?N_ref_developer=325
They were european, but did everything to make us believe they were actually japanese. When I first played their first game, Gem'X, I actually believed they were indeed a Japanese developer.
Well.. they aren't exactly like Shinen, because they only made one shmup, and it was an awesome shmup, not just an above average one
