
http://electricunderground.io/what-is-s ... it-matter/
Nothing mysterious, you disable vsync, that's why. Which means it's not complete, some games will show tearing and some less depending on one's setup tolerance, and where people don't see it they will call it smooth (individual honesty in this is what it's worth, shmupmame sync-less users pretending they don't see tearing among other issues always made me laugh). If someone's honestly not experiencing any tearing nor judder at all with an off-60Hz game while he has purposedly disabled vsync or syncrefresh, then there might be something somewhere forcing sync/buffer anyway, which could be another emulator core setting, or RA setting, or OS related even.Mark_MSX wrote:To be honest I am not sure how RetroArch is able to run these games at non-60hz frame rates as smoothly as it does. It is interesting and kind of mysterious. I do disable vsync when I play and there are some games, like garegga, that have some screen tearing from time to time. But with DDP, there is no screen tearing at all, or none that I have noticed (and I've played DDP on RA alot at this point).
Here's a quick snippet I just grabbed from my stream. Sorry for the slight pixelation and occasional stuttering, that's my stream not the game.
https://www.twitch.tv/videos/380358625
Strikers1945guy wrote:"Do we....eat chicken balls?!"
In my limited experience, 120Hz monitor refresh does wonders for this. The only games where I've had screen tearing pose an actual gameplay hindrance are Psikyo games due to the bullet speed, but switching my monitor to 120Hz with v-sync off basically made the tearing imperceptible.Xyga wrote:Nothing mysterious, you disable vsync, that's why. Which means it's not complete, some games will show tearing and some less depending on one's setup tolerance, and where people don't see it they will call it smooth (individual honesty in this is what it's worth, shmupmame sync-less users pretending they don't see tearing among other issues always made me laugh).
Not for you that's good, personally I'm among those who can't stand tearing even a little. In any case displaying video with tearing is not the normal way and not what we should expect, do arcade games have tearing in their original normal environment? no. Anyway we have means to completely eliminate tearing today even without suffering more lag.CloudyMusic wrote:The tearing created by v-sync off has never even come close to being an issue for me in slower games, even at 60Hz.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Yes the problem is there. Mark's goal is clearly to make people confused about the lag question, there's more than one source of lag in emulation, the driver's proper emulating the game and when accurate matches that of it running normally on its original system/pcb, that added by video rendering lag depending on the backend used and sync settings, and that related to the inputs layer where applying that runs along the video thread.casualcoder wrote:I too think the lag issue has been a big burden on Mame setups and wasn't sure why the lack of enthusiasm and support of RA and runahead.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
I mean, I've been away from these parts for a while so I'm not going to pretend I know what's up.Xyga wrote:casualcoder wrote:Yes the problem is there. Mark's goal is clearly to make people confused about the lag question,
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Well, I feel like I get Mark's motives in the sense that it illustrated the very problems I came up against when trying to use Retroarch, and especially in the context of playing my beloved shoot-em-ups.Xyga wrote:'Sell' was employed figuratively. There is no purpose in ShmupArch beyond passing as a creation where it's nothing but a preset RA with abusive settings which run-ahead unfortunately allows, I don't see where's the 'work' here.
The work is rather there; the guy's set that thing up, put his brand name on it, made a website, discord, casts, used all means of social media and articles and people to promote the acquisition of his own share of the niche, shmuparch is only one of the means.
Would have he made that using a pre-set build that doesn't shit on emulation accuracy and fairness I would actually have had no criticism, in fact I think this would have been a good thing, that would have very well been possible but no, he deliberately chose 'eliminate all the lag!!!' regardeless of the consequences, and I don't believe for a second that he never though of what could be wrong with it, but since it's like honey obviously that was going to be popular.
Just reading his articles and how he presents shmuparch around to people clearly supports a deliberate narrative carrying an intent to bend people's opinion towards accepting a new set of rules packed together with the issues, whether they are aware of those or not, better if they aren't. I know a salesman speech when I see one.
In fact I don't care about his ambitions, he can become the internet media guru of all shmuppers on earth for all I care that wouldn't bother me in the least, but he uses a nasty tool, that 'shmuparch' as it is, to achieve them, and even though the original sin is RA developer's, this additional promotion of the wrong side of RA further pollutes emulation which is something that deserves more to advance, to progress and improve, not regress with patched up hack job builds. People who don't give a crap and don't see the problem supporting bullshit damaging emu solutions only contribute to sap the legit hard work of real developers like mamedev's or groovy's, and in fact RA would be much less of an issue if its developers had a minimum of awareness and ethics in them, it's bad for everyone that they don't.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Not sure this is completely accurate...Xyga wrote:Mark's goal is clearly to make people confused about the lag question
Mark_MSX wrote:Happy to help my dudeHere are the answers you seek:
http://electricunderground.io/what-is-s ... it-matter/
You could unlock it on a PC and transfer the nvram files over to your device.el_rika wrote:2. I can unlock (via cfg? or nvram?) game modes such as Ultra in Futari 1.0 rom and Strong Style in Daiffukatsu 1.0 / 1.5, which can originally be unlocked via special code (which i can not do as i don't have access to 2nd player).
Oh, that's great news.Shepardus wrote:You could unlock it on a PC and transfer the nvram files over to your device.el_rika wrote:2. I can unlock (via cfg? or nvram?) game modes such as Ultra in Futari 1.0 rom and Strong Style in Daiffukatsu 1.0 / 1.5, which can originally be unlocked via special code (which i can not do as i don't have access to 2nd player).