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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Tue Apr 16, 2019 8:13 pm 



Joined: 09 Oct 2011
Posts: 33
trap15 wrote:
Yes, the “rapid my set” is the autofire button I mean. You want to shoot with that button to adjust, but you can’t use it “properly” at some times. So you want a non-rapid shot button to avoid the speed change in those other instances.

Thanks for the reply and advice trap but I can't get that to work.

I can indeed use the "Rapid My Set" button (RMS) to adjust, but that will only adjust speed for buttons that have RMS assigned and has absolutely no effect on the non-rapid shot button.

As far as I can tell, when a button does not have the RMS assigned to it, nothing affects the speed of its autofire other than a tap-tap-taperroooo. So I can use my RMS button to fire at 20hz or whatever, but if the non-RMS button started at 10hz, it will still fire at 10hz regardless of what I do with the RMS button.


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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Tue Apr 16, 2019 9:08 pm 


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Joined: 21 Mar 2012
Posts: 1201
Location: AZ, US
I have used 20Hz button mappings (both via explicit button mapping as well as the adjustable "rapid my set" mapping) to raise the autofire rate in the late-game so I wouldn't have to rapidly mash. In both cases, I just need to press the button once, which raises the built-in autofire rate, at which point I can go back to using the regular non-rapid shot button.

I would be really interested to see a clip of using a 20Hz shot binding for an extended period of time, but still keeping the system-level autofire rate at 10Hz. That would be a really big (new) bug, if true.
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Thu Apr 18, 2019 4:02 pm 


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Joined: 29 Oct 2011
Posts: 1296
Location: Sweeedeeeen.
Spirit X:
Once you have ever pressed the button faster than the previous auto fire setting according to the game (calculations done depending on slowdown and other stuff) the auto fire rate of just holding the shot button will forever be changed to how fast the button was pressed at it's fastest.
So, if you during the initial slowdown when the screen fades to black after the select ship screen you press the shot button faster than what is 8Hz according to the game's logic (let's say), the speed of shots from holding the shot button will always be 15Hz, unless you press the buttons faster and raise it.
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moozooh wrote:
I think that approach won't get you far in Garegga.

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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Wed Aug 28, 2019 10:42 am 


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Joined: 29 Aug 2010
Posts: 915
Location: Fairfax, VA
Just started playing this game. Confused by a lot of the mechanics so I decided to check some strategy here. Read the whole first page and I think my brain is melting now. :shock:
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Sat Sep 21, 2019 3:31 pm 


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Joined: 13 Sep 2019
Posts: 165
It is so nice to see how a game works inside.


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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Sat Feb 15, 2020 8:33 pm 


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Joined: 19 Feb 2008
Posts: 2846
Location: ND, USA
Bumping with some tick point info from Plasmo's twitter.

Plasmo wrote:
During tick point milking with Gain’s swords you sometimes notice certain irregularities. This is due to the fact that Garegga only calculates the point gain you get from the swords every second frame.

This means that you don’t get any points during the other frames. Depending on whether you have started shooting on even frames or odd frames, your score increase differs. This can result in a significant gap during longer milks such as stage 3 boss.

Compare the same sword burst (same position, autofire frequency etc.) on different starting frames in the pictures below. The first picture shows the even frame cycle (570 points total) and the second picture the odd frame cycle (540 points total).

The 20 frames each shown in the pictures above are summarized in this table.

Please pay close attention during your next stage 3 boss milk and don’t lose out on easy points!


Images in the twitter thread:

https://web.archive.org/web/20200213174 ... 0163334144
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Fri Apr 24, 2020 8:21 pm 


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Joined: 11 Feb 2014
Posts: 831
Location: UK
Austin wrote:
Just started playing this game. Confused by a lot of the mechanics so I decided to check some strategy here. Read the whole first page and I think my brain is melting now. :shock:


Same here, I recently purchased this game for ps4 since I have always seen such praise shine on it. And I wanna get into surviving in this game. But it seems like scoring and survival are too closely tied in this game.
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Tue May 19, 2020 5:32 am 


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Joined: 30 Apr 2015
Posts: 1126
Location: Indonesia
Yeah the game demands scoreplay to rank management.

Since you have the PS4 version why not try out Premium mode? IIRC this mode has fixed rank per-stage and 15hz autofire.
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