REMOTE LIFE... a new shmup at the horizon....

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RemoteLife
Posts: 6
Joined: Thu Jul 25, 2019 3:10 pm

REMOTE LIFE... a new shmup at the horizon....

Post by RemoteLife »

Dear members, I would like to introduce a new shmup to all you who love shoot'em ups.

Remote Life is a 2D Side scrolling space shooter (shmup) for PC. Experience a fast paced action game with insane scary graphics, and hyper jump into a brutal-frenetic-techno-alien world. Free the world from this dreadful nightmare before its nauseating breath of horror destroys mankind.
https://store.steampowered.com/app/1126420/REMOTE_LIFE/
I ask you gently to support my game wishlisting it...it takes just a click :) ! Please share this post on facebook and other social media . Thank you for your kind support!

Please let me know what you think about the game and also my store design.
THANKS a LOT !!!!!!!!!!
glide
Posts: 28
Joined: Tue May 16, 2017 11:11 pm

Re: REMOTE LIFE... a new shmup at the horizon....

Post by glide »

Oh shit, I can't wait to play this! The artwork is outstanding! I just love the techno-organic theme. I added it to my wishlist.
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Necronom
Posts: 1040
Joined: Mon Apr 03, 2006 10:36 pm

Re: REMOTE LIFE... a new shmup at the horizon....

Post by Necronom »

That looks promising! Maybe it's time for a new PC. My 4 years old laptop with i5 and Geforce 840m already breaks a sweat by looking at the screenshots...
I really enjoyed mouse+keyboard in Monolith, so I'm more than cool with the controls!
"The Bosses look so infinity creepy and scary that the cg-artist had to design them with closed eyes ;)"
Lol, dude has one hell of a mind's eye then :wink:
"Brutal-Frenetic-Sci-Fi-Techno-Alien World"
Hell yeah!

You've probably heard this a 1000 times before, but...any plans for a PS4 version?
RemoteLife
Posts: 6
Joined: Thu Jul 25, 2019 3:10 pm

Re: REMOTE LIFE... a new shmup at the horizon....

Post by RemoteLife »

glide wrote:Oh shit, I can't wait to play this! The artwork is outstanding! I just love the techno-organic theme. I added it to my wishlist.
Thank You so much :) glad you like it !
RemoteLife
Posts: 6
Joined: Thu Jul 25, 2019 3:10 pm

Re: REMOTE LIFE... a new shmup at the horizon....

Post by RemoteLife »

Necronom wrote:That looks promising! Maybe it's time for a new PC. My 4 years old laptop with i5 and Geforce 840m already breaks a sweat by looking at the screenshots...
I really enjoyed mouse+keyboard in Monolith, so I'm more than cool with the controls!
"The Bosses look so infinity creepy and scary that the cg-artist had to design them with closed eyes ;)"
Lol, dude has one hell of a mind's eye then :wink:
"Brutal-Frenetic-Sci-Fi-Techno-Alien World"
Hell yeah!

You've probably heard this a 1000 times before, but...any plans for a PS4 version?

thanks Man :) For now Iam planing only a xbox version..but if the sales go well I will think also about PS4 eventually :)
thanks
gray117
Posts: 1235
Joined: Fri Jul 25, 2008 10:19 pm
Location: Leeds

Re: REMOTE LIFE... a new shmup at the horizon....

Post by gray117 »

Looks real interesting.

Tiny things that irk me:
The weedy 'tong' sound when that evil head hits the anvil ... make it a 'crash' (maybe a bit of echo for scale) pretty please ... played it several times in succession to torture myself... You've got the screen shake - lets get the boom.
Trailer link at bottom on website doesn't work.
Non-symetrical nature of the 3d skull/helmet key art - metal left ear (?) section is appears pulled out, right appears pushed in - makes it lopsided, even if it's not a mistake then it just looks like one.
... It's ok but unless you work up the 3d logo text to match the skull/helmet key art with the same kind of markings/scale etc., I'd be tempted to flatten it and tighten/work it up to be more graphic/logo/tidied styled, and I'll pull out one of my favourite refs for something like that:
https://www.retroplace.com/pics/ps2/pac ... shinwa.png
... I think you'll find this holds up to any size/format of layout a lot better than anything realistic/perspective dependant.

... and then use this same text in the trailer...

The trailer skull key art kind of works, but the title text doesn't imho.
I'd give your title a little more time at the beginng of the trailer too ... let it glitch in from black, before going into gameplay. Give it a bit of horror-space-to-breath.
Doesn't need to be as drawn out as most of these, but some food for thought:
https://videohive.net/search/dark%20gli ... =%E2%9C%93
... in fact... https://videohive.net/item/dark-glitch-opener/2599897 ... 0-6 secs/skip to 13/14-17 secs to end it... into gameplay. Something like that timing - only 9/10 seconds - but could give the whole thing a lot more gravitas... and then action :)


Certainly going on my wishlist.
Good luck!
RemoteLife
Posts: 6
Joined: Thu Jul 25, 2019 3:10 pm

Re: REMOTE LIFE... a new shmup at the horizon....

Post by RemoteLife »

gray117 wrote:Looks real interesting.

Tiny things that irk me:
The weedy 'tong' sound when that evil head hits the anvil ... make it a 'crash' (maybe a bit of echo for scale) pretty please ... played it several times in succession to torture myself... You've got the screen shake - lets get the boom.
Trailer link at bottom on website doesn't work.
Non-symetrical nature of the 3d skull/helmet key art - metal left ear (?) section is appears pulled out, right appears pushed in - makes it lopsided, even if it's not a mistake then it just looks like one.
... It's ok but unless you work up the 3d logo text to match the skull/helmet key art with the same kind of markings/scale etc., I'd be tempted to flatten it and tighten/work it up to be more graphic/logo/tidied styled, and I'll pull out one of my favourite refs for something like that:
https://www.retroplace.com/pics/ps2/pac ... shinwa.png
... I think you'll find this holds up to any size/format of layout a lot better than anything realistic/perspective dependant.

... and then use this same text in the trailer...

The trailer skull key art kind of works, but the title text doesn't imho.
I'd give your title a little more time at the beginng of the trailer too ... let it glitch in from black, before going into gameplay. Give it a bit of horror-space-to-breath.
Doesn't need to be as drawn out as most of these, but some food for thought:
https://videohive.net/search/dark%20gli ... =%E2%9C%93
... in fact... https://videohive.net/item/dark-glitch-opener/2599897 ... 0-6 secs/skip to 13/14-17 secs to end it... into gameplay. Something like that timing - only 9/10 seconds - but could give the whole thing a lot more gravitas... and then action :)


Certainly going on my wishlist.
Good luck!
First of all thank you for thei very long answer and all the infos that you wrote me :) Thank you for the wishlist too.
I will read all your infos and see what I can change or improve :) bye :)
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