The section features extremely fast reactions and amazing precision in movement throughout. While you are normally supposed to point blank the midsize enemies and kill them as soon as possible, Perikles gets pushed down (this can happen anytime and is not necessarily bad routing) and has to go through a lot of tough dodges without any bomb. Dodges like this can surely happen to any of us, but it's a mixture of flailing and precision that needs our attention here. I will only focus on the most questionable parts. Watch the section as a whole to get a better picture. The explanations are specifically aimed at lesser experienced people to give them an idea what to look out for and what the exact issues are.
Situation #1
![Image](https://i.imgur.com/0bRWlrG.jpg)
Right when the bullets become readable, he moves down 4 frames, then diagonal down-left 4 frames and escapes the situation to the right. Very fast reactions and good decision making. This one looks believable to me but showcases some great skill.
Situation #2
![Image](https://i.imgur.com/e9oJwr6.jpg)
Two lines of twin bullets are fired at him. Coming from the left, he moves exactly to the position he needs to be to fit through the red lines. Then he moves up 8 frames (into the blue bullets!), stops for 2 frames and then escapes to the right. Movement is super fast and super precise. No correction whatsoever. The upwards movement is slightly too far. Potentially a mistake here.
Situation #3
![Image](https://i.imgur.com/N2hUorZ.jpg)
![Image](https://i.imgur.com/uIpN3oJ.jpg)
Before the barrage has properly unpacked (blue circle) and can be read by the player, he starts a straight, continuous movement of 14 frames to the right only to suddenly stop at the perfect spot and stays there. The gap has barely become readable before he stops. No correction of movement whatsoever. Due to the difficulty of reading the enemy projectiles, a more natural solution would’ve been to move further to the right and try to macro dodge it. This would have resulted in a death.
Situation #4
![Image](https://i.imgur.com/mrULuQ3.jpg)
![Image](https://i.imgur.com/edeE1v4.jpg)
The moment the bullets of the left ship become readable (4-5 frames reaction time at most) he moves down 6 frames and stops precisely before crushing into the enemy bullets. This downward movement is made more difficult because he also had to simultaneously pay attention and read the appearing bullets from the other ship above.
Situation #5
![Image](https://i.imgur.com/YyUxrjX.jpg)
![Image](https://i.imgur.com/9wszsg5.jpg)
He gets trapped in a very nasty situation and has to move up. The directly aimed bullets leave absolutely no room for dodging them and form a constant line. Nonetheless, Perikles manages to do a successful cutback. From the very first moment a potential gap emerges, he needs exactly 5 frames to react and moves down, perfectly fitting through the two bullets. Doing a cutback this high up on screen and at this speed is absolutely mindblowing.
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So while the actual argument behind the suspicion is a quantitative one, these qualitative analyses are necessary to exemplify what exactly is being questioned here. If this were a single occurrence, noone would've ever raised any doubts. The thing is that other replays feature similar problems. While we are dealing here with a lot of precise dodges, the problem with Same Same Same rather appears to be the routing (from what I can see in Jaimers' post). Many of Perikles' videos are perfectly fine and I see zero problems with them at all. But I can't deny that there are some very suspicious videos as well. For this reason I think the opening post is justified.
This could've all been solved in private communications but as NTSC-J already told us, Perikles didn't seem to be very receptive of that.
I also want to stress again that I am far from being convinced that Perikles has ever cheated. And this is exactly what this topic is for: to have a discussion and listen to each other's arguments. I have to admit that you need a certain degree of experience with these games in order to understand why people have these doubts in the first place. When people like BareKnuckleRoo, blossom, Squire Grooktook or Shepardus bring up arguments for Perikles, I can respect that a lot. They are all very experienced players and know what's going on.
You don't have to be a superplayer to follow the arguments presented here. But if you have never routed a shmup at all and have no clue about the intricacies of dodging, it will be difficult to understand this discussion. I see some people here trying to defend Perikles on a personal level. This is completely unrelated. The case has nothing to do with Perikles as a person. This is only about his videos and scores. If you have never cared about playing shmups more systematically, maybe this is simply the wrong topic for you.