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 Post subject: Re: Special Demos #11: Garegga (SDD-Kaede, 18.45m ALL, Miyam
PostPosted: Sun Jan 27, 2019 1:51 pm 


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Joined: 27 Jul 2006
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Location: CASINO!
Icarus wrote:
Icarus (sometime in 2014) wrote:
I might ask if she knows if players of any other ships would like to contribute. Maybe someone like SDD-Kaede…


So about that...

A couple of months ago, Plasmo asked me if I'd be interested in editing a replay using SDD-Kaede's great annotated run of a nearly-WR score with Miyamoto, that's currently hosted on his own YouTube channel. I had some initial reservations as the footage we had originally thought to use was low quality and a little problematic to work with, so Plasmo asked Kaede-san if he still had the original footage, and to my surprise, he gave us the original capture footage and his blessing to use it!

So here we are: Special Demonstrations #11: Garegga!

It took a bit longer to get started due to Christmas and work schedules, etc, but along with a new super-fast Hackintosh I custom built up, the past week was spent just leisurely putting it together and checking it over. Of course, YouTube nuked all soft annotations, so this is the first SD with hardcoded annotations, so I'm still trying to find a good method to incorporate them. I'll revisit the past episodes at some point in the near future to bake their commentary back into the footage and re-release.

Thanks to Kaede-san for letting us use his original capture footage, and to Plasmo for keeping in touch with him, and for translating the original Japanese annotations.
This project has been taking a break for a while, but hopefully we'll have more stuff to come soon.

It's back... And that final boss fight, so intense :shock:
Cheers Icarus and the people who are involved, looking forward and waiting patiently for SD12 :wink:
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 Post subject: Re: Special Demos #12: Pink Sweets ver1.00 (Plasmo, ACmode A
PostPosted: Fri Nov 01, 2019 9:51 am 


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Joined: 31 Jan 2005
Posts: 7290
Location: England
Special Demonstrations #12: Pink Sweets ver1.00 has been released!

This one has been in the works for a long time. Both Plasmo and I are keen Pink Sweets players, and since the release of the game in the arcades, we've been putting our heads together, trying to find information and develop strategies that will enable us to understand how the WR in the arcade game was done, and whether we can adapt those strategies to ver1.00 on the X360 port, known for disabling the infinite lives bug and being a thousand times harder as a result.

Fuelled by a short replay of the port by Japanese player YOS.K many years ago, and combining both our own strategies and some observations of the very rare PS players he's encountered on his travels around Tokyo, Plasmo (and his legendary stubbornness) has finally put together an ALL of the Arcade Mode on ver1.00!

This replay features a nice digest of the strategies for both Arcade and Score Attack Mode (as a bonus), and is a great milestone for the very small Pink Sweets player community. I know Plasmo's not satisfied at all by this, and is currently working on improving it further.

There's a couple more episodes in the works, just waiting on commentary scripts. More announcements as they come.
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 Post subject: Re: Special Demos #12: Pink Sweets ver1.00 (Plasmo, ACmode A
PostPosted: Fri Nov 01, 2019 10:50 am 


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Joined: 10 May 2007
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Location: COLONY
Great to see you back, as always. Loved the ACA Image Fight footage by the way, I knew it was good to pick up when I saw you were into it. :smile:
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 Post subject: Re: Special Demos #12: Pink Sweets ver1.00 (Plasmo, ACmode A
PostPosted: Fri Nov 01, 2019 2:46 pm 


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Great to see another episode :o Looking forward to whatever's in store for the future!
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 Post subject: Re: Special Demos #12: Pink Sweets ver1.00 (Plasmo, ACmode A
PostPosted: Fri Nov 01, 2019 7:34 pm 


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Wasn't expecting to see this!
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 Post subject: Re: Special Demos #12: Pink Sweets ver1.00 (Plasmo, ACmode A
PostPosted: Sat Nov 02, 2019 5:52 am 


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Joined: 19 Feb 2008
Posts: 2765
Location: ND, USA
Amazing stuff - Pink Sweets is the last unconquered Cave game among western players, right? I've always been intrigued by it, but was never disciplined enough to dig into it. Glad to see someone pull it off, and glad to hear he's not done with it!

Thanks Plasmo, and Icarus!
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 Post subject: Re: Special Demos #12: Pink Sweets ver1.00 (Plasmo, ACmode A
PostPosted: Sat Nov 02, 2019 6:43 am 


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Joined: 05 Nov 2013
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Congratulations and thanks a lot for that vid! The only other one I remember seeing was AZI's run.
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 Post subject: Re: Special Demos #12: Pink Sweets ver1.00 (Plasmo, ACmode A
PostPosted: Mon Nov 04, 2019 4:09 pm 


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Excellent job on the video and run Icarus and Plasmo :-D Pink Sweets is a really interesting game, glad to have more accessible information about how to play and score. Not too long ago, I played PS for the first time and was very confused about what to do ha.
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 Post subject: Re: Special Demos #12: Pink Sweets ver1.00 (Plasmo, ACmode A
PostPosted: Wed Nov 13, 2019 12:25 pm 


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Location: France
Excellent work on the replay and commentary!
This video helps a lot with dispelling misconceptions and answering some questions we could have about the game. Rank not necessarily having to be managed past a certain point, the Rose Cracker being an essential part of the game instead of a "thou shalt not use" CAVE bomb, but also how it's still possible to get an extend even very late in the run after having used so many BOMBA. That last one I definitely didn't expect.
The ending to the Score Attack run is very entertaining too. Nice bonus content. :mrgreen:
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