New INH DVD

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
oxtsu
Posts: 966
Joined: Tue Jan 25, 2005 10:14 pm
Location: USA - Oklahoma City

Post by oxtsu »

Mr. INH has quite the sense of humor. Notice his satire of Mr. Fujino's shooting love plea (on the promo page*).

machine translation
...
"If INSANITY DVD "THE SHOOTING LOVE XIISTAG&TRIZEAL" doesn't sell, the following cannot be made.
...
It is capture DVD at this time. Moreover, it is a shooting.
There is no lie in this lever. It kept doing both works ultimately, and it wants you to feel the soul of "Men who understand the difference".
...
This DVD is seen. "Only the left arm thickened."


Ha!

I'm looking forward to the remixed tracks from composers Sato (Raiden) and WASi303 (Psyvariar) as well.
User avatar
Kiken
Posts: 3991
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

oxtsu wrote:Mr. INH has quite the sense of humor. Notice his satire of Mr. Fujino's shooting love plea (on the promo page*).

machine translation
...
"If INSANITY DVD "THE SHOOTING LOVE XIISTAG&TRIZEAL" doesn't sell, the following cannot be made.
...
It is capture DVD at this time. Moreover, it is a shooting.
There is no lie in this lever. It kept doing both works ultimately, and it wants you to feel the soul of "Men who understand the difference".
...
This DVD is seen. "Only the left arm thickened."
Well, in all the promo material they constantly refer to the SOS message and the pinch that Triangle Service was in back when the DC port of Trizeal was being made. Since everything turned out OK, I think lampooning the message is a fitting way to market the DVD.

Oh, and I got my shipping confirmation this morning.
User avatar
Kiken
Posts: 3991
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

And actually.. I just read through that satire message and it says that the company is AiEnuHetchi (instead of AiEnuEichi). A rather cute play on words. ;) In the lower right, it says that AiEnuHetchi is fictitious. ;)
User avatar
Kiken
Posts: 3991
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

Ok.. I just received this today (gotta love EMS for delivering on Sundays) and watched the whole thing.

All the players use tactical suicides at various points in the game:

XII Stag:
R-san commits suicide twice during the stage 7 boss battle.

Trizeal:
UMC-Funakko-san dies right before the barrage of small enemies right before the boss of stage 5 (rank-down) and then proceeds to lose all of his remaining extra lives during the stage 5 boss battle.

Trizeal with XII Stag ship:
ACF-san commits suicide thrice during the stage 2 boss battle to milk the hell out of the Lifting rock. He commits one final suicide at the stage 5 enemy barrage unit that UMC-Funakko loses his first life at.

The outtakes section discusses several advanced techniques for Trizeal as well as showing off some ridiculous glitches in both XII Stag and Trizeal. It also includes a chapter displaying Fujino's older works, as well as his love for the Eurosoft game Claygun.

On a final note, this DVD has the longest intro that I've yet seen from an INH DVD. It plays nearly the entire Nagai No Traveller track from the Trizeal Bonus Tracks CD.

The book included with the DVD is roughly 110 full-colour glossy pages.
User avatar
SAM
Posts: 1788
Joined: Fri Jun 03, 2005 5:27 am
Location: A tiny nameless island in South China Sea

Post by SAM »

SAM wrote:Would the PS2 version of Trizeal support progressive scan mode?

Since the DC version support VGA mode, if the PS2 version not support Progress scan, it would be infinial to the DC version.
Answering my own question, Yes, the PS2 version of Trizeal does support Progressive Scan mode. But the game's loading time is between stages is longer than the DC version.
*Meow* I am as serious as a cat could possible be. *Meow*
User avatar
oxtsu
Posts: 966
Joined: Tue Jan 25, 2005 10:14 pm
Location: USA - Oklahoma City

Post by oxtsu »

The most interesting revelation from XIISTAG player R. - he uses a SEVEN button autofire setup (fuck me)! It's not the complex firing rate like used for Mushihime though. These are 15 and 30s/s multiples, which thankfully is an easier circuit to procure. In a nutshell, this autofire setup gives the player more bombs and milking opportunities with the right technique (i.e. still difficult). Without this setup I'm estimating at least 2-3 million less potential score. Bummer.

