The all-encompassing Rajirugi thread

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system11
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Post by system11 »

I always prefer to pick up PS2 versions to be honest (less hassle), I don't have a problem with the majority of ports on the system, look fine to me - maybe because I'm using RGB.

However, extra slowdown is a dealbreaker, I'll order the DC one then.
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sffan
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Post by sffan »

My "utter crap" PS2 version was shipped wednesday, along with Pooyan. If it's as crappy as past ports, then I'll be happy.

Seriously, the only crappy shmup port I've seen for the PS2 was Gigawing Generations (No tate + Half framerate = Blurry graphics + Blurry movement). And even that I enjoy, since the control is still good and the addictiveness is still there.
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Post by Macaw »

The ps2 port is seriously messed up. Almost non-stop its slowdown. I havnt heard anything about the cube version yet.
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Post by louisg »

Macaw wrote:The ps2 port is seriously messed up. Almost non-stop its slowdown. I havnt heard anything about the cube version yet.
Gah! I'm actually waiting for word on the cube version.. the remixed music I think could be the most major thing for me =-) one thing bout Rajirugi is that the cel shading looks a lot better on a VGA monitor-- even on the DC on TV it can be a little painful because of all the contrast... So anyone know if the cube one will do progressive out if I get a cable for it in the future?
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Post by Twiddle »

the main reason i'm ordering the GC version is the mode that has the 256x multiplier
so long and tanks for all the spacefish
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Post by BeauZilla 002 »

I'm also waiting for word of the Cube version.I waited 3 months for the PS2 version,but its not looking good.Should've just grabbed the DC version...maybe now I will.
Now playing:
PS:Dodonpachi
the Adventure of Little Ralph
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Wayler9
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Post by Wayler9 »

I have Radirgy GeneriC since yesterday. I haven't noticed any slowdown so far, but I haven't been able to play the game with a memory card plugged into slot A. So for me, there's no saving this game. :(

Of course, with a Japanese (or modded) Cube there shouldn't be any problem of this nature, but I use the AR for my (PAL) Cube.

Are there any other NGC Radirgy players yet, and do you care to comment?
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Post by highlandcattle »

I got Generic on order it hasn't arrived yet !
I got a moded JAP cube
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Post by Twiddle »

Wayler9 wrote:I have Radirgy GeneriC since yesterday. I haven't noticed any slowdown so far, but I haven't been able to play the game with a memory card plugged into slot A. So for me, there's no saving this game. :(
if i have that problem it wouldn't be all that bad since i don't have a card for my DC version
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Post by sffan »

I just got my PS2 version today (radilgy/radirgy/rajiruji precious).

I'm surprised it only took 8 days with the standard air bubble from play asia.

Anyway, it's on a DVD, in case no one's mentioned that yet.

I'm a LONG way from figuring out the game, since I just gave it a quick try. So many pick-up items, and what do they mean? I really can't judge the gameplay yet. I can only say that there are lots of slow bullets.

One graphics problem is that sometimes the background does this wavy scan thing from right to left. It doesn't interfere with gameplay but it doesn't seem right. Also there does seem to be slowdown in places but it doesn't happen suddenly. The speed change seems gradual so you don't notice it right away.

My impressions now are premature, but I thought I would go ahead and post anyway.
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Post by EOJ »

sffan wrote: Also there does seem to be slowdown in places but it doesn't happen suddenly. The speed change seems gradual so you don't notice it right away.
Thanks so much, finally impressions from someone with a REAL copy of the game! :D That slowdown happens the same way in the Dreamcast version as well, and yes this game just has lots of slow bullets (in any version). Does the game play at a decent pace most of the time? Did you ever play the DC version? How is the PS2-exclusive Okawari mode?

That wavy 'scanning' from right to left sounds pretty awful though, and no that is not in the DC version... :shock:
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Post by sffan »

twe wrote: Did you ever play the DC version?
I've never played the DC version so I can't compare.

I'm gonna play it some more now and check out that mode you mentioned.
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Post by Twiddle »

slowdown in GC rev activates only when there's a certain number of enemies onscreen (bullet orgy? deal with that at full speed!) and it's sudden but gradually speeds up afterwards

this problem most likely happens in stage 4 and 5, in two areas each

ship seems faster although that might just be the lower resolution of the gamecube

oh yeah i have the same memory card problem w/freeloader too. no biggie
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Post by Wayler9 »

Is GeneriC actually better (read: better graphics, no slowdown etc.) than PreciouS?
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Twiddle
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Post by Twiddle »

Wayler9 wrote:Is GeneriC actually better (read: better graphics, no slowdown etc.) than PreciouS?
If the slowdown in the real PS2 version works exactly as described previously, versus the sudden enemycount-based slowdown in Generic, then no.
so long and tanks for all the spacefish
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Post by sffan »

Another problem with the PS2 version:

High score saves: The game seems to only save your LAST SCORE for each shot type and each mode. Not your highest, but your last. This also means you can only have one score on each list, even if you change your initials, and your high score always gets deleted if you score lower. This is seriously messed up, unless I'm missing something.

