Vanguard wrote:Stage 6 seems to be the toughest one. It's short but there's no healing, the crowds are nasty, and it has what is probably the hardest boss fight. The crowd at the end with the two robots can turn really bad really easily.
st6 is indeed deceptively nasty - a short, merciless gauntlet where mistakes bite down hard. I'm always on red alert when I arrive there. For the crowd-assisted Loaders, always a tricky proposition for Ninja with his lack of jumps, I rely on thrown enemies. Won't do significant damage, but it'll get the Loaders floored and ready for a wakeup manhandling. I like to giant swing them to the right, away from their backup (especially that pesky Rifle, who'll be taking potshots from behind them).
Ostensibly this creates a pincer trap, but I find the Loaders are at their deadliest when sheltering other enemies - with their lower attack frequency and mobility, they're relatively safe to shove aside while you tear into the backup. Just chucking enemies about will eventually add up the damage, too, so it's not the worst thing if you end up needing to floor the crowd again.
I guess the stage is paced for a "false ending" effect. I'd not thought about it, but that goofy little pre-boss vignette is where the arcade game ends, in blunt
Immortal Murder Machine fashion.
"Please... don't... kill me!" (the TNWAA 1CC trophy is named Murder Machine - I love that

and then you can go for...
MAD MURDER MACHINE 
)
PHOBOS & DEIMOS are dangerous too, though subtle vulnerabilities and tells make them more manageable than the crushing pincer they'll seem initially. This and st2/CHAINSAW BULL are two fights I greatly prefer in the original, versus TNWAA. st2 for the inescapable Texas Chainsaw claustrophobia - Bull is entirely crushable by skilled aggressors in both games, but in TNWA, there's no refuge should he get loose - and st6 for the more elegant, sharply punishing 2v1. (gonna echo myself from pre-release, in saying I wish the old st1 bosstype had remained in TNWAA - I like bringing down the giants, particularly with Ninja's stunningly violent EX chucks, but mohawk aside, they're a completely different enemy)
I seriously underestimated Ninja's down aerial attack. It might be his best move. It beats literally everything one on one, and it's strong against groups too. It's better than the dash kick at hitting enemies in the back of a crowd. It also outranges firebreathers, which is very important.
I was trying to remember if it's truly invincible - but at any rate, it might as well be. Excellent move all-around; also a handy poke, being safe on block (if memory serves). Just have to ensure the startup hover doesn't get stuffed, something the enemy AI seems fiendishly primed for.
Sumez wrote:Should I just give up on going for a normal mode 1CC, and go straight to hard mode??
I was going to say you might as well - I don't think I ever actually played TNWA on Normal, having been so enamoured with the "arcade for console" ethic it exudes. But looking at my ancient Ninja Hard 1CC, I was clearly lacking on fundamentals... so maybe it wouldn't hurt to clear Normal first?
Kamaitachi's
EZ Crouch P Cheese is the main thing I warn new players about - regardless of difficulty setting, it'll obviate just about everything that makes
The Ninja & Kunoichi Show a two-for-one brawling masterpiece.
Conversely, I actually had a blast getting the clear with him in TNWAA... his bizarre ground EX move is already cool enough used "normally," at distances that'll see some of the spikes go wide (chained from his back throw, for a ruthless high-altitude pincushioning, or more defensively to give backstabbers a nasty hedgehogtastic surprise) - but if you exploit his crouchrun and lack of grapple to get pointblank, you can unload every last one directly into the target and assassinate the fucker in spectacularly meaty fashion.
Also, in no universe will this ever not gratify:
Juggle mechanic makes the punt ruder and more unceremoniously pratfalling than ever.

Moving onto Yaksha 1CC for now, but I think I'll enjoy nailing down watchable clears with Kamaitachi as much as the other two originals.