The all-encompassing Rajirugi thread
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system11
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I always prefer to pick up PS2 versions to be honest (less hassle), I don't have a problem with the majority of ports on the system, look fine to me - maybe because I'm using RGB.
However, extra slowdown is a dealbreaker, I'll order the DC one then.
However, extra slowdown is a dealbreaker, I'll order the DC one then.
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sffan
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My "utter crap" PS2 version was shipped wednesday, along with Pooyan. If it's as crappy as past ports, then I'll be happy.
Seriously, the only crappy shmup port I've seen for the PS2 was Gigawing Generations (No tate + Half framerate = Blurry graphics + Blurry movement). And even that I enjoy, since the control is still good and the addictiveness is still there.
Seriously, the only crappy shmup port I've seen for the PS2 was Gigawing Generations (No tate + Half framerate = Blurry graphics + Blurry movement). And even that I enjoy, since the control is still good and the addictiveness is still there.
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Macaw
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louisg
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Gah! I'm actually waiting for word on the cube version.. the remixed music I think could be the most major thing for me =-) one thing bout Rajirugi is that the cel shading looks a lot better on a VGA monitor-- even on the DC on TV it can be a little painful because of all the contrast... So anyone know if the cube one will do progressive out if I get a cable for it in the future?Macaw wrote:The ps2 port is seriously messed up. Almost non-stop its slowdown. I havnt heard anything about the cube version yet.
Humans, think about what you have done
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Twiddle
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BeauZilla 002
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Wayler9
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I have Radirgy GeneriC since yesterday. I haven't noticed any slowdown so far, but I haven't been able to play the game with a memory card plugged into slot A. So for me, there's no saving this game.
Of course, with a Japanese (or modded) Cube there shouldn't be any problem of this nature, but I use the AR for my (PAL) Cube.
Are there any other NGC Radirgy players yet, and do you care to comment?
Of course, with a Japanese (or modded) Cube there shouldn't be any problem of this nature, but I use the AR for my (PAL) Cube.
Are there any other NGC Radirgy players yet, and do you care to comment?
*Still thinking of a better signature...*
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highlandcattle
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Twiddle
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if i have that problem it wouldn't be all that bad since i don't have a card for my DC versionWayler9 wrote:I have Radirgy GeneriC since yesterday. I haven't noticed any slowdown so far, but I haven't been able to play the game with a memory card plugged into slot A. So for me, there's no saving this game.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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sffan
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I just got my PS2 version today (radilgy/radirgy/rajiruji precious).
I'm surprised it only took 8 days with the standard air bubble from play asia.
Anyway, it's on a DVD, in case no one's mentioned that yet.
I'm a LONG way from figuring out the game, since I just gave it a quick try. So many pick-up items, and what do they mean? I really can't judge the gameplay yet. I can only say that there are lots of slow bullets.
One graphics problem is that sometimes the background does this wavy scan thing from right to left. It doesn't interfere with gameplay but it doesn't seem right. Also there does seem to be slowdown in places but it doesn't happen suddenly. The speed change seems gradual so you don't notice it right away.
My impressions now are premature, but I thought I would go ahead and post anyway.
I'm surprised it only took 8 days with the standard air bubble from play asia.
Anyway, it's on a DVD, in case no one's mentioned that yet.
I'm a LONG way from figuring out the game, since I just gave it a quick try. So many pick-up items, and what do they mean? I really can't judge the gameplay yet. I can only say that there are lots of slow bullets.
One graphics problem is that sometimes the background does this wavy scan thing from right to left. It doesn't interfere with gameplay but it doesn't seem right. Also there does seem to be slowdown in places but it doesn't happen suddenly. The speed change seems gradual so you don't notice it right away.
My impressions now are premature, but I thought I would go ahead and post anyway.
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EOJ
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Thanks so much, finally impressions from someone with a REAL copy of the game!sffan wrote: Also there does seem to be slowdown in places but it doesn't happen suddenly. The speed change seems gradual so you don't notice it right away.
That wavy 'scanning' from right to left sounds pretty awful though, and no that is not in the DC version...
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Twiddle
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slowdown in GC rev activates only when there's a certain number of enemies onscreen (bullet orgy? deal with that at full speed!) and it's sudden but gradually speeds up afterwards
this problem most likely happens in stage 4 and 5, in two areas each
ship seems faster although that might just be the lower resolution of the gamecube
oh yeah i have the same memory card problem w/freeloader too. no biggie
this problem most likely happens in stage 4 and 5, in two areas each
ship seems faster although that might just be the lower resolution of the gamecube
oh yeah i have the same memory card problem w/freeloader too. no biggie
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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Twiddle
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If the slowdown in the real PS2 version works exactly as described previously, versus the sudden enemycount-based slowdown in Generic, then no.Wayler9 wrote:Is GeneriC actually better (read: better graphics, no slowdown etc.) than PreciouS?
