I can't reliably say that the heatsink is responsible for bad WiFi either.
I ended up soldering wires onto my ESP8266 adapter WiFi antenna. That works pretty well so far

Sounds good to me!rama wrote:Ah, the page was on my Wiki! And that's even the reason I made it public :p
Okay, I'll edit some details.
Edit:
I removed a few items that I didn't know of and that didn't make sense to me.
Particularly "Add wire to ground on component input shielding" is an odd one. The metal on those inputs is very well grounded
I also reordered it a little, so the list starts with important items.
Thanks a lot, RockeTim!
Other 60Hz consoles are working fine at least, including a NESRGB using the same scart cable. I haven't tried any other 50Hz stuff yet, because gosh I've tried pretty hard to get rid of it all. NTSC 60Hz N64 is hard to get hereHiggy wrote:Fluxcore - have you tried the 4 different screen resolutions?
And have you tried with any other RGB consoles? Or is just the N64 not showing?
My N64 is not moddified so just S-Video for me
Let's rule out the cable. What type of cable is it, and what sync is it wired for? Have you ensured that the appropriate sync output is wired for the what the cable supports?fluxcore wrote:Other 60Hz consoles are working fine at least, including a NESRGB using the same scart cable. I haven't tried any other 50Hz stuff yet, because gosh I've tried pretty hard to get rid of it all. NTSC 60Hz N64 is hard to get hereHiggy wrote:Fluxcore - have you tried the 4 different screen resolutions?
And have you tried with any other RGB consoles? Or is just the N64 not showing?
My N64 is not moddified so just S-Video for me
This all looks great on the input side. The trouble must be your TV not supporting the resolution in 50Hz.SOG level: 8
RGBS
New Input
50Hz
post preset done (preset id: 11)
Base: 2167 Best: 2160
It should say in parallel to the already installed SMD capacitors. FixedNoAffinity wrote:Question on this optional mod:
Add 10uf / 22uf ceramic caps in parallel to stock electrolytic caps (x4) C23 C41 C42 C48
It looks like I've got SMD ceramic caps at the locations already. Board version is V4.0 2015.01.15. Is there anything else to be done at these locations, then?
Great thanks! Digging through my stockpile now...rama wrote:It should say in parallel to the already installed SMD capacitors. FixedNoAffinity wrote:Question on this optional mod:
Add 10uf / 22uf ceramic caps in parallel to stock electrolytic caps (x4) C23 C41 C42 C48
It looks like I've got SMD ceramic caps at the locations already. Board version is V4.0 2015.01.15. Is there anything else to be done at these locations, then?
Correction to my statement here. The sync output should be wired for whatever your display is. If going through a scaler, you probably need CS75. Either way, make sure the same output pin is being utilized for sync, on the N64 as it is on the NES. Then make sure the appropriate sync (CS# or CS75) is wired to that pin from the N64RGB.NoAffinity wrote:Let's rule out the cable. What type of cable is it, and what sync is it wired for? Have you ensured that the appropriate sync output is wired for the what the cable supports?fluxcore wrote:Other 60Hz consoles are working fine at least, including a NESRGB using the same scart cable. I haven't tried any other 50Hz stuff yet, because gosh I've tried pretty hard to get rid of it all. NTSC 60Hz N64 is hard to get hereHiggy wrote:Fluxcore - have you tried the 4 different screen resolutions?
And have you tried with any other RGB consoles? Or is just the N64 not showing?
My N64 is not moddified so just S-Video for me
If it's a csync cable, and assuming you have csync wired appropriately to the output connector on the NES, then make sure you have N64RGB CS# wired to the same sync output pin on the N64. Make sure that that pin in the N64 isn't part of another circuit, or disable that pin's connection to the native circuit somewhere before any of said circuit's components come into play.
Believe me, I get rid of all the PAL stuff when I get NTSC equipment, some is difficult to find though.rama wrote:Hey ho, another PAL enthusiast
This all looks great on the input side. The trouble must be your TV not supporting the resolution in 50Hz.
Is it straight VGA into the TV or via an HDMI transcoder? Once it's HDMI, the support from TVs gets pretty spotty.
Straight VGA should work with at least some output resolutions.
The TV reporting 60Hz is a telltale sign of no 50Hz support, at least on that resolution.
Yup, that's exactly what I didfluxcore wrote: PAL. LOL. Knew I should have tried importing an NTSC N64 rather than modding this one.
Only real reason I didn't is because not all models are RGB moddable.AndehX wrote: Yup, that's exactly what I didBought a Japanese N64 and RGB modded it
You're welcome! I just can't leave this stuff alone when it's almost great, but not quite! :pNoAffinity wrote: Rama - got your message, will put the new master dev through its paces with some 480i. Looking forward to it and thank you as always for continual improvments!![]()
Check the serial number if the Ebay listing shows it. There are lists around that show the range of moddable consoles.fluxcore wrote:Only real reason I didn't is because not all models are RGB moddable.
Most displays need a bright scene to auto adjust. They're literally looking at the active video content to determine borders.fluxcore wrote:the presets aren't very well aligned most of the time (auto adjust on the monitor isn't coping with them well either.
Looks good. Your contrast is still a little too high though. My suggestion is to lower it until "pure black" starts to look "grey" and then up it until it becomes "pure black" again, and stop there. That's how I dial in contrast.NoAffinity wrote:Revised resolution switching test and deinterlacing test video. Figured out what I was doing wrong, making some captures too dark. Also added an n64 resolution switching game. Lots of dithering on that Star Wars Ep1 Racer.
https://youtu.be/pAYj-13mJQg