Sengoku Strider wrote:Every defence of the Spectrum kinda ends up the same. "If you ignore all the ways that it automatically makes every game bad, it's not so bad."
It really isn't a 'good for its time' thing. It launched at the same time as the Commodore 64, and only a year before the Famicom. And even ignoring all that, the Atari 2600 could properly colour sprites in all its 1977 glory, as could preceding micros like the VIC-20.
The Spectrum succeeded because:
- It was the cheapest machine on the block.
- It hit at a time when cultural interest in home micros had been stoked by the BBC and Ministry of Finance initiatives.
- It landed right before Atari & the American consoles crashed.
- Its cassette tape media made distributing - and copying - games incredibly cheap and easy.
Cassette games were initially £9.99, and then budget titles from Mastertronic & Codemasters etc. began being sold at £1.99, which any kid could manage with their weekly allowance (even if they had to save for a week). Which is cool in and of itself, there's nothing wrong at all with a platform being accessible. I could easily see why kids would end up attached to that experience over others. But that doesn't place it in another dimension immune to comparison, either.
There were plenty of inherent flaws:
- Whereas competitors like the C64 & Atari computer line could offer native cartridge support, games took a long time to load off tape, like 5 minutes, and frequently required lengthy between-level loading. Neo Geo CD but worse.
- Its sound was awful. Screeches & bleeps, or often nothing at all.
- Games often moved at a slow shuffle.
- It struggled with full screen display. HUD/menu bars, large static artwork and developer credits & copyright info typically took up much of the screen real estate.
- Ports of arcade titles were compromised by single-button support, though this was common to home micros back then for some dumb reason.
- The limited nature of its colour display meant almost no port ever looked like it should have.
- The clashing nature of its particular colour palate was often hideous:
There's just so much there that complaints about Famicom ports are rendered trivial by comparison. The Spectrum is a platform where reaching Micronics quality unironically counts as a job well done.
TransatlanticFoe wrote:I kind of think the 80s home computer ports should get a free pass. Those things were never designed to run games so it's kind of impressive they even got what they got.
Oh, for sure they were. By the time the Spectrum was introduced (it was Sinclair's 3rd home micro, I think?) they knew gaming would be the major use case; it was never positioned as a business or educational computer, spaces held by Acorn & others. It was assembled as cheaply as possible to be a home micro aimed at middle class families, and parents only have to update their household finances or do their taxes so often.
This is a pretty good quote from
a retrospective article by the Oliver brothers, the guys behind the Dizzy games and others of the time:
The ZX Spectrum launched 23 April 1982 at £125 (about £450 today) for the initial 16K RAM model, followed in October by the 48K version for £175 (about £620). Even though the majority of consumers were skeptical that they needed a home computer, several hit the market at around the same time. The Commodore 64, the Dragon 32, and the BBC Model B were all tough competitors, but Sinclair came in cheaper, and with its very small but stylised look, it was one that felt more like a high tech toy. It was within the price range of skeptical parents when their kids wanted a home computer ostensibly for playing games!
OK this got my nerd rage boner hard
Yes, the Speccy was designed to run games, but we're talking Pac-Man, Space Invaders, Donkey Kong knock-offs. Arcade technology progressed at a huge rate, the Spectrum didn't. For every clunker of a conversion, there was also another that was incredibly impressive - Enduro Racer, Flying Shark, Karnov, Renegade, Rainbow Islands, Chase HQ to name a few. Are any of them worth playing today? Not outside of curiosity's sake, but I'd argue that other than conversions actually redesigned for the host platform, neither are any others these days. They were all we had at the time, so we made do. And poke fun at the colours all you will, but R-Type is a legit impressive and playable port, incidentally FAR better then the 'better' looking C64 version.
The Speccy DID offer cart support, but it was even less popular than the limited numbers released for the C64/Atari, they never really took off on any of those platforms. Hence the C64GC disaster.
Sound was pants on the 48k, not so much so on the 128k.
I remember plenty of conversions on other 8-bit micro's with huge HUDs, artwork, credits etc, this wasn't just a Speccy thing.
The 'crash' didn't affect the UK in the slightest, so that had nothing to do with the machine's success. Apart from remaining Atari and Intellivision carts tumbling in price, the UK was blissfully unaware that there even had been a crash. It always amuses me to hear folk talk like this was a global thing - the 'crash' period was one of the UK most fertile and imaginative eras.
You can argue that the NES was released in 1983 I suppose, but that was a games machine. Period. The Spectrum absolutely wasn't designed as a games machine - Sinclair was enraged when he didn't win the BBC contract, and was often heard making disparaging comments about how his computer had ended up as a 'toy' for 'fucking video games'. It might not have been the most powerful home micro of the time, but it was certainly more than a games machine, hence the massive boost in bedroom coders and software house start-ups in the early 80's.
Plus we're forgetting all the other amazing stuff of the time - Ultimate's games, Lords of Midnight, The Sentinel, Manic Miner, Chaos to name but a few - the number of titles originating on the Speccy that would continue to be improved upon and expanded for years to come is quite astonishing, as are the number of people still in the industry today who cut their teeth on the machine. I guess to really understand the impact of the machine, you had to be there like the time, much like you have to be outside the US to understand there never was a 'global crash'.