Street Fighter Alpha Anthology
Street Fighter Alpha Anthology
Some good stuff, my love for Alpha 2 is rekindled. Best in the series and one of Capcom's greatest fighters, hands down.
I don't get why CapcomUSA took out the moves list, there's not even one in the manual.
Even though A2 trounces it, I'm playing some A3 just to get a better grasp of the -isms (particularly V). The game itself just feels generic, the music and backgrounds feel like they could apply to anyone.
A1, still worthless.
I've been in a SF mood the past month, I'm actually not half-bad at the games now. Maybe.
I don't get why CapcomUSA took out the moves list, there's not even one in the manual.
Even though A2 trounces it, I'm playing some A3 just to get a better grasp of the -isms (particularly V). The game itself just feels generic, the music and backgrounds feel like they could apply to anyone.
A1, still worthless.
I've been in a SF mood the past month, I'm actually not half-bad at the games now. Maybe.
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howmuchkeefe
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Re: Street Fighter Alpha Anthology
Come on. Notice any new guides that were just released? The difficulty just seems sad now when I can crush Final Vega my first time through. Still suck at competitive A3 though...LoneSage wrote: I don't get why CapcomUSA took out the moves list, there's not even one in the manual.
And to boast for a moment, looks like I called the collection spot on. Everything is similar to Vampire Darkstalkers Collection, no World Tour mode, and the additional characters in arrange versions of the games. Logic reasoning wins yet again.
I just posted this on another forum:
I picked up Alpha Anthology today and after having a few matches with my mates we all noticed something interesting... the sprites/backgrounds in the Saturn version of Alpha 2 are bigger and more detailed then the ones in the PS2 (arcade perfect) version. Also the Saturn port has much crisper sound.
Both the Saturn + PS2 are running through S-video cables. Check out da pics:
Saturn Title Screen:
http://img151.imageshack.us/img151/108/cam08261ml.jpg
PS2 Title Screen:
http://img160.imageshack.us/img160/1170/cam08277lo.jpg
Saturn Training Mode screen:
http://img118.imageshack.us/img118/8734/cam08281mb.jpg
http://img147.imageshack.us/img147/9756/cam08306ab.jpg
PS2 Training Mode screen:
http://img160.imageshack.us/img160/2852/cam08292xl.jpg
http://img160.imageshack.us/img160/5475/cam08317ln.jpg
Saturn Training Mode options:
http://img118.imageshack.us/img118/74/cam08323fd.jpg
PS2 Training Mode options:
http://img118.imageshack.us/img118/1209/cam08334vh.jpg
Saturn Training (sorry about the flash on the last one):
http://img151.imageshack.us/img151/5650/cam08359jh.jpg
http://img103.imageshack.us/img103/463/cam08389en.jpg
http://img103.imageshack.us/img103/6092/cam08424bz.jpg
PS2 Training:
http://img118.imageshack.us/img118/5084/cam08345tm.jpg
http://img105.imageshack.us/img105/9913/cam08394sz.jpg
http://img103.imageshack.us/img103/6126/cam08446zj.jpg
I picked up Alpha Anthology today and after having a few matches with my mates we all noticed something interesting... the sprites/backgrounds in the Saturn version of Alpha 2 are bigger and more detailed then the ones in the PS2 (arcade perfect) version. Also the Saturn port has much crisper sound.
Both the Saturn + PS2 are running through S-video cables. Check out da pics:
Saturn Title Screen:
http://img151.imageshack.us/img151/108/cam08261ml.jpg
PS2 Title Screen:
http://img160.imageshack.us/img160/1170/cam08277lo.jpg
Saturn Training Mode screen:
http://img118.imageshack.us/img118/8734/cam08281mb.jpg
http://img147.imageshack.us/img147/9756/cam08306ab.jpg
PS2 Training Mode screen:
http://img160.imageshack.us/img160/2852/cam08292xl.jpg
http://img160.imageshack.us/img160/5475/cam08317ln.jpg
Saturn Training Mode options:
http://img118.imageshack.us/img118/74/cam08323fd.jpg
PS2 Training Mode options:
http://img118.imageshack.us/img118/1209/cam08334vh.jpg
Saturn Training (sorry about the flash on the last one):
http://img151.imageshack.us/img151/5650/cam08359jh.jpg
http://img103.imageshack.us/img103/463/cam08389en.jpg
http://img103.imageshack.us/img103/6092/cam08424bz.jpg
PS2 Training:
http://img118.imageshack.us/img118/5084/cam08345tm.jpg
http://img105.imageshack.us/img105/9913/cam08394sz.jpg
http://img103.imageshack.us/img103/6126/cam08446zj.jpg
What more can I say I wouldn't be here today if the old school didn't pave the way.