This plus the background fuck-up makes for a really crappy port, and I'm usually pretty lenient about port quality. :x
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sffan
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Post by sffan »

Am I the only person here with the PS2 version?

I would like to know if someone else has figured out how to save scores. I feel pretty left out here on this one.
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Post by Twiddle »

What's the extra mode like
so long and tanks for all the spacefish
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Post by sffan »

Twiddle wrote:What's the extra mode like
I just now tried it again after shelving it for awhile so I could answer your question.

It's just a harder version of the original game, as far as I can tell. Same weapon choices & speed choices, but a lot harder. It's like a second loop version.

It's not worth buying the game for, since the extra mode has the same horrible graphics as the rest of this port. What an eye-burning headache-inducing piece of crap this game is. I wish I hadn't bought it. It's my newest game and I already don't want to play it anymore. It's just not fun at all.

The wiggly jittery backgrounds and overall blurriness are bad enough for me not to want to play this, but the lack of high score saving is incomprehensible for a newly ported shmup. I wouldn't even want to sell it to one of you guys because I know it's unplayable and I'd be ripping you off at any price.
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Twiddle
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Post by Twiddle »

Geez at least with the harder mode on the GC they put in different rules
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Post by sffan »

There might be some scoring-rule differences but I wouldn't know that.
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Post by Kiken »

The top score posted for Arcade Mode is over 168 million. That's 23 million higher than the last Arcadia high-score (done with the same weapon type though, Shabon Tama at Speed 5).
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Post by Herr Schatten »

Kiken wrote:The top score posted for Arcade Mode is over 168 million. That's 23 million higher than the last Arcadia high-score (done with the same weapon type though, Shabon Tama at Speed 5).
Amazing. I'd love to see a replay of that. I couldn't get anywhere score-wize when using the bubble shot.
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Post by system11 »

I did get the DC one - have been playing it quite a bit. My quick 2p: fun little game, makes a nice change, and the shield mechanic is cool. Graphics could have been better - I understand what they're aiming for, but the black lines should have been thinner - it'd look much better then.
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Post by Kiken »

bloodflowers wrote:I did get the DC one - have been playing it quite a bit. My quick 2p: fun little game, makes a nice change, and the shield mechanic is cool. Graphics could have been better - I understand what they're aiming for, but the black lines should have been thinner - it'd look much better then.
Honestly, I really thought it looked quite neat and clean through VGA. Sometimes the outlines appear a tad thick, but I realized that this was done to emphasize everything in a comic-ish style.
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DC Radirgy reminds of this early cel-shaded game...

Post by PC Engine Fan X! »

The Milestone produced Radirgy game for the DC platform reminds me of some the early cel-shaded games like Cel Damage (for XBox, PS2 & GCN) , Jet Grind Radio (for DC) and a couple of others.

Has there been any arcade or console based shmups that utilize this "cel-shading" stylistic presentation besides Radirgy (for DC, PS2 & GCN)?

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Post by zimmy »

Since I just got a job this summer and finally have money to spend, I thinking about getting Radirgy, Under Defeat, or both. While I'll probably end up buying both just because I would like to support any developer still making games on the dreamcast, $60 is a lot of money to me(I work at a dime above minimum wage here), especially for a game I may not play that much. Although I know most ppl would prolly say go for Under Defeat, I'm not so sure I would like it as must as most people do. Although I diffinently prefer the realistic military look of Under Defeat(I'm a huge fan of Xtom 3D, which has a very similar style)over the cartoony look of Radiry, the actual gameplay matters more to me, and thats what Im unsure about. I am an old-school shmupper, I got into shmups by playing Raiden Fighters 2 in the arcades and falling in love with the crazy power-up system and all the content, although I own Ikaruga and can see why its loved so much, I dont really dig it all that much and kinda stay away from most modern manic shmups. As a result, I would like to know how each handles power-ups. Do each take a cue from modern manic shmups and either reduce the amount and use of power-up items or eliminate them altogether? Also, how do each compare in the area of selectable characters/ships?
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Post by Kiken »

zimmy wrote:As a result, I would like to know how each handles power-ups. Do each take a cue from modern manic shmups and either reduce the amount and use of power-up items or eliminate them altogether? Also, how do each compare in the area of selectable characters/ships?
Radirgy:
Traditional primary-weapon power-up system (collect Chikara icons to increase main weapon's strength, 3 or 4 times for max).
3 different selectable ship types (each having a different shot type) each with three selectable speed settings.

Under Defeat:
No primary weapon power-ups (your copter's main gun never changes).
Sub-weapon icons can change the format of your sub-weapon pod, although, you always have a sub-weapon pod type equiped.
You can choose between "with" and "against" directional aiming for your copter.
No speed setting changing.
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Post by zimmy »

Ah, both sound purchase-worthy now. Can the options/pods/whatever in UD be powered up or just be changed by icons?
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Post by Kiken »

zimmy wrote:Ah, both sound purchase-worthy now. Can the options/pods/whatever in UD be powered up or just be changed by icons?
Just changed. Their damage ratios remain constant.
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