velo wrote:Tanuki Justice has been pulled from the Switch eshop. That's a Tanuki IN-justice, in my opinion.
God damn, that's a fuckin Tanuki War Crime. 3: I hope it's for some constructive reason, whatever that might be. Great game. At least (as Sumez says) it's surprisingly available on physical.
Sengoku Strider wrote:Does anyone know a rule of thumb/trick to making that one long jump in chinatown in Revenge of Shinobi? I can do it without the fushin magic, but not consistently. Same with the long jump over the water on 7-1.
I never bothered with a hard method for non-magicking Chinatown's, at least I don't think... I got it in my crusty ol' replay, but since it's non-lethal, I wasn't as bothered. In hindsight WTF, that'd be mortifying to miss.
EDIT: Ahaaa.
I left the boxes intact. Can't recall what's in 'em. Was clearly worth less than my dignity, and also, the 10min needed to reach that point.
![Image](https://i.imgur.com/BhbkLLk.gif)
Tanuki Justice, incidentally, makes frequent use of "don't blow up boxes willy-nilly" doublejump assists, too! Everyone should try out TJ!
EDIT2: lmao. Turns out the leftmost box is a backup POW, came in handy after Chunners down there caught me slippin'. I ain't even mad though, because the delay set up a second frame-perfect
beat drop.
*ping*
However! For The Breakwater's infamous killer leap, I
most definitely machined together something, using Mr. Yuuda's gorgeously fine-grained pixelwork. Reposting from
here:
Keep an eye on the battleship's hawsehole in the background (yes, I had to look up the term!). Notice how it's slightly to the left of the edge, moving to the right as you approach. Jump as soon as it's cleared the edge. You'll still need to perfectly apex the second jump input, but that's a breeze compared to the choking horror of under/overshooting the ledge dropoff.
A rather primitive GIF
BLAOW! Works every time! For me, anyway!
Peep me ramming Musashi-sama hard to the left beforehand, don't wanna squander a pixel of runup.
Squire Grooktook wrote:[For now, you could maybe compare it more to PS2 Shinobi: if your enemy is guarding, dash around them to mix them up! The AI is actually programmed so it's chances of guarding are drastically reduced when you left/right mix them up!
Shinobi brings to mind that game's dastardly punt (back + atk while locked on, causes guarding zako to toss their cookies) - if you go that way, it's the sort of thing I could see being very animation-efficient; I could imagine a headbutting or knee-lifting variant that repurposes frames from another, lengthier move. See FC Double Dragon II's lesser-known knee strike, executed with [atk] next to a rising foe; it's the same frame as the notorious
True Dragon Sovereign Rising Knee Bazooka, just grounded and stationary, with the enemy's bug-eyed damage frame and
*BAPP* SFX to sell the staggering blow. (it's in the AC version too, but has its own bespoke frame... amusingly, the PCE interpretation brings that frame back, then uses it for its take on the FC-original TDSRKB)
Pardon the armchair designing.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
To avoid detracting from the emphasis on mobility, I'd meter or limit it in some way (stocks ala KOF98?), so it's more of a "this motherfucker needs taking OUT" overheater for demolishing midbosses or zako hordes in the heat of battle, ala Vanquish's melee strike.
An instant of distraction. A LIFETIME OF PAIN (`w´メ)
At any rate, Shinobiesque dash n' gash with an emphasis on fatal outflanking sounds grand! Particularly if you can really punish the bastards, as seen in Shinobi, and that GIF! Fond memories of NTSCU Super Difficulty, where suddenly, that backstab damage multiplier was no longer a minor perk, but your only reprieve from a ravenously hungry Akujiki... green n' purple zako ninja blocking your way? Yeah that's now a fatal roadblock, get to the flank and turn that motherfucker into dogfood stat!
Man fuuuck. This talk of supercharged 2D brawling reminds me of my dream The Ninja Warriors 2, where the series finally matures from "Banglar's army discovers to their horror that Mulk has five functional killbots" to "Banglar sends in his own
*record screech*
Nah. "The unstoppable techno-dictatorship TNW1's ending speaks of came to pass. Mulk is the new Banglar, and his forces are built expressly to kill dissenting androids and cyborgs, just like yours." The opening pop would be a Knife Army squad, those poor bastards, witnessing a SamSho clash between P1+2 and Rival Homies - KAs getting fucking atomised Dr. Manhattan-style by the blast wave, windows imploding and cars flipping in the release of unfathomable kinetic force. Just absolute Power Is Losing Control / Humans Think About What You Have Done throughout, with the same concept of ancient Eastern martial arts driven by artificial physiognomies of unholy destructive power. Anti-personnel weapons = irritants / hype builders. Rifles do mild tick damage, pinging off impervious hyperalloy chasses and impenetrable nano-augmented tissue (cue SFIII/Garou
"Shimatta...!" collapse, if you somehow get killed by a fucking grunt
![Shocked :shock:](./images/smilies/icon_eek.gif)
). Grenades are an underfoot annoyance. Anti-tank landmines and other heavy ordnance (
*Vulcan Raven spinup SFX*) still hurt. Rival Homie #1's ZOE2 anti-battleship laser will cut you the fuck up, as will RH#3's mono-molecular blades, never mind RH#2's pulverising bunker-busters aiding his armour-shearing mitts. Non-augmented humans and rando loadbots are basically mobile scenery to chuck at other cutting-edge killing machines for a quick stagger, if they're not backhanded away.
Except for Jubei and his bros, the kinds of beasts who'll blithely catch a katana barehanded and snap it off like balsa wood. That's KI, mind power, a rage that makes flesh harder than steel! Oh hell no. Don't tell me even Jubei has partaken of the nightmarish biotechnology!
![Shocked :shock:](./images/smilies/icon_eek.gif)
I mean he clearly worked his ass off, after getting beaten up by those ragtag protos in TNW1, I suppose even he might resort to the gear!
/tangent
![Cool :cool:](./images/smilies/icon_cool.gif)
I wish Taito and Natsume would pop that fuckin cork, no more "Again" or "Once Again," just TNW2. I'd die if it somehow made it to arcades in full multi-screen glory ala DBACEX.