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 Post subject: Re: Castlevania Miscellanies
PostPosted: Fri May 17, 2019 2:18 am 


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Turrican wrote:
Interesting reading. I already knew that the "C" is for Christopher, so there may be some documentation out there explaining that. Game manual, or guide booklet or something.

Also, the Jiangshi were so popular that they managed to appear in Super Mario Land, with their characteristic jump, didn't they? :)

Konami never officially revealed what Ralph/Trevor C. Belmont's middle initial in any document. I'm assuming they left it ambiguous on purpose to avoid any overlapping between Akumajō Densetsu and Dracula Densetsu.

The back of Castlevania II's box actually has a screenshot with jumping zombies. I have to wonder if the code for that behavior still exists within the game.

BulletMagnet wrote:
In case anyone hasn't seen it yet, if you thought Simon Belmont's appearance in Captain N was embarrassing, have a gander at what was once in the works.

On the other hand, that Double Dragon concept art actually looks decent though. Very faithful to the character art for the first NES game and much better than the show we actually got years later.

I can understand why they would take that approach with Castlevania though. By the 1980's the Universal monsters (Dracula, Frankenstein, The Mummy) were already seen as cheesy relics from the 1950's, so instead of trying to take the material seriously, they went with a more comical take. Not saying it's right, but it makes sense when you consider that context.


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Fri May 17, 2019 4:26 pm 


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Joined: 09 Feb 2005
Posts: 699
Location: Berkeley, CA
happy to see M2 was involved in this recent Castlevania compilation. I assume it's quality. Has anyone tried this yet? I may pick it up this weekend but still have to figure out which platform to go with, dpads on both ps4 and Switch are less than ideal...
https://twitter.com/M2_game/status/1128859281674067969


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Fri May 17, 2019 5:45 pm 


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The Pokken Pads for Switch are supposed to have pretty good D-pads...
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Fri May 17, 2019 9:17 pm 


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Actually I have that Pokken pad, it's not bad but the buttons and d-pad are a little mushy, especially compared to something like a Saturn or SNES pad.


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 Post subject: Re: vania is a adventure
PostPosted: Mon May 20, 2019 7:23 pm 


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Given that M2 is behind the collection and their track record of putting in the extra coin for enthusiasm; I wonder if they separately build a mode that corrects the mess that is the performance of The Adventure.

Can anybody tell?
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 Post subject: Re: vania is a adventure
PostPosted: Mon May 20, 2019 7:43 pm 


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Location: MD
Ronyn wrote:
Given that M2 is behind the collection and their track record of putting in the extra coin for enthusiasm; I wonder if they separately build a mode that corrects the mess that is the performance of The Adventure.

Can anybody tell?


It seemed accurate to me, but the game was always a bit slow. It has graphical glitches on real hardware too. M2 has offered games with improvements before, but since this is emulation, I wouldn't expect them. I actually kind of like the game despite its flaws, though.


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 Post subject: Re: vania is a adventure
PostPosted: Thu May 23, 2019 2:23 am 


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Seems that Castlevania vet Bloodreign stumbled upon a Highly Unusual review from back in the day comparing Nightmare Creatures and Symphony of the Night, and I independently re-discovered it looking up some info about Nightmare Creatures the other day.

I like Nightmare Creatures as much as the next guy, but this is Something Else. Brace yourself for a paragraph of true vintage insanity:

https://ew.com/article/1997/10/24/pc-ga ... ony-night/

...I've played a bit of the PC version of Nightmare Creatures within the last few years, and I don't think there's any fog in the game at all, unless I'm misremembering or it's present in one of the other format releases.


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Jul 17, 2019 11:08 am 


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Location: Wigan, England.
Played some SotN last night. I honestly don't remember the opening hour or so being such a snooze. Played up until Doppleganger boss and was having trouble playing interested. Plus, it looks like ass on the PS4, sadly.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Jul 17, 2019 5:54 pm 


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Marc wrote:
Played some SotN last night. I honestly don't remember the opening hour or so being such a snooze. Played up until Doppleganger boss and was having trouble playing interested. Plus, it looks like ass on the PS4, sadly.

WOW, this is so interesting, your experience is completely different from mine. The beggining is my fav part of SotN.

A couple platforming puzzles, like the elevator in Alchemy Lab(which there arent to be found really past that point), some cool bosses, some "ha!" moments (like the first boss shooting fireballs that you can block with your new found shield), and having your first big decision on your route (I think the dilemma is "chapel or underground cave", something like that). At the end of that hour of play you should also be able to grab a nifty short range weapon, if that's tyhe style of combat you decide to go with (knuckles in hidden room at Castle Keep, and I think nunchucks or even the Basillard knife in the Underground Caverns). Pretty cool toybox feel at that point


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Jul 18, 2019 4:56 am 


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The first part of the game is usually where my interest is at its greatest. Great introduction with the entryway, love that main theme there and atmosphere with the background sound effects. Gameplay feels the most pure here being you're not overpowered (yet) and leveling up actually feels like it makes a difference at this point in the game. I usually keep pretty good momentum for 70% of the first castle, as I pick up items I need along with using some tricks to get items early which is always satisfying. I start to snooze a bit in places like the catacombs. It's when I get to the inverted castle that I go into complete auto-pilot mode and my brain shuts off. There's not as much that's meaningful to do here (not many necessary items to get) and so it's usually a rush to the main bosses then the center of the castle just to get it over with.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Jul 18, 2019 7:48 am 


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Location: Wigan, England.
I think I was just in a shitty mood, because I threw it back in last night and ended up playing for the best part of three hours. And it's always fascinating to find something new in a game you've played multiple times - I didn't realise until now you could sit in the confession booth! The soundtrack is divine, I end up lurking around certain areas just so I can listen to the music. It's the movement that seals it for me, traversing the maps simply feels fun in a way that few other games have really managed to catch, and that's where I never really got on with Super Metroid for instance. Yeah, it's still brilliant. You can complain about it's balance and difficulty all day, and there's very little I could really argue back with, but it just works.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Jul 18, 2019 10:08 am 


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Location: Québec City
Marc wrote:
I think I was just in a shitty mood, because I threw it back in last night and ended up playing for the best part of three hours. And it's always fascinating to find something new in a game you've played multiple times - I didn't realise until now you could sit in the confession booth! The soundtrack is divine, I end up lurking around certain areas just so I can listen to the music. It's the movement that seals it for me, traversing the maps simply feels fun in a way that few other games have really managed to catch, and that's where I never really got on with Super Metroid for instance. Yeah, it's still brilliant. You can complain about it's balance and difficulty all day, and there's very little I could really argue back with, but it just works.

100% agreed with all of that.

yeah the movement is sooooo satisfying

and that OST really is god-tier(few works deserve that status but this is one of 'em). absolute pick-up-your-jaw-from-the-floor stuff. I also linger in some spots to take in the music haha.
It is so powerful and elegant and expertly put together. What's even more impressive is how all the pieces are perfect fit for their environment. Truly perfect fits. Lots of rockers and neo-cassical awesomeness, but the more ambient tunes are every bit as good as those. On that front, the Chapel, Underground Caves, Catacombs and Save screen themes get me every time

some times I'll even load up the game and use it as a soundtrack while doing other stuff. teleport in an area, stay there for a while, then go to another one etc etc. I have my ps2 hooked up via optical to a nice external audio DAC, an into my hifi system (a very nice vintage integrated amp and killer vintage speakers). The sound quality that way is unbelievable (I need to get the OST on CD though. but in the meantime, playing the music via the game itself will do)


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