shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Mon Oct 26, 2020 6:55 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 16 posts ] 
Author Message
 Post subject: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Sat Feb 23, 2019 11:16 pm 



Joined: 22 Dec 2018
Posts: 22
Hi all, just a quick heads up that a physical release of R-Type Dimensions EX has been released for PS4 and Switch. Strictly Limited Games are running pre-orders with shipping in March. There is a standard and collectors edition available.

store.strictlylimitedgames.com/collections/all
Cheers, Jon


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Sun Feb 24, 2019 5:25 pm 


User avatar

Joined: 31 May 2010
Posts: 1573
Good thing I didn't go for the digital release. Thanks for mentioning this :)
_________________
blog - scores - collection
Quote:
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Sun Feb 24, 2019 6:39 pm 



Joined: 22 Dec 2018
Posts: 22
ryu wrote:
Good thing I didn't go for the digital release. Thanks for mentioning this :)

HI, no worries. I hadn't heard anything on the forum about this release. I picked up the PS4 version. I have bought the xbox360 version digitally a couple of years ago and i really enjoyed the games. I'm glad i had the chance to get a physical copy, this will be the first time i've owned the rytpe game since i had it on the speccy cassette in 89.

Cheers, Jon


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Mon Feb 25, 2019 12:01 am 


User avatar

Joined: 22 Aug 2017
Posts: 10
Location: Hell, Tennessee
The standard PS4 version is $28.34 USD and the collector's PS4 version is $51.03, while the standard Switch version is $34.01 and the collector's Switch version is $56.70.

Is this a normal trend? I know the Switch is a newer system, but that really doesn't normally seem to make a difference for a new game. Is there a markup due to a difference in licensing/production/manufacturing costs?


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Mon Feb 25, 2019 12:14 am 


User avatar

Joined: 26 May 2008
Posts: 1711
Location: France
As far as I'm concerned, I've almost always seen the games on Switch more expensive that on the PS4. Did not even pay attention on this one.
Nintendo needs to print money, you know ?
_________________
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Mon Feb 25, 2019 12:19 am 


User avatar

Joined: 18 Jun 2012
Posts: 4019
Location: Chicago, IL
Probably because blu ray discs are cheap, whereas you have to make a proprietary Switch card.

I saw Dimensions on the eshop. Is the port any good? Is the update any good? :P
_________________
Image
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Mon Feb 25, 2019 8:28 am 


User avatar

Joined: 01 Oct 2009
Posts: 1784
Location: MO
I can't say much with regards to accuracy, but the game felt fine when I played the 360 version, and the 2d/3d switch on the fly is a fun gimmick, though I honestly did just end up using 2d myself most of the time


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Mon Feb 25, 2019 12:51 pm 


User avatar

Joined: 16 Aug 2008
Posts: 2583
Location: BRA
I only really played the first R-Type in Dimensions
the graphics overahaul is great, but iirc when playing it with them activated some borders were a little off (like narrower passages in stage 6) and the 5th boss was a lot tougher than usual.
good thing is that you can switch from old to new graphics on the fly, which is totally awesome
_________________
tantos jogos de nave para jogar, tão pouco tempo!


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Mon Feb 25, 2019 4:33 pm 


User avatar

Joined: 26 Jan 2005
Posts: 4696
Location: Finland
I got the digital release but I went and purchased the Collector's Edition for Switch as well because I'm a sucker for all things R-Type.

I even managed to get the aluminium art plates...
_________________
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
Rolling Start!! - Arcade Racing Game Forum


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Mon Feb 25, 2019 10:08 pm 



Joined: 03 Apr 2005
Posts: 175
Location: Bournemouth
Just went for the standard switch version.
Really looking forward to it.


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Wed Feb 27, 2019 2:27 pm 



Joined: 29 Oct 2005
Posts: 102
Kollision wrote:
I only really played the first R-Type in Dimensions
the graphics overahaul is great, but iirc when playing it with them activated some borders were a little off (like narrower passages in stage 6) and the 5th boss was a lot tougher than usual.
good thing is that you can switch from old to new graphics on the fly, which is totally awesome

Yep they did the same thing on PC. Didn't even remove the borders on the sides of the screen. Scandalous.


