input lag relates to the feeling of how something responds to your action, it's not the same as how long it would take to react to a visual or audio cue. it's all about how quickly a game responds to you, not how quickly you can respond to it.Dochartaigh wrote:I still don't get this rationale (which I hear all the time, so def not picking on you in particular fyi). That's 0.078 seconds. Or roughly 8 HUNDREDTHS of a second. This is WAY faster than the average reaction time of a jet fighter pilot or Formula 1 racer for instance...so I never understand why this matters to anybody out there.
a couple of frames of input lag is easily felt, anyone who has mucked around with run ahead in retroarch or gone from your average two frame hdtv to a crt with the same game will instantly feel the difference, as you would too.