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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sffan
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Another problem with the PS2 version:
High score saves: The game seems to only save your LAST SCORE for each shot type and each mode. Not your highest, but your last. This also means you can only have one score on each list, even if you change your initials, and your high score always gets deleted if you score lower. This is seriously messed up, unless I'm missing something.
This plus the background fuck-up makes for a really crappy port, and I'm usually pretty lenient about port quality.
High score saves: The game seems to only save your LAST SCORE for each shot type and each mode. Not your highest, but your last. This also means you can only have one score on each list, even if you change your initials, and your high score always gets deleted if you score lower. This is seriously messed up, unless I'm missing something.
This plus the background fuck-up makes for a really crappy port, and I'm usually pretty lenient about port quality.
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Twiddle
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sffan
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I just now tried it again after shelving it for awhile so I could answer your question.Twiddle wrote:What's the extra mode like
It's just a harder version of the original game, as far as I can tell. Same weapon choices & speed choices, but a lot harder. It's like a second loop version.
It's not worth buying the game for, since the extra mode has the same horrible graphics as the rest of this port. What an eye-burning headache-inducing piece of crap this game is. I wish I hadn't bought it. It's my newest game and I already don't want to play it anymore. It's just not fun at all.
The wiggly jittery backgrounds and overall blurriness are bad enough for me not to want to play this, but the lack of high score saving is incomprehensible for a newly ported shmup. I wouldn't even want to sell it to one of you guys because I know it's unplayable and I'd be ripping you off at any price.
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Twiddle
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Kiken
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system11
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I did get the DC one - have been playing it quite a bit. My quick 2p: fun little game, makes a nice change, and the shield mechanic is cool. Graphics could have been better - I understand what they're aiming for, but the black lines should have been thinner - it'd look much better then.
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Kiken
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Honestly, I really thought it looked quite neat and clean through VGA. Sometimes the outlines appear a tad thick, but I realized that this was done to emphasize everything in a comic-ish style.bloodflowers wrote:I did get the DC one - have been playing it quite a bit. My quick 2p: fun little game, makes a nice change, and the shield mechanic is cool. Graphics could have been better - I understand what they're aiming for, but the black lines should have been thinner - it'd look much better then.
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PC Engine Fan X!
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DC Radirgy reminds of this early cel-shaded game...
The Milestone produced Radirgy game for the DC platform reminds me of some the early cel-shaded games like Cel Damage (for XBox, PS2 & GCN) , Jet Grind Radio (for DC) and a couple of others.
Has there been any arcade or console based shmups that utilize this "cel-shading" stylistic presentation besides Radirgy (for DC, PS2 & GCN)?
PC Engine Fan X! ^_~
Has there been any arcade or console based shmups that utilize this "cel-shading" stylistic presentation besides Radirgy (for DC, PS2 & GCN)?
PC Engine Fan X! ^_~
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zimmy
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Since I just got a job this summer and finally have money to spend, I thinking about getting Radirgy, Under Defeat, or both. While I'll probably end up buying both just because I would like to support any developer still making games on the dreamcast, $60 is a lot of money to me(I work at a dime above minimum wage here), especially for a game I may not play that much. Although I know most ppl would prolly say go for Under Defeat, I'm not so sure I would like it as must as most people do. Although I diffinently prefer the realistic military look of Under Defeat(I'm a huge fan of Xtom 3D, which has a very similar style)over the cartoony look of Radiry, the actual gameplay matters more to me, and thats what Im unsure about. I am an old-school shmupper, I got into shmups by playing Raiden Fighters 2 in the arcades and falling in love with the crazy power-up system and all the content, although I own Ikaruga and can see why its loved so much, I dont really dig it all that much and kinda stay away from most modern manic shmups. As a result, I would like to know how each handles power-ups. Do each take a cue from modern manic shmups and either reduce the amount and use of power-up items or eliminate them altogether? Also, how do each compare in the area of selectable characters/ships?
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Kiken
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Radirgy:zimmy wrote:As a result, I would like to know how each handles power-ups. Do each take a cue from modern manic shmups and either reduce the amount and use of power-up items or eliminate them altogether? Also, how do each compare in the area of selectable characters/ships?
Traditional primary-weapon power-up system (collect Chikara icons to increase main weapon's strength, 3 or 4 times for max).
3 different selectable ship types (each having a different shot type) each with three selectable speed settings.
Under Defeat:
No primary weapon power-ups (your copter's main gun never changes).
Sub-weapon icons can change the format of your sub-weapon pod, although, you always have a sub-weapon pod type equiped.
You can choose between "with" and "against" directional aiming for your copter.
No speed setting changing.
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Kiken
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