






Someone mentioned in another thread that it's like a hybrid between Progear and Ketsui, which seems very apt.
Demo is here: http://naut-mark.com/download.html
Is hard the only difficulty that loops? Seems odd with two above it, but every who mentions the loop specifcally says that hard loops.Despatche wrote:um... this game isn't remotely ikeda. neither is progear or ketsui! ikeda makes like, donpachi. that's mostly it. he's the figurehead of cave, really.
demo's easy because there are only two stages and the full version has two additional difficulties, and hard difficulty loops into an alternate version of very hard for some reason. it's weird.
Pretas wrote:Ikeda STG
That's a good one.Pretas wrote:heart and soul
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
What are you talking about? It's pretty much Ketsui's system with bullet cancelling mechanics added on top and there is even an equivalent for empty locking. You get higher value items from point blanking and bullet cancels consume item value. High scoring routes are definitely not straightforward.Pretas wrote:Scoring is too straightforward for an Ikeda-style game (basically Ketsui For Dummies)
Not an expert on this game at all but in my GM experience I've found Windows has a strange tendency to assign different IDs to a controller from time to time and it's possible Battle Traverse may be using this ID as a reference to player side (it's either ID:0 or ID:1 usually) if it's using DirectInput for things. Worth having a look in the Control Panel's Game Controllers section when this happens to see what Windows is seeing it as.BulletMagnet wrote:One bug that doesn't seem to have been fixed is the game's incredibly annoying tendency to unwaveringly interpret the controller I plug in as "player 2"'s input device, so that pretty much no matter what I do the game summons a second player into the game the first time I press the shot/confirm button, and even re-summons it even if I let him/her die and press it again afterwards. Anyone else having this issue?
This sounds like the easiest workaround, but now I get a "TODO [Japanese text] has stopped working" message whenever I try to open Config, and I could have sworn I was able to get into it just the other day (the game itself still works, though it's always given me a "program has stopped working" message after I close it - seems kinda obviousJaimers wrote:You can turn off Player 2 in the config file.