Dynamite Deka remake

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LoneSage
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Dynamite Deka remake

Post by LoneSage »

The reputation of Sega AGES begins to look good, alongside with that Panzer Dragoon remake:

http://www.the-magicbox.com/0603/game060330c.shtml


Since this is basically DD with a fresh face of paint, it goes without saying that this could be the best 3D b'eu ever.

'Course, I do miss a lot of the colorful colors...this one looks a bit drabber.
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Post by Fenrir »

It looks really good, considering how crude was the first game originally.
Having spent nearly $70 for Dynamite Deka 2 jap for DC, just to play more tranquillizer gun than the real game, I think I'll pass this one. It still burns after 6 years ;)
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Post by LoneSage »

I used to play Die Hard Arcade at the skating rink all the time. After I bought the Saturn import version last year, it was gravy.

Crazy how Sega has made the only worthwhile 3D beat 'em ups; Dynamite Cop (DD2) and Zombie Revenge are both top-notch in my book. Classic arcade fun, not sure how well they translated to the DC, though.
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Post by Fenrir »

Well, a wonderful conversion if that's what you want to know. Smooth, 60 fps and playable. But totally pointless, a bit boring and full of clichés. Unless you like those kinds of games, of course.
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Post by BrianC »

Fenrir wrote:Well, a wonderful conversion if that's what you want to know. Smooth, 60 fps and playable. But totally pointless, a bit boring and full of clichés. Unless you like those kinds of games, of course.
Personally, I don't feel the game is pointless at all. Also, the sillyness of the game is the best part IMO. It's part of the game's charm. Some areas repeat and the game is short, but the fighting is well designed and I feel that the game is quite fun. The game translated extremely well to the DC. I think the arcade one was on Naomi hardware. I feel that it's one of the more underrated games on DC. I also heard that Zombie Revenge translated quite well, but I couldn't get in to it when playing it at arcades.
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Post by JBC »

Yippie kay yay! I didn't even know about this until now - and a Panzer Dragoon remake is in the works?

EDIT - Planet Harriers, please?
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Post by Ghegs »

circuitface wrote:...and a Panzer Dragoon remake is in the works?
Coming out later this month.
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Post by Fenrir »

Now, now, that's a must. I absolutely love rail shmups and I cringe because people usually don't like them.
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Post by Ganelon »

Well, it's hard to mess things up here. After all, the gameplay was pretty simple in the first place (in a good way). I'm bracing myself for the Panzer Dragoon remake to be a disappointment though.
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Post by captain ahar »

sweet news, hopefully it'll turn out alright, since Nebula runs it like shit on my comp...
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Post by GaijinPunch »

Ganelon wrote:Well, it's hard to mess things up here. After all, the gameplay was pretty simple in the first place (in a good way). I'm bracing myself for the Panzer Dragoon remake to be a disappointment though.
I heard pretty good things based on a very short demo. I believe it was the last TGS, but not sure. Plays a lot like the original, but w/ very well done models.

Sega is apparently listening to fans now for the later Sega Ages titles, as the first 20 or so sucked balls for the most part.
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Post by captain ahar »

any screens of that P. Dragoon remake floating around? i didn't know they were remaking the visuals... i pay good attention...
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Post by nem »

Panzer Dragoon PS2

Look's good, but could be better (especially now after seeing the Deka remake, wow). I hope they've tidied it up a bit more.
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Post by captain ahar »

nem wrote:Panzer Dragoon PS2

Look's good, but could be better (especially now after seeing the Deka remake, wow). I hope they've tidied it up a bit more.
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Post by dave4shmups »

Great news! Man, this really makes me hope that the PS3 will be region-free for PS2 games! :D
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Post by Super Laydock »

Haha, I hadn't played the DC sequel (Dynamite Cop) for over 3 years at least. However last night I found it once again in the rack, had a great time with it. And now this news. :)

If the price is right (aren't the Sega Ages series available at budget prices???) I might pick this up.
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Post by BrianC »

GaijinPunch wrote: Sega is apparently listening to fans now for the later Sega Ages titles, as the first 20 or so sucked balls for the most part.
Oh my goodness, PSX style graphics! Seriously, though, the only title in the SEGA Ages Collection for PS2 that is majorly broken is Golden Axe. Some like Outrun or Space Harrier aren't enhanced much, but still have the gameplay intact. Fantasy Zone is very well done. I found Alien Syndrome to be very well done, though the graphic style is quite different from the original. Bonanza Bros and Tant-R aren't changed much from the originals at all.
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Post by GaijinPunch »

To each his own. I thought Alien Syndrome was the worst out of the lot.
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Post by BrianC »

GaijinPunch wrote:To each his own. I thought Alien Syndrome was the worst out of the lot.
Alien Syndrome actually stays true to the original level design and gameplay. It does feel a bit different and more action packed, but I find that to be a good thing, not a bad one. I also like the Smash TV style control scheme.

You seriously like Alien Syndrome worse than Golden Axe? The Golden Axe remake extended a couple levels, making them long and drawn out. Level ends aren't clear and some levels end in very odd places. You can't attack in the air constantly like the arcade. For some odd reason, you have to press the attack button at the start of the jump to attack. Characters have been rebalanced for the worse. Tyris is now a powerhouse and poor Gilius Thunderhead has very little range.

I'm glad SEGA is doing the PS2 SEGA Ages now, though. It seems like the more recent ones have the classics to go with the newer versions, stay true to the originals, or are just the classics.
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Post by GaijinPunch »

Forgot to mention that I didn't play Golden Axe. :)

I've played:
Fantasy Zone (not bad, but I'm not that big on the original)
Phantasy Star I & II (meh, but glad I played them)
Alien Syndrome (the screen is way too dark -- that's my main bitch)
Gain Ground (probably my favorite of the bunch)
Space Harrier (hated the ground, but it was fun)

Probably will the Gunstar Treasure Box, and I have Panzer Dragoon on order.
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Post by neoalphazero »

GaijinPunch wrote:Forgot to mention that I didn't play Golden Axe. :)

Gain Ground (probably my favorite of the bunch)

This one drove me nuts. Even with multiple camera angles the characters and enemies blended in too well together. I liked the music and the illustration style but it was pretty lackluster in every other way.

Did they change anything in Phantasy Star 2 aside from graphics and sound? This game was supposed to be released in the US but company localizing it has faced some problems lately and I might just import it and play from memory. *-neo
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Post by Ganelon »

Virtua Racing Flat Out was a great port IMO; not arcade perfect but a lot of fun. The recent ports seem to be doing great minus some sound issues.
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Post by gameoverDude »

GaijinPunch wrote:To each his own. I thought Alien Syndrome was the worst out of the lot.
I didn't mind it much, but it could've been better if your character didn't move so damn slow. On the arcade version I can clear the stages with a decent amount of time left, but the timer becomes a real problem on the PS2 one. The strafing is a good thing for the remake IMO.

Golden Axe got the shaft. The control is deplorable to the point that it took only 2 plays for me to give up on it for good. It's about on par with Soul Fighter. We would've been better off with a straight-up conversion of GA: The Revenge of Death Adder instead of a total fuckup of the first game.
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Post by AirRaidX »

looks like it's been upgraded with sort of like MODEL-3 like visuals.

I'm game.
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Post by AirRaidX »

with that said, I am discusted that Sega has NEVER brought home direct ports (meaning carbon-copy, arcade-exact) of many of it's 16-bit arcade games


Thunder Blade
Super Monaco GP

Shinobi
Alex Kidd The Lost Stars
Altered Beast (Genesis ver was a BIG disappointment)