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Wed Feb 27, 2019 4:29 pm 


User avatar

Joined: 25 Jan 2005
Posts: 2100
Location: Nebraska, USA
Ghegs wrote:
I got the digital release but I went and purchased the Collector's Edition for Switch as well because I'm a sucker for all things R-Type.

I even managed to get the aluminium art plates...


Yeah, I'm a sucker as well, and bout the CE. I was hoping it would have a soundtrack, but no such luck. Still, I'm hoping the demand for it is high enough to warrant additional R-Type reissues down the road, or maybe finally a port of LEO on something other than a crappy PC compilation.
_________________
"Playing a shmup with an analog stick is like trying to fill out the New York Times crossword with a can of spray paint." - Topher Cantler
YouTube | Twitter | Tumblr | Shoot the Core-cast Shmup Podcast


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Thu Feb 28, 2019 3:57 am 


User avatar

Joined: 26 Jan 2005
Posts: 7629
Location: MD
It's a minor thing, but it feels like a missed opportunity not having art from the US Nintendo arcade release of R-Type in the Switch version


Last edited by BrianC on Thu Feb 28, 2019 9:30 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Thu Feb 28, 2019 10:06 am 


User avatar

Joined: 12 Dec 2009
Posts: 87
Location: Scotland
I picked up the physical PS4 release but didn’t check if it is possible to configure the controller button mappings. That was the one downside to the 360 version that I hope has been rectified.


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Fri Sep 11, 2020 8:14 pm 


User avatar

Joined: 18 Jun 2012
Posts: 4019
Location: Chicago, IL
I've put a little bit of time into this release, and I have a question for those that are skilled enough to answer:

Do these versions of the games loop? I haven't gotten to the end of them of course, but on Infinite Mode R-Type II ended after the final boss. I was wondering if the Tozai people included the loop in their remakes on the Classic/Original mode. If you haven't looped the game, then this question might not apply to you :mrgreen:

It would be an unfortunate omission if so. I think they probably do because the leaderboards have scores as high as one million+, which I assume is only achievable on a second loop playthrough but I'd like some confirmation.

It's interesting reading old posts and discovering that apparently R-Type II -which is much easier in this version- is based off the World rom, vs. the Japanese rom (which is far more aggressive with more enemies, and more enemies coming from behind). This is unfortunate, but at least my skills on this version have somewhat transferred over to the PS1 port of R-Types (which itself is apparently not totally accurate).
_________________
Image
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: R-Type Dimensions EX physical release for PS4/Switch
PostPosted: Sun Sep 13, 2020 9:16 pm 


User avatar

Joined: 18 Jun 2012
Posts: 4019
Location: Chicago, IL
Double post, but with pertinent information:
I can confirm through playing last night through Classic mode that R-Type II's second loop is still there on the Dimensions release for Classic mode. I wasn't able to find this browsing through forum topics as it's likely buried or poorly marked, but I thought i might as well make mention of it.

Despite this pack's R-Type II being the World ver (and easier) at least the devs didn't do something stupid and hacky like remove the second loop.

The only crucial game-play related bug I have found* is pretty oddly specific. The walking creatures in stage 2 fire shimmering gold bullets. Your force pod will not absorb these. In the arcade version they will. This doesn't force a whole lot of change to your routing but it is something to mention - it's unfortunate that it seems like this was missed. I doubt a patch at this late stage.

*non-crucially, the shifting platforms in stage 1 are in the wrong background layer and overlap your bullets from the force pod, but only the force pod. This doesn't happen when you shift to 3D. Luckily this isn't a big enough part of the stage to be any real problem. And it's lucky that I haven't found this type of background issue anywhere else in the game (as I've credit-fed to loop 2).
_________________
Image
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ] 

All times are UTC


Who is online

Users browsing this forum: Iaspis, Meseki and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group