sethsez -
Oh, I meant more recently, within 3d gaming. I mean, I'm a fan of stealth action games, but it would be awfully dumb to say that that's all that's happened in 30+ years of video games, eh?
Onto my second point, Benjamin and shatterhand basically said all that I wanted to say. Sorry if I wasn't clear (I'm not even sure if this explanation makes sense), but I was talking about crap you get for extended playthroughs and junk like that - like a new costume for having played a game 4 times straight. However, I'm not talking about stuff like metroid or Castlevania games, where exploration and discovering things is the whole point of the game. In those settings, I have no problem with having the 100% clear give you a special ending or whatever. Again, I'm not completely sure if there's an explainable difference, but there is to me. If anyone's getting what I'm saying and can give a better definition, please do...I'd appreciate it.
The initial length of a game has drastically increased, so that it's stupid to have someone play it over and over again. Even my favorite RPG of all time, xenogears, I've only played through once in the almost 10 years I've owned it, and only recently have I wanted to play it again because normally, I can't find the time to devote 70+ hours into it. Do I want to play it again just to dig around craploads of barrels and suffer through nonsensical fetch quests to see a special item or whatever on the second playthrough just to get a 100% clear? Hell no - I just want to play it again for the amazing story.
I mean, if you enjoy unlockables (i.e. items, costumes, new options, whatever), it's cool - you surely get more money's worth out of games than I do. However, even if it's part of the landscape now, I still find it a complete worthless feature.