Yeah...superb production and play demonstration as usual from INH. The Shooting Love DVD is a no-brainer purchase for any fan of XIISTAG or Trizeal. The soundtrack CD w/remixed tracks is banging too.
zakk
Posts: 1410
Joined: Wed Jan 26, 2005 6:04 am
Location: New York, NY
Contact:

Post by zakk »

The Trizeal w/ XII Stag ship outtakes are so hilarious. He gets outright violent with the joystick on the last boss. I ripped that part just to show people, it sums up the game nicely!
User avatar
Rastan78
Posts: 2066
Joined: Wed Jan 26, 2005 2:08 am

Post by Rastan78 »

oxtsu wrote:The most interesting revelation from XIISTAG player R. - he uses a SEVEN button autofire setup (fuck me)!
I've seen pictures of seven button setups for Garegga and Ragnarok. Looks like having an extra three or four autofire circuits is not all that uncommon. The Ragnarok setup used those clear Seimitsu buttons and they wrote down the different firing rates inside the button with a black marker.

I think I'm going to sit down to make that autofire circuit pretty soon where the circuit uses the C. sync signal from the JAMMA harness. This is important on certain games if you really want to get the exact shot rate per frame. The Sanwa autofire circuit doesn't do this. You also get the choice of a wide variety of shot rates rather than just 15/30.
User avatar
oxtsu
Posts: 966
Joined: Tue Jan 25, 2005 10:14 pm
Location: USA - Oklahoma City

Post by oxtsu »

Rastan78 wrote:
oxtsu wrote:The most interesting revelation from XIISTAG player R. - he uses a SEVEN button autofire setup (fuck me)!
I've seen pictures of seven button setups for Garegga
Is this the same story for Bakraid?
Rastan78 wrote:I think I'm going to sit down to make that autofire circuit pretty soon where the circuit uses the C. sync signal from the JAMMA harness. This is important on certain games if you really want to get the exact shot rate per frame. The Sanwa autofire circuit doesn't do this. You also get the choice of a wide variety of shot rates rather than just 15/30.
I think I'm going to pass on making the complex circuit for this just yet. I'll see what I can do to XIISTAG w/o it.

About the Sanwa autofire circuit; they had another one from the old days (part# MGM04) which used the 555 chip and a pot for adjustability of the rate (problem is that you will have to judge the exact rate by sight alone, and it doesn't go to 30s/s I'm sure). And again, the JAMMA adapter design makes it limited to factory button mapping.
User avatar
Rastan78
Posts: 2066
Joined: Wed Jan 26, 2005 2:08 am

Post by Rastan78 »

oxtsu wrote:
Rastan78 wrote:
oxtsu wrote:The most interesting revelation from XIISTAG player R. - he uses a SEVEN button autofire setup (fuck me)!
I've seen pictures of seven button setups for Garegga
Is this the same story for Bakraid?
I know autofire is used on Bakraid but don't really understand the reason or the exact setup.

The seven button setup for Garegga is: (keep in mind that I determined this only from my own detective work by closely watching replays, experimenting with my own PCB and seeing pictures of a Garegga cab at Game Inn Namiki from back in the day. Not straight from the source or anything) Some ships do not really require any of these buttons, but some can really benefit from using some or all of them.

Normal A, B and C buttons
A button 12hz
A button 15hz
A button 30hz
C button 30hz
User avatar
oxtsu
Posts: 966
Joined: Tue Jan 25, 2005 10:14 pm
Location: USA - Oklahoma City

Post by oxtsu »

Thanks for sharing, Rastan. :)
I was curious if some wild auto setup was the missing link to the 120,000,00 Bakraid record, but I guess it's still a mystery for us.