To which I replied:
You're referring to 2D arcade-to-PS2 ports/emulations, in which case the PS2 version actually uses fake low-res (check up on it for more info) that does indeed make the games look awfully blurry esp. with higher quality connections. Every developer pretty much uses it (Capcom, SNK, Midway, Taito, etc., NOT Sega's latest offerings and Arika though) to save time and energy, at the cost of making the games look blurrier than it was. It's for this reason that the 32-bit versions of all of these games look better than the PS2 incarnations, and spanman's pictures show the difference. The size of the sprites is simply due to the odd CPS2 resolution of 384x224 rather than the normal 320x240.
The SS version of SFA2 cuts off the sides (don't remember if this was an option; I know SFZ3 offers this as the graphics size option) whereas the PS2 version tries to squeeze in the whole picture, thus making the sprites seem contorted and thin. Add to this the PS2 versions's fake low res blurriness to make the details muddier and you can easily see for yourself why the visuals don't look nearly as good as they did in the arcade. Unfortunately, as long as the majority don't really care, the developers can't be bothered to provide real low res (as Sega has now done with its latest JP Sega Ages games such as Gunstar Heroes Treasure Box).
You're referring to 2D arcade-to-PS2 ports/emulations, in which case the PS2 version actually uses fake low-res (check up on it for more info) that does indeed make the games look awfully blurry esp. with higher quality connections. Every developer pretty much uses it (Capcom, SNK, Midway, Taito, etc., NOT Sega's latest offerings and Arika though) to save time and energy, at the cost of making the games look blurrier than it was. It's for this reason that the 32-bit versions of all of these games look better than the PS2 incarnations, and spanman's pictures show the difference. The size of the sprites is simply due to the odd CPS2 resolution of 384x224 rather than the normal 320x240.
The SS version of SFA2 cuts off the sides (don't remember if this was an option; I know SFZ3 offers this as the graphics size option) whereas the PS2 version tries to squeeze in the whole picture, thus making the sprites seem contorted and thin. Add to this the PS2 versions's fake low res blurriness to make the details muddier and you can easily see for yourself why the visuals don't look nearly as good as they did in the arcade. Unfortunately, as long as the majority don't really care, the developers can't be bothered to provide real low res (as Sega has now done with its latest JP Sega Ages games such as Gunstar Heroes Treasure Box).
I'll keep my Alpha 3 thanks...dun care about the others much. Besides, Alpha 3's got a Story Mode and World Tour. 

The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Many of the Saturn Capcom fighters offered Saturn and Arcade screen settings. I guess the Saturn rez option squishes the image slightly to 354x224 (the Saturn's actual default rez) while the Arcade rez option leaves everything at full size but chops 15 pixels off either side of the image..?Ganelon wrote:The SS version of SFA2 cuts off the sides (don't remember if this was an option; I know SFZ3 offers this as the graphics size option) whereas the PS2 version tries to squeeze in the whole picture, thus making the sprites seem contorted and thin.
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thesuperkillerxxx
- Posts: 362
- Joined: Wed Jan 26, 2005 3:47 am
- Location: Arkansas, USA
Re: Street Fighter Alpha Anthology
I have to chime in and say that I am really enjoying the collection. I always did like the Alpha/Zero series of games the best.
I will still keep my older versions for the arranged soundtrack (A1) and world tour (A3). I do wish the Street Fighter Collection on PS1 didn't have that stupid "Akuma Mode" that got rid of survival mode...
Regarding Super Gem Fighter Mini Mix- loving the animation, difficulty is stomping me on normal
??? I always thought it was a great game. They keep on toning down Akuma/Gouki, and on A1, he was godly. And it had IMO the best sound effects for Akuma's grunts.LoneSage wrote: A1, still worthless.
I will still keep my older versions for the arranged soundtrack (A1) and world tour (A3). I do wish the Street Fighter Collection on PS1 didn't have that stupid "Akuma Mode" that got rid of survival mode...
Regarding Super Gem Fighter Mini Mix- loving the animation, difficulty is stomping me on normal
