Regarding input lag in Psikyo games in MAME
Regarding input lag in Psikyo games in MAME
Was curious why people like to complain about this.
Turns out the early Psikyo games have a lot of lag on pcb as well, and MAME is in fact accurate.
See https://buffis.com/research/input-lag-i ... s-in-mame/ for info, input lag test pics and more.
TL;DR: Old Psikyo games have 4 frames of input lag in MAME. They do on PCB too, so its fine.
Turns out the early Psikyo games have a lot of lag on pcb as well, and MAME is in fact accurate.
See https://buffis.com/research/input-lag-i ... s-in-mame/ for info, input lag test pics and more.
TL;DR: Old Psikyo games have 4 frames of input lag in MAME. They do on PCB too, so its fine.
-
PerishedFraud ឵឵
- Posts: 629
- Joined: Fri Jul 19, 2019 9:36 am
- Location: To escape from our Utopia
Re: Regarding input lag in Psikyo games in MAME
Not exactly knowledgable on why this is a thing, but the way I see it, lag is lag. It's undesirable, even if it's not due to emulation. Lag bad 

-
m.sniffles.esq
- Posts: 1332
- Joined: Thu Jan 31, 2019 5:45 pm
Re: Regarding input lag in Psikyo games in MAME
Was curious why people like to complain about this.
Doesn't matter, four frames is UNACCEPTABLE
The devs need to get Doc and the DeLorean and PATCH THIS IMMEDIATELY
Doesn't matter, four frames is UNACCEPTABLE
The devs need to get Doc and the DeLorean and PATCH THIS IMMEDIATELY
-
- Posts: 1522
- Joined: Tue Mar 12, 2019 5:18 pm
Re: Regarding input lag in Psikyo games in MAME
It'd be interesting to verify how the Saturn port of Sengoku Blade behaves against the PCB. Never found it particularly laggy (albait not exactly the most responsive either) and the console's specs are closer to Psikyo's 2nd generation hardware than the 1st.
By the way, thanks for improving Mame's emulation lately, Buffi. Not only Psikyo.
By the way, thanks for improving Mame's emulation lately, Buffi. Not only Psikyo.
Re: Regarding input lag in Psikyo games in MAME
Check Guardian Force.
-
- Posts: 1522
- Joined: Tue Mar 12, 2019 5:18 pm
Re: Regarding input lag in Psikyo games in MAME
Yeah, and there're recent reports on S. Gurentai as well, but those are STV games which make sense that they got improved with the Saturn versions, which kind of work as revisions of the same code in a way. I'm a bit more interested in knowing how it was with ports from different hardware.
Re: Regarding input lag in Psikyo games in MAME
*Is the dude who is incapable of detecting input lag in Guardian Force on a real ST-V*
Re: Regarding input lag in Psikyo games in MAME
The early Psikyo ports on Steam have better input lag than MAME, it's infuriating. At least that's been my experience with them (same PC, same arcade stick).
"There are three possible endings: the good one, the bad one and death" - Locomalito, Super Hydorah
Re: Regarding input lag in Psikyo games in MAME
Definitely! The Steam port feels way smoother for early Psikyo. But late Psikyo is slightly less responsive than what you can get in MAME.SPM wrote:The early Psikyo ports on Steam have better input lag than MAME, it's infuriating. At least that's been my experience with them (same PC, same arcade stick).
Re: Regarding input lag in Psikyo games in MAME
Guardian Force is so awesome it stays in my yearly top-25 despite the latency. 

Typos caused by cat on keyboard.
Re: Regarding input lag in Psikyo games in MAME
I 've been looking at Guardian Force again:
-7 frames to react on MAME
-6 frames on Kronos
-6 frames for mednafen saturn, which is usually 1 frame shorter than Kronos but not here
Using the console version with beetle-saturn and retroarch (6 frames as well) I can remove 2 frames with runahead on a Ryzen 5600X, but that's a different story.
-7 frames to react on MAME
-6 frames on Kronos
-6 frames for mednafen saturn, which is usually 1 frame shorter than Kronos but not here
Using the console version with beetle-saturn and retroarch (6 frames as well) I can remove 2 frames with runahead on a Ryzen 5600X, but that's a different story.
Re: Regarding input lag in Psikyo games in MAME
I guess the implication here is that you can't blame MAME, which we want to always be as accurate to hardware as possible. Fixing it in mame would probably need to be a rom hack, rather than an emu hack.PerishedFraud ឵឵ wrote:Not exactly knowledgable on why this is a thing, but the way I see it, lag is lag. It's undesirable, even if it's not due to emulation. Lag bad
Re: Regarding input lag in Psikyo games in MAME
You can easily hack the mame driver to remove some buffering and reduce the frame-rate the same way that shmupmame does it, but it will be less accurate to the original hardware, which is not desirable for the MAME project.Sumez wrote:I guess the implication here is that you can't blame MAME, which we want to always be as accurate to hardware as possible. Fixing it in mame would probably need to be a rom hack, rather than an emu hack.PerishedFraud ឵឵ wrote:Not exactly knowledgable on why this is a thing, but the way I see it, lag is lag. It's undesirable, even if it's not due to emulation. Lag bad
-
- Posts: 1522
- Joined: Tue Mar 12, 2019 5:18 pm
Re: Regarding input lag in Psikyo games in MAME
I think that's what Sumez meant - Mame will never support an emulation hack like that officially, but build a rom hack which somehow can get a physical PCB format and Mame will include it a la Metal Slug 2 Turbo.
Re: Regarding input lag in Psikyo games in MAME
What I meant is probably somewhere inbetween. I expected the lag in the Psikyo games in question was probably a software thing. But if it's a hardware buffer (and thus emulated by mame, and not fixable in a rom hack), I guess you'll have to either put up with it or create an unofficial fork with a fix
Re: Regarding input lag in Psikyo games in MAME
Just play them in FBNeo, it has run ahead even on stand-alone.