So what games are messed up?

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arromdee
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So what games are messed up?

Post by arromdee »

The information is somewhat available, but it seems very scattered and sometimes hard to find. What ports of shmups (and other games, but shmups seem to be unusually prone to this)
-- are vertical but don't have TATE mode?
-- have filtering (that can't be disabled)?
-- are interlaced when the original was not?
-- are scaled up to something not a multiple of the original resolution?
Obviously I'm hoping people would post as many as they could think of in the thread, but if you know of a preexisting list, that'd be helpful too.
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Kiken
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Re: So what games are messed up?

Post by Kiken »

arromdee wrote: -- are vertical but don't have TATE mode?
That would be a huge list as it would include all 8 and 16-bit ports of vert games that were altered for Yoko format.

Recently though, Giga Wing Generations and the Capcom Classics Collection are two that spring to mind.
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Turrican
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Post by Turrican »

Perhaps it's useful to take a look at this thread:

http://shmups.system11.org/viewtopic.php?t=3161
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Super Laydock
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Re: So what games are messed up?

Post by Super Laydock »

arromdee wrote: -- are vertical but don't have TATE mode?
Some Dreamcast victims of this are:

Chaos Field
Giga Wing
Zero Gunner 2

Possibly Mars Matrix too, but i's been ages since I played that one so I am not sure.
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Post by DC906270 »

those games Super Laydock mentioned (Giga Wing, Chaos Field, Zero Gunner, Mars Matrix DC) are all designed to be played yoko tho :?
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nZero
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Re: So what games are messed up?

Post by nZero »

Super Laydock wrote:
arromdee wrote: -- are vertical but don't have TATE mode?
Some Dreamcast victims of this are:

Chaos Field
Giga Wing
Zero Gunner 2

Possibly Mars Matrix too, but i's been ages since I played that one so I am not sure.
In all of those cases, the original arcade game was oriented in the same manner (vertical scrolling game on horizontal monitor) so the port isn't broken.

Things like the Playstation release of Shienryu, or the PS2 Gigawing Generations are what belong in that category.

Really, though, there are so few "perfect" ports, so I'm waiting to see the level of nitpicking that could wind up in this thread.
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Post by captain ahar »

count your blessings everyone, recap doesn't post here anymore.

just had a mean little brainstorm: whenever a port is released filtered and upscaled it should be said that, "the port has been recapped" :twisted:
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Post by gs68 »

All of the vertical games on Namco Museum for PS2.
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Post by Brian »

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Re: So what games are messed up?

Post by Skyline »

arromdee wrote:-- are scaled up to something not a multiple of the original resolution?
Capcom's ports of Gigawing and Mars Matrix are somewhat well-known for this.

Fortunately you have the option of resizing the resolution on Mars Matrix to match the CPS-2.
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Post by Neon »

-- are scaled up to something not a multiple of the original resolution?
I'm pretty sure this doesn't matter. It'll still be scaled.

I'm pretty sure none of it matters, unless a better port is available. The games can still be fun with bad graphics.
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Re: So what games are messed up?

Post by captain ahar »

Skyline wrote:Fortunately you have the option of resizing the resolution on Mars Matrix to match the CPS-2.
rly? i'll check it out when i get home? is it an unlockable, or a plain old option?
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Re: So what games are messed up?

Post by Kiken »

captain ahar wrote:
Skyline wrote:Fortunately you have the option of resizing the resolution on Mars Matrix to match the CPS-2.
rly? i'll check it out when i get home? is it an unlockable, or a plain old option?
It's a standard option.
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Post by it290 »

I'm pretty sure this doesn't matter. It'll still be scaled.
Yeah, but if it's only integer scaling, you don't have to interpolate missing pixels to fill the screen, meaning you won't get weird scroll effects and funky looking sprites.
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Post by FRO »

Who cares if the game is "scaled-up" or whatever you call it? Is the game fun? If the game has the most beautiful graphics ever & its gameplay still sucks, then the game sucks.

The only reason to be concerned w/ these kinds of figures is if the port is Japanese & it costs more than a standard US game. In other words, if you're paying $80+ for a port of an arcade shmup for PS2 & you don't want to spend that kind of money unless the graphics are clean. That I could see. Or if you didn't want to spend that kind of money w/ no TATE option. That's valid. This issue of "scaled-up" graphics is just ridiculous otherwise. I mean, sure, the company making the port should make every effort to translate the graphics as cleanly to the platform it's porting to, but to nitpick about the scale and/or slight pixelation is overkill. I mean, if it's scaled-up so bad that the graphics are really blocky & you can't see what's going on, that would be a problem. Otherwise, I think it's not as much of a concern.
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Post by 99pence »

It's a very good question. Why not know how the conversion compairs to the original.

If you complain the res is wrong you get slated as a moaner but if there's no TATE mode everyone is climbing the walls in rage. It's an absolute joke.
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Post by GaijinPunch »

FRO wrote:Who cares if the game is "scaled-up" or whatever you call it? Is the game fun? If the game has the most beautiful graphics ever & its gameplay still sucks, then the game sucks.
On the flip side, why go out of your way to fuck the game up? Two sides to every story.
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Re: So what games are messed up?

Post by gameoverDude »

Truxton II / Tatsujin-oh (FM Towns):
* No Tate
* Can't see the top of the play area (some enemies will fire on you before they come into your view, though you can also destroy them at that time)
* Extra slowdown not present in the arcade game
* Missing parallax

Darius Gaiden (Saturn):
* A few missing colors on larger sprites, resulting in a little dithering.
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Post by FRO »

GaijinPunch wrote:
FRO wrote:Who cares if the game is "scaled-up" or whatever you call it? Is the game fun? If the game has the most beautiful graphics ever & its gameplay still sucks, then the game sucks.
On the flip side, why go out of your way to fuck the game up? Two sides to every story.
Point well taken. I guess gameoverDude's post shows one example of that w/ Truxton II. But that's the kind of thing that I'm talking about, certainly not just being nitpicky about the graphics.
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Post by CMoon »

99pence wrote: If you complain the res is wrong you get slated as a moaner but if there's no TATE mode everyone is climbing the walls in rage. It's an absolute joke.

For me, lack of tate is an issue because even on a 30" screen, a tate game in yoko is the equivalent of a 15" or 13" screen. Worse yet, these modes often suffer from inferior graphics or other problems (screen cut off, etc.)

Generally speaking, if a port today doesn't bother with tate, you can bet there will be other problems.
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Post by icycalm »

Neon wrote:I'm pretty sure none of it matters, unless a better port is available.
Obviously it matters to some people, otherwise this thread, and others like it, wouldn't exist.

Neon wrote:The games can still be fun with bad graphics.
YA THINK?!?

FRO wrote:Who cares if the game is "scaled-up" or whatever you call it?
Obviously the person who started the thread cares, and others like him.

FRO wrote:Is the game fun? If the game has the most beautiful graphics ever & its gameplay still sucks, then the game sucks.
YA THINK?!?


...

Sorry, I couldn't help myself. I tried to ignore the OFF-TOPIC comments but, in the end, I failed. Mods feel free to moderhate the fuck out of my post if I crossed any lines.
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Post by BrianC »

gs68 wrote:All of the vertical games on Namco Museum for PS2.
The GCN and Xbox versions of Namco Museum are missing tate too. Namco Museum 50th for GCN, Xbox, and PS2 are also missing it.
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Post by SAM »

I had done a list at the trading station here back then, listing out differance between the console of some games. :o

But it had been delected now. :cry:
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Super Laydock
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Re: So what games are messed up?

Post by Super Laydock »

nZero wrote:
Super Laydock wrote:
arromdee wrote: -- are vertical but don't have TATE mode?
Some Dreamcast victims of this are:

Chaos Field
Giga Wing
Zero Gunner 2

Possibly Mars Matrix too, but i's been ages since I played that one so I am not sure.
In all of those cases, the original arcade game was oriented in the same manner (vertical scrolling game on horizontal monitor) so the port isn't broken.
Thanks to you and DC telling me (and I am sure a lot of others).
Never having played or seen any of th arcade originals, I wasn't aware of that.

Good to know the lack of TATE options aren't because of lazyness or something.
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