R.'s setup for XIISTAG:

A=normal shot B=bomb C=rapid (in game)
Number after that is the external auto frequency
"front" and "back", no idea! I'll need to translate his notes


_________________________________-B15.front-
-A30.front-______-B-____-C30.back-
-A30.back-__-A15.front-__-C15.back-


I'd really be interested to hear whether he figured this out on his own, or did Fujino (Triangle Service) tell him for the DVD. Either way, he's a master player and it's just a 15% point gain; I give him much respect for the achievement.
User avatar
Rastan78
Posts: 2066
Joined: Wed Jan 26, 2005 2:08 am

Post by Rastan78 »

oxtsu wrote:Thanks for sharing, Rastan. :)
I was curious if some wild auto setup was the missing link to the 120,000,00 Bakraid record, but I guess it's still a mystery for us.
I'm not sure if the autofire is really a big deal on Bakraid or not. I know well over 100,000,000 should be possible without any real unknown tricks or anything. There was a Japanese capture guide that gave the strategies for at least that score. It shouldn't be that hard, but one of the problems with this game is that luck and randomity come into play big time. For example if you want to chain the bosses on the cloud stage, there is a random order that they appear and you need the right order to get optimal score. Even if you know all the routes and tricks the likelihood of getting that ideal run is really small and everything has to go perfect or it's all out the window.

By the way, if I do come up w/ that circuit, I might just make one extra for you as kind of a thank you for the group orders. Don't hold your breath though. My electronics skills are shaky at best, so we'll see.

Okay, maybe we derailed the thread a bit too much here. :oops:
User avatar
Icarus
Posts: 7321
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

oxtsu wrote:I was curious if some wild auto setup was the missing link to the 120,000,00 Bakraid record, but I guess it's still a mystery for us.
Somehow I doubt that autofire circuits are used to extend the pointgain in Bakraid, since you're dying and bombing so much that shooting normally becomes a bit of a luxury. If anything, the massive pointgain comes from multiplier maximisation, and the collection of 100k Medals as a result of these multipliers.

In Garegga however autofire circuits are used for Shot frequency control (so you use different autofire speeds for different situations without having to mash the fire button to switch), and also in fast Option cycling, which when seen in effect, makes your four Option spread fire like a pseudo-Wide formation, without having to drop stuff to trigger the Wide form.
Image
User avatar
Rastan78
Posts: 2066
Joined: Wed Jan 26, 2005 2:08 am

Post by Rastan78 »

Icarus wrote:
oxtsu wrote:I was curious if some wild auto setup was the missing link to the 120,000,00 Bakraid record, but I guess it's still a mystery for us.
Somehow I doubt that autofire circuits are used to extend the pointgain in Bakraid . . .
The score was listed as having autofire used, so there must be some advantage, albeit maybe only a small one.

In Garegga, if you play the PCB without autofire and want to get different shot frequencies you'll blow an entire credit right at the beginning from accidentally mashing too fast and setting it too high. Mucho frustrating.

One character that gets high point gains from autofire is Miyamoto. He gets a lot of tick damage points up close to a boss when he has four options and a fast shot frequency. I almost had my first "alphabet" score with him the other night and died at 9,95x, xxx. Very sad.
User avatar
oxtsu
Posts: 966
Joined: Tue Jan 25, 2005 10:14 pm
Location: USA - Oklahoma City

Post by oxtsu »

Interesting Garegga and Bakraid stuff there guys. I'm just now getting into Bakraid myself.
Rastan78 wrote: By the way, if I do come up w/ that circuit, I might just make one extra for you as kind of a thank you for the group orders. Don't hold your breath though. My electronics skills are shaky at best, so we'll see.

Okay, maybe we derailed the thread a bit too much here. :oops:
Much thanks for even the consideration!
maco
Posts: 91
Joined: Wed Jan 26, 2005 12:57 am

Post by maco »

Rastan78 wrote:I think I'm going to sit down to make that autofire circuit pretty soon where the circuit uses the C. sync signal from the JAMMA harness. This is important on certain games if you really want to get the exact shot rate per frame. The Sanwa autofire circuit doesn't do this. You also get the choice of a wide variety of shot rates rather than just 15/30.
The same as shown here: http://galford.hp.infoseek.co.jp/sync.html
If not would it be possible for you to post a diagram.
User avatar
Rastan78
Posts: 2066
Joined: Wed Jan 26, 2005 2:08 am

Post by Rastan78 »

That's the circuit there.
Post Reply