BurlyHeart wrote:WARNING (and apologies) image way too big...
With Imgur links, putting s/m/l/h on the end of the filename will get you a small/med/large/huge thumbnail, like so:
Not always ideal, but it's good in a pinch.

That frame of Banglar flying ass-over-head always kills me

An eminently well-timed reward for a deceptively tricky finale.
Not a trophy hunter, but I do appreciate when developers put some thought into their achievements, making them challenging but fair.
I always dig it when you can tell the authors know the material, too - that's a cracking nod to the first game's legendary OST.

What's worse than an immortal murder machine?

A mad murder machine!
Did a credit feed to try experience much as possible. We were totally stunned at the game. I'm not normally one for hyperbole, but it was absolutely amazing. Crazy ass ride. The art, music, set pieces - heck even the twists and turns in the story. We were cheering and shouting in disbelief at various sections. Really glad I avoided spoilers and watching others play the game for all this time. Controls so well too. Not a hint of slowdown or input eating anywhere - much better than MSX in that regard (and probably everything else).
Oh man

I'm really glad I didn't give away any more detail than I did about the Final Mission, that is indeed a spectacle! I get why many find it intolerable, but I can't help embracing the towering overkill. A sense of facing down the end with utter defiance, from a legendary series, developer, and publisher alike. I hope AKIO, Meeher, HIYA! and co can nail their return to run/gun action with Black Finger Jet, MS3's sendoff enduring as the final statement from younger, crazier days.
Looking forward to sinking my teeth into this one, though I know it'll take a long, long time. I imagine I'll fail, drop it, and come back again and again, but that's okay. No hurry. It'll come when it comes. Have plenty of other things to keep me busy. Gonna make a start on Burly's Revenge Tour (games that mauled me as a kid), beginning with Hamster's port of Green Beret / Rush'N Attack.
Was just recording GB's demo play the other day, for the Attract Mode thread... exactly like Nazca's Slugs, it's one where the devs are truly demonstrating their game to passers-by. First demo does quite well, showing why mortars aren't to be fled, but adroitly rushed down, only to run afoul of a lurking landmine - all too easily-missed in the pincering fray. Second demo is a goddamn ninja, striking down all in his path with lethal economy, until after a long killstreak, he too makes a simple but fiendishly easy error, ducking a flying bullet and getting himself pinned while a runner takes him out - good confirmation that enemies kill on contact, and can hit you even while you're prone.
Technical reels befitting a tactical affair, and clear antecedent in the Dracula school of melee-driven combat platforming. Technically doesn't have pits, but nailing roof-to-roof leaps often takes on similar intensity, and those minefields are deceptively 1:1 substitutes!