they were indeedSome-Mist wrote:can we just focus on how awesome my picks were instead

they were indeedSome-Mist wrote:can we just focus on how awesome my picks were instead
In a perfect world steam could get the 3DS 3D ‘ports’ with 16:10 widescreen, analog controls support, added game features, and perhaps even 3DS-3D→SBS-3D or VR support; I would be interested to see the ‘depth’ effect on a screen larger than a credit card. Realistically, Steel Empire-quality 3DS-to-PC conversions would be welcome in my book. Even the (inferior) Genesis ports of several of these titles are difficult to legitimately buy for PC.pablumatic wrote:The last console most of Sega's shooters were on was the 3DS which is now defunct. Galaxy Force II, Thunder Blade, Afterburner, and Fantasy Zone.
Twin Eagle II appears to be spectacular fun on the surface level, but a modern port would do well to include a novice mode that tones down the rank & difficulty; I've been told this game is far from a walk in the park for even experienced stg players and my personal experience with the game has not disproved this notion. Dedicated buttons or built-in macros for some of the special moves would be a nice quality-of-life touch too. The game does not have much notoriety, even in the stg niche, so I imagine a cheap romdump-port sometime down the line is the most likely reality for Twin Eagle II seeing modern release.Koa Zo wrote:My pick has gotta be Twin Eagle II The Rescue Mission
Only ever saw this at my local arcade, but they had it there for years through the mid 90's. It became one of my go to games between rounds of Daytona (along with Assault and Metal Slug X)
I guess people don't care for Street Fighter II type control moves in shoot'em ups. I think it's a rad game and would love too see it pop up through Arcade Archives.
I've love to get rid of it but you haven't explained how?ChurchOfSolipsism wrote:How so? I politely asked you to make a tiny change in your device's settings, which would probably take you five seconds, and gave you a reason for my request. Having to read that useless signature (or at least the first part of it, since quickly reading posts on a messageboard is an automatic process) all the time is annoying for many people, not just for me. But by all means, if you can't be arsed to take five entire seconds of your precious time...dmk1198 wrote:But...Ur being a dickChurchOfSolipsism wrote: not to be a dick, mate, but that "Sent from some device nobody gives a shit about" signature is pretty annoying... if I ask politely, will you consider disabling it?
Sent from my M2007J20CG using Tapatalk
This was my thought.BareKnuckleRoo wrote:Mushihimesama Futari still hasn't been ported to anything other than XB360 which is surprising given the first game as well as like 3 other CAVE titles are on Steam. Seems a shame PC users get to play the first one but not the second.
A quick Google search on "remove Tapatalk signature" yields this:dmk1198 wrote:I've love to get rid of it but you haven't explained how?
Disabling the Tapatalk signature:
1. Tap the 'Me' icon at the bottom right of app.
2. Tap the 'Settings' line.
3. Scroll down to 'Advanced Options' and tap the 'Signature' line.
4. Tap the toggle switch to turn the signature off.
Shame CAVE can't license it or get M2 to do a PC port of it then if that's the case. Or get Degica to create a port again as they did for Mushi (although I realize porting is expensive and maybe they're worried about recouping costs if they do this).StrzxgvNuvWvfld wrote:The 360 version of Futari was done by M2 where as were the other 360 ports done in-house by Cave? I seem to remember that being mentioned at the time anyway. Presumably the source for that one is in M2's hands and Live Wire or whoever aren't able to get hold of it to release a new version.
Many thnxBareKnuckleRoo wrote:A quick Google search on "remove Tapatalk signature" yields this:dmk1198 wrote:I've love to get rid of it but you haven't explained how?
https://fiberglassflyrodders.com/forum/ ... =1&t=63224
Disabling the Tapatalk signature:
1. Tap the 'Me' icon at the bottom right of app.
2. Tap the 'Settings' line.
3. Scroll down to 'Advanced Options' and tap the 'Signature' line.
4. Tap the toggle switch to turn the signature off.Shame CAVE can't license it or get M2 to do a PC port of it then if that's the case. Or get Degica to create a port again as they did for Mushi (although I realize porting is expensive and maybe they're worried about recouping costs if they do this).StrzxgvNuvWvfld wrote:The 360 version of Futari was done by M2 where as were the other 360 ports done in-house by Cave? I seem to remember that being mentioned at the time anyway. Presumably the source for that one is in M2's hands and Live Wire or whoever aren't able to get hold of it to release a new version.
Normally I would assume the brutal slowdown in that trailer isn't reflective of the actual product, but not given DotEmu's track record (particularly earlier in their history). 3: NS does have some slowdown - when you're at max firepower tearing through screenloads of furiously-respawning enemies and projectiles. That clip is chugging like Metal Slug 2, and with nothing onscreen. Is that how it actually performs, or is it just a spectacularly bad trailer?Yoshi wrote:Ninja Spirit
That's an interesting find. But then I watched the trailer video and the Dotemu logo popped up.Yoshi wrote:Irem Arcade Hits
Pretty sure this is available on Capcom Arcade Stadium - they just had to change the name to Carrier Airwing or some nonsense.pablumatic wrote:Guess it depends on what you deem "great."
I'd love to see the licensed shooter shooter U.N. Squadron/Area 88 on modern hardware. Both the arcade original and the SNES remake.
Carrier Airwing (aka US Navy) is the sequel to Area 88/UN Squadron. Great game too, though I'm not fond of Stadium's PS4 version, which has just enough input latency to be noticeable (albeit still playable).soupbones wrote:Pretty sure this is available on Capcom Arcade Stadium - they just had to change the name to Carrier Airwing or some nonsense.pablumatic wrote:Guess it depends on what you deem "great."
I'd love to see the licensed shooter shooter U.N. Squadron/Area 88 on modern hardware. Both the arcade original and the SNES remake.
I predict an EXA port in the future. Might put a stop to home ports. Underrated game for sure.Jeneki wrote:Cyvern.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Don't forget a home port of every mahjong title on the Kaneko Supernova, everything except the shmups.emphatic wrote:I predict an EXA port in the future. Might put a stop to home ports. Underrated game for sure.
If we're going to play that game, I believe Neo Bomberman, Super Dodgeball (MVS), Ninja Baseball Bat Man, Boogie Wings, Shadow Force, Aliens, and G.I. Joe remain unported as well.Sumez wrote:Just peeking into my own PCB collection...
ACA Dogosoken (and Ikari, TANK, and Guevara) would be absolutely perfect, if Hori would release that LS-30 replica they posted a mockup of, a few years back. I think they play pretty nicely - I've 1CCd all four comfortably, 1LCd in the first two's cases - but a gamepad can only get so close.SuperDeadite wrote:I thought this thread was about shooters only, but if anything goes:
Victory Road and SAR: Search and Rescue with a proper roto-stick plz.
I don't mind non shooters bein discussed tbfSuperDeadite wrote:I thought this thread was about shooters only, but if anything goes:
Victory Road and SAR: Search and Rescue with a proper roto-stick plz.