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 Post subject: Differences between 1P and 2P player sides (various games)
PostPosted: Sat Mar 16, 2019 9:09 pm 


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The project originally started on Twitter. I'm posting this here for posterity's sake. Maybe you guys have some more additions as well.
I wanna thank the following people who have contributed to the list (in no particular order): @PearlescentX, @Arasaka9, @JaimersSTG, @SPE2500, DBS, @SGP009, Ako, sikraiken, Gunner

No cosmetic differences - only gameplay differences!

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Air Gallet
starting with different bombs (the respective other ones can be picked up later)

Darius Gaiden Extra
2p activates a mode where you play through every single stage

Deathsmiles
2p: weaker bomb (https://www.nicovideo.jp/watch/sm27478219)

Dodonpachi
1p: you can continue your chain during a laser bomb when your max bonus is active
2p: 1) small star items accumulate over the course of the whole game; 2) easier 2-3 midboss with laser ship types; 3) only fast bullets during final attack of the TLB

Dodonpachi Daioujou (white label and black label)
2p: less iframes during hyper activation on bosses

Espgaluda
2p: more disc enemies / bullets during st3 midboss [in the port, both sides behave as arcade 2p side]

Esprade
2p: 1) higher starting rank; 2) killing enemies with your barrier shot increases the bonus timer

Fire Barrel
2p: life bonus after each loop is doubled, even though the game only displays a single life bonus on screen

Forgotten Worlds
different characters

G.Darius
2p: bosses have more HP

Gekirindan
2p: 1) Type C has a stronger shot; 2) lower difficulty [unconfirmed]

Giga Wing
2p: shot deals more damage

G-Stream G2020
2p: faster movement

Guardian Force
different ship types

Hotdog Storm
2p: faster movement

Ibara
different ships

Ketsui
2p: slightly lower rank, barely noticeable

Ketsui IKD Special
2p: extend glitch

Kyukyoku Tiger II / Twin Cobra II
green weapon is unique to each player side

Life Force
different order of powerups on the gauge

Mushihimesama
2p: 1) third attack of the TLB changes from aimed to random and is therefore more difficult; 2) second attack of the TLB is slightly different and has missing bullets (cf. https://youtu.be/UVAq597JFD0)

Nostradamus
different ships

P-47 Aces
2p: due to a lower spawning point on screen, you can go inside the ship on stage 4 (cf. https://www.dailymotion.com/video/x4wa8yt)

Progear
bullet sound differences (https://youtu.be/dkRGZgwfnkw)

Raiden
2p: easier difficulty

Raiden II
2p: 1) starts with cluster bombs; 2) checkpoints (Japan ROM only)

Raiden III
2p: faster diagonal movement [unconfirmed]

Raiden DX
2p: After your hitbox increases from collecting a certain number of power ups, your horizontal movement becomes faster while your vertical movement becomes slower (https://streamable.com/cll1p).

Rapid Hero
2p: lower difficulty [unconfirmed]

Salamander 2
2p: lower rank

Sand Scorpion
2p: shot deals more damage

Side Arms
2p powers are different in combined mode

Sonic Wings
different ships

Space Bomber
one of the secret ships is different

Strania - The Stella Machina
with two swords equipped, the mech's third swing of the swords is different

Super Space Fortress Macross
2p: faster movement

Super Space Fortress Macross II
2p: faster movement

Thunder Dragon 2
different ships

Trizeal
2p: 1) faster movement; 2) gap in laser shot is narrower

US AAF Mustang
2p: 1) lower starting rank; 2) the brown tanks in stage 8 are worth 30k each (on 1p side they give no points at all)

Varia Metal
second button is different. You either get a bomb (1p) or a shield (2p)

Zing Zing Zip
2p: slower vertical movement, faster horizontal movement
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Last edited by Plasmo on Wed Jul 31, 2019 9:31 pm, edited 8 times in total.

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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Sun Mar 24, 2019 12:12 am 


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Very interesting - thank you for compiling!

