I had the impression it was more of a "survival" award; does the point accrual stop if one moves about? Never noticed if it does nor not.Soldato J wrote:The coolest thing about Hyper Duel in my opinion: if you stand still, you get points...
Good "Mech" based Shmups?
-
Soldato J
- Posts: 393
- Joined: Wed Jan 26, 2005 1:58 pm
- Location: Miami, Florida
- Contact:
-
Ed Oscuro
- Posts: 18654
- Joined: Thu Dec 08, 2005 4:13 pm
- Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Re: Sidearms PCB from Capcom Co. Ltd. circa 1986...
If it saves somebody from getting Special, then wouldn't it be worth mentioning?Ghegs wrote:I'd say it's not worth mentioning because Special sucks. ;) "Before Christ"-mode is stupid and the normal game suffers because the CD-format introduces brief pauses to the gameplay between stages when the system loads the next music track.Ed Oscuro wrote:It's worth mentioning that there were two versions of Side Arms on PC-Engine: the regular hucard release, and Side Arms Special (CD).
Stick with the hu-card.
Besides, I'd like to see what the soundtrack's like on Special (though I'll probably download it somewhere to find out first).
-
nZero
- Posts: 2608
- Joined: Wed Jan 26, 2005 1:20 am
- Location: DC Area
- Contact:
