research 2005/09/08 edition
1. In beginning
Because to the last it is investigation with respect to emulator, there is a possibility the findings from differing from the apparatus.
February 3rd Ver, degree of hardness normal and remaining machine 3 and 1000000 , you investigated with region Japanese setting.
Numerical value inside the parenthesis in composition is hexadecimal number.
2. Basic item of ranking
Internal ranking numerical value (or less total ranking) the degree of extent hardness which is decreased becomes high.
The upper limit total and ranking, there is the lower limit, is not outside this range
1 the value which makes total ranking every frame decrease is provided, (or less frame ranking)
The change with the rise of ranking, the number & durability of appearances of the enemy, appears in discharge frequency & speed and item falling speed of the enemy bullet.
Durability of the enemy is decided with ranking at the point in time when the enemy appears.
3. Upper limit of total ranking, the lower limit
Power source in 1st play immediately after the throwing, the upper limit becomes 15,728,640 (00f00000h), the lower limit 2,097,152 (00200000h) with.
After play and the end, when from the ranking picture changing to the title picture, upper limit decreases.
Test with the restart by the button, the pattern where reset of the upper limit is not done (it is based on the experience with the apparatus)
It is power source ranking which decrease of the total ranking upper limit continual and by play says commonly.
4. Frame ranking
Frame ranking is the value which decides the ranking rise quantity due to time lapse.
1 the frame (every approximately 1/60 seconds) just value of frame ranking total ranking decreases.
Frame ranking running fire speed, rises with power rise of the shot and hiding formation.
Fuselage from when selecting the ranking rise with frame ranking has started.
Frame it does not decrease ranking. (Continuing, it does not change)
-- 4 - 1. The change with running fire speed
Running fire speed and frame ranking
Code: Select all
| Running fire speed | Specified value |
|-------------------------------------------|
| 8.6 (Early ream) | 22 (16h) |
| 10 | 22 (16h) |
| 12 | 33 (21h) |
| 15 | 44 (2Ch) |
| 20 | 66 (42h) |
| 30 | 88 (42h) |
When frame ranking at the point in time when running fire speed is modified is under specified value, frame ranking is set to specified value.
As an example, 12 reams, frame ranking in state of 50, changing to 15 reams, frame ranking 50 it continues to be. Because (specified value of 15 reams 44, already it is above specified value)
If in this state it makes 20 reams, frame ranking becomes 66. Because (specified value of 20 reams 66, present value is under specified value)
-- 4 - 2. The change with shot power rise
When power making raise the main shot with the small shot item, frame ranking is added + 1.
When power making raise with the large shot item, it does not change.
-- 4 - 3. The change with hiding formation
Hiding formation other than wide (search, homing and trace) at the point in time when it becomes, frame ranking is added + 2.
5. Change of total ranking
Item acquisition
Code: Select all
| Type | Change quantity |
|-----------------------------------------------------------------|
| | Normality collection | 2,048 (800h) |
| Small shot | MAX collection | 10,240 (2800h) |
| | Levelling up | 10,240 (2800h) |
|-----------------------------------------------------------------|
| | Normality collection | 2,048 (800h) |
| Small weapon | MAX collection | 10,240 (2800h) |
| | Levelling up | 67,584 (10800h) |
|-----------------------------------------------------------------|
| Large shot | Normality collection | 8,192 (2000h) |
| | MAX collection | 16,384 (4000h) |
|-----------------------------------------------------------------|
| Large weapon | Normality collection | 65,536 (10000h) |
| | MAX collection | 73,728 (12000h) |
|-----------------------------------------------------------------|
| Option | Normality collection | 65,536 (10000h) |
| | MAX collection | 73,728 (12000h) |
|-----------------------------------------------------------------|
| Decoration | 100 points | 8,192 (2000h) |
| | 200 points | 18,432 (4800h) |
| | 300 points | 28,672 (7000h) |
| | 400 points | 38,912 (9800h) |
| | 500 points or more | 118 (76h) |
When failing
Code: Select all
| Remaining machine | Change quantity |
|----------------------------------------------|
| 5 | 261,120 (03fc00h) |
| 4 | 391,680 (05fa00h) |
| 3 | 522,240 (07f800h) |
| 2 | 655,360 (0a0000h) |
| 1 | 785,920 (0bfe00h) |
| Overlooking death |(The same as remain 1)|
In addition
Code: Select all
| Type | Change quantity |
|--------------------------------------|
| Bomb discharge | 16,384 (4000h) |
| Bullet sealing | 2,048 (800h) |
Main shot discharge
Code: Select all
| Fuselage | Level | Number of discharges | Change quantity |
|--------------------------------------------------------------------------------|
| | 0 | | |
| | 1 | N2 | 60 (3ch) |
| |------------------------------------------------------------|
| Silver Sword | 2 | | |
| | 3 | | |
| | 4 | N3 | 80 (50h) |
| | SP | | |
|--------------------------------------------------------------------------------|
| | 0 | | |
| | 1 | N2 | 60 (3ch) |
| | 2 | | |
| |------------------------------------------------------------|
| Grasshopper | 3 | | |
| | 4 | N2 + P1 | 140 (8ch) |
| |------------------------------------------------------------|
| | SP | N2 + P2 | 220 (dch) |
|--------------------------------------------------------------------------------|
| | 0 | N2 | 60 (3ch) |
| | 1 | | |
| |------------------------------------------------------------|
| Flying Baron | 2 | N3 | 80 (50h) |
| | 3 | | |
| |------------------------------------------------------------|
| | 4 | N4 | 100 (64h) |
| | SP | | |
|--------------------------------------------------------------------------------|
| | 0 | | |
| | 1 | | |
| | 2 | N2 + P1 | 140 (8ch) |
| Wild Snail | 3 | | |
| |------------------------------------------------------------|
| | 4 | | |
| | SP | N2 + P2 | 220 (dch) |
|--------------------------------------------------------------------------------|
| | 0 | N2 | 60 (3ch) |
| |------------------------------------------------------------|
| | 1 | N3 | 80 (50h) |
| |------------------------------------------------------------|
| Gain | 2 | N2 | 60 (3ch) |
| |------------------------------------------------------------|
| | 3 | | |
| | 4 | N3 | 80 (50h) |
| | SP | | |
|--------------------------------------------------------------------------------|
| | 0 | | |
| | 1 | N2 | 60 (3ch) |
| |------------------------------------------------------------|
| Chitta | 2 | | |
| | 3 | | |
| | 4 | N3 | 80 (50h) |
| | SP | | |
|--------------------------------------------------------------------------------|
| | 0 | | |
| | 1 | | |
| | 2 | N2 | 60 (3ch) |
| Miyamoto | 3 | | |
| |------------------------------------------------------------|
| | 4 | | |
| | SP | N4 | 100 (64h) |
|--------------------------------------------------------------------------------|
| | 0 | N2 | 60 (3ch) |
| |------------------------------------------------------------|
| | 1 | | |
| | 2 | N3 | 80 (50h) |
| Bornnam | 3 | | |
| |------------------------------------------------------------|
| | 4 | | |
| | SP | N5 | 120 (78h) |
Option shot discharge
Code: Select all
| Type | Change quantity |
|--------------------------------------------|
| Garegga ships, | |
| Chitta and Bornnam | 20 (14h) |
|--------------------------------------------|
| Miyamoto | 60 (3ch) |
|--------------------------------------------|
| Gain | 240 (f0h) |