Are the Cave ones generally considered bugs or are they likely intentional? The Mushi TLB stuff is weird, as are the extra enemies in Espgaluda and the DDP differences. Things like different ship capabilities makes sense, tweaks to seemingly random individual attacks are puzzling to me.
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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Sun Mar 24, 2019 6:55 am 


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The first Sonic Wings has different Characters for 2P.


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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Wed Mar 27, 2019 3:05 pm 


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Well, the only difference that I know at the moment is...

Strania - The Stella Machina
1P/2P - With 2 swords equipped, the mech's third swing of the sword(s) is different per character.
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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Fri Mar 29, 2019 7:28 pm 


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Some (maybe all) weapons behave differently on the 2P side in Guardian Force.
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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Fri Mar 29, 2019 10:56 pm 


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In Space Bomber one of the secret ships (the one that's not the Tetris block) is different on the 2P side.

In Raiden II and DX (and also 1? I don't remember for sure) the 2P ship has faster horizontal movement but slower vertical movement than the 1P ship.
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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Sat Mar 30, 2019 12:30 am 


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While I do not know the difference of either side, I do know that several differences when 2 players are active.

Strato Fighter - 2 players active
More power ups dropped
More enemies pop up

Chimera Beast - 2 players active
More creatures
Increased aggressive behavior(?)
Bosses have more hit points


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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Mon Apr 01, 2019 8:01 pm 


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Trizeal - player 2 ship is faster, gap in laser shot is narrower
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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Tue Apr 02, 2019 11:14 pm 


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Shepardus wrote:
In Space Bomber one of the secret ships (the one that's not the Tetris block) is different on the 2P side.


Referring to the secret codes from the website, only one player can take the Tetris, yet both players can become the hidden ship.
https://gamefaqs.gamespot.com/arcade/568773-space-bomber/cheats


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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Tue Apr 23, 2019 3:44 pm 


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Ruldra wrote:
Some (maybe all) weapons behave differently on the 2P side in Guardian Force.


1P and 2P are essentially two different shot types in this. Sadly you can't select what shot type to play as such as playing the 2P version on P1 side.

All the weapon/bomb types behave differently depending on if you're playing the 1P blue tank or 2P red tank. For instance, the basic rapid weapon is tighter on p1 side and fires a concentrated laser as a bomb and is wider on p2 side with a 5-way beam as a bomb.

Pretty much the same thing as Thunder Dragon 2 - 1P and 2P are totally separate ship types.

Raiga: Strato Fighter - No gameplay differences between 1P red and 2P blue, but if you're playing 2 player there are about double the enemies and extra powerup carriers that appear. Not sure about any boss or second loop changes if any.
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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Thu May 09, 2019 1:55 am 


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Do any of the Darius AC games aside from G. Darius have differences on the 2P side? It doesn't seem to be the case in the arcade, but Tiat is easy mode in a few of the home versions of Darius II.


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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Thu May 09, 2019 5:02 pm 


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The first Darius doesn't let you select 2P separately. II does, but I don't know of any changes. Same for Gaiden. Gaiden Extra Version, however, has two different modes for the player sides.
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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Fri May 10, 2019 9:33 am 


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Despatche wrote:
Gaiden Extra Version, however, has two different modes for the player sides.


Do you have any details on this?
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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Fri May 10, 2019 12:13 pm 


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1P is the standard game choose your route gameplay (which zone is which level are shuffled around in the Extra ver). 2P activates a mode where you play through every single stage, as in this run here: https://m.youtube.com/watch?v=HP-Nr4FqTH4
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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Mon May 13, 2019 2:14 pm 



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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Sun Jul 28, 2019 2:32 am 



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Please add Side Arms.

2P powers are different in combined mode. (precursor to Forgotten Worlds)


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 Post subject: Re: Differences between 1P and 2P player sides (various game
PostPosted: Mon Jul 29, 2019 8:38 pm 


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Super Spacefortress Macross (the first arcade Macross I think, the one made by NMK) as well as G-Stream 2020 both have a 2P side that has slightly higher movement speed over 1P side.
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