So cruel I'd be forced to fuck him into the ground with the
Doritos Code Exterminatus: Holy Fucking Run Ender, Batman! discipline seen only vanishingly in that crummy (yet experienced!) run.

(crumbs, this page is getting blocked at work too!)
On the learner side, it'd make Jaquio the five seconds of blind agony followed by a free trip down the stairs to 6-1 that Edmans was so adamant he is.
This brings to mind how importing Dracula's damage scale would likely spoil NG1 as surely as its jump arc or whip. You don't mess with alchemy.

Ryu being a nails-hard pointblank killer with room to gamble (surrounded by
a whole lotta pits) is a big part of the hurtling effect. Chuck yourself at that bird screaming in for the attack, it'll probably work out. Even a stiff beating isn't much of a problem as long as you're always moving towards an escape/counterattack.
I think some respawning walker zako patrolling the floor would be a cool addition to Jaquio. Just enough to make the ground not
quite so safe-feeling. Strictly polish though, like the targeted shot I'd give Jashin.
The real offender is that lame-assed Masked Devil, who should've been a supercharged, indestructible (only deflectable) Green Katana-esque that chased you around the room while you hacked down the sphere. Get the game's
other best enemy type in with Jaquio/Birds and Jashin/Hammer Bros! (EDIT: although how could I forget Boxers!)
This basically:
There is no sense of ninja master clash in that fight, nor the terrible intensity implied by the BGM! But oh well. That be NG1 bosses for you. On the plus side, JS makes them
excellent exclamation point speedkills, and the three good ones are all speedkill-proofed. Luck of the devil.