NoAffinity wrote:
Rama - got your message, will put the new master dev through its paces with some 480i. Looking forward to it and thank you as always for continual improvments!

You're welcome! I just can't leave this stuff alone when it's almost great, but not quite! :p
The deinterlacer stuff is now finished and on master.
Overall, it is maybe 20% less effective in fast 3D. Still screenshots of motion would show more combing now, but in motion you usually can't see it.
The improvement is in still, or little moving scenes. The weird looking wobble in those scenes is greatly reduced now, so it isn't immediately obvious that a deinterlacer is working on the material.
Along with this, I worked some more on 240p/480i switches, which should be "green screen" free at least now.
I discovered a change to sync processing that could eliminate the screen jump, but that's for later (needs more testing).
Could you decrease contrast a few notches still? Cheers

fluxcore wrote:
Only real reason I didn't is because not all models are RGB moddable.
Check the serial number if the Ebay listing shows it. There are lists around that show the range of moddable consoles.
Many Japanese (black) ones are.
Once you have a 60Hz image, you could use the web ui and disable the sync watcher (near bottom of the page).
This will make it so that the scaler doesn't detect a signal change anymore, and stays at the 60Hz output.
Timings will be wrong but at least you can see the menu and choose a game.
I should add a "force 60Hz" option. Will do so some day.
fluxcore wrote:
the presets aren't very well aligned most of the time (auto adjust on the monitor isn't coping with them well either.
Most displays need a bright scene to auto adjust. They're literally looking at the active video content to determine borders.
Some day I'll probably find out how devices can align properly without calibration, but for now, all I can say is that it looks perfect on the scope :/