Regarding input lag in Psikyo games in MAME

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Buffi
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Regarding input lag in Psikyo games in MAME

Post by Buffi »

Was curious why people like to complain about this.
Turns out the early Psikyo games have a lot of lag on pcb as well, and MAME is in fact accurate.

See https://buffis.com/research/input-lag-i ... s-in-mame/ for info, input lag test pics and more.

TL;DR: Old Psikyo games have 4 frames of input lag in MAME. They do on PCB too, so its fine.
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PerishedFraud ឵឵
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Re: Regarding input lag in Psikyo games in MAME

Post by PerishedFraud ឵឵ »

Not exactly knowledgable on why this is a thing, but the way I see it, lag is lag. It's undesirable, even if it's not due to emulation. Lag bad 8)
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m.sniffles.esq
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Re: Regarding input lag in Psikyo games in MAME

Post by m.sniffles.esq »

Was curious why people like to complain about this.

Doesn't matter, four frames is UNACCEPTABLE
The devs need to get Doc and the DeLorean and PATCH THIS IMMEDIATELY
Bassa-Bassa
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Re: Regarding input lag in Psikyo games in MAME

Post by Bassa-Bassa »

It'd be interesting to verify how the Saturn port of Sengoku Blade behaves against the PCB. Never found it particularly laggy (albait not exactly the most responsive either) and the console's specs are closer to Psikyo's 2nd generation hardware than the 1st.

By the way, thanks for improving Mame's emulation lately, Buffi. Not only Psikyo.
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Tatsuya79
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Re: Regarding input lag in Psikyo games in MAME

Post by Tatsuya79 »

Check Guardian Force.
Bassa-Bassa
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Re: Regarding input lag in Psikyo games in MAME

Post by Bassa-Bassa »

Yeah, and there're recent reports on S. Gurentai as well, but those are STV games which make sense that they got improved with the Saturn versions, which kind of work as revisions of the same code in a way. I'm a bit more interested in knowing how it was with ports from different hardware.
Steven
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Re: Regarding input lag in Psikyo games in MAME

Post by Steven »

*Is the dude who is incapable of detecting input lag in Guardian Force on a real ST-V*
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SPM
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Re: Regarding input lag in Psikyo games in MAME

Post by SPM »

The early Psikyo ports on Steam have better input lag than MAME, it's infuriating. At least that's been my experience with them (same PC, same arcade stick).
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Meriscan
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Re: Regarding input lag in Psikyo games in MAME

Post by Meriscan »

SPM wrote:The early Psikyo ports on Steam have better input lag than MAME, it's infuriating. At least that's been my experience with them (same PC, same arcade stick).
Definitely! The Steam port feels way smoother for early Psikyo. But late Psikyo is slightly less responsive than what you can get in MAME.
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Jeneki
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Re: Regarding input lag in Psikyo games in MAME

Post by Jeneki »

Guardian Force is so awesome it stays in my yearly top-25 despite the latency. :D
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Tatsuya79
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Re: Regarding input lag in Psikyo games in MAME

Post by Tatsuya79 »

I 've been looking at Guardian Force again:

-7 frames to react on MAME
-6 frames on Kronos
-6 frames for mednafen saturn, which is usually 1 frame shorter than Kronos but not here

Using the console version with beetle-saturn and retroarch (6 frames as well) I can remove 2 frames with runahead on a Ryzen 5600X, but that's a different story.
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Sumez
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Re: Regarding input lag in Psikyo games in MAME

Post by Sumez »

PerishedFraud ឵឵ wrote:Not exactly knowledgable on why this is a thing, but the way I see it, lag is lag. It's undesirable, even if it's not due to emulation. Lag bad 8)
I guess the implication here is that you can't blame MAME, which we want to always be as accurate to hardware as possible. Fixing it in mame would probably need to be a rom hack, rather than an emu hack.
Buffi
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Re: Regarding input lag in Psikyo games in MAME

Post by Buffi »

Sumez wrote:
PerishedFraud ឵឵ wrote:Not exactly knowledgable on why this is a thing, but the way I see it, lag is lag. It's undesirable, even if it's not due to emulation. Lag bad 8)
I guess the implication here is that you can't blame MAME, which we want to always be as accurate to hardware as possible. Fixing it in mame would probably need to be a rom hack, rather than an emu hack.
You can easily hack the mame driver to remove some buffering and reduce the frame-rate the same way that shmupmame does it, but it will be less accurate to the original hardware, which is not desirable for the MAME project.
Bassa-Bassa
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Re: Regarding input lag in Psikyo games in MAME

Post by Bassa-Bassa »

I think that's what Sumez meant - Mame will never support an emulation hack like that officially, but build a rom hack which somehow can get a physical PCB format and Mame will include it a la Metal Slug 2 Turbo.
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Sumez
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Re: Regarding input lag in Psikyo games in MAME

Post by Sumez »

What I meant is probably somewhere inbetween. I expected the lag in the Psikyo games in question was probably a software thing. But if it's a hardware buffer (and thus emulated by mame, and not fixable in a rom hack), I guess you'll have to either put up with it or create an unofficial fork with a fix
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Tatsuya79
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Re: Regarding input lag in Psikyo games in MAME

Post by Tatsuya79 »

Just play them in FBNeo, it has run ahead even on stand-alone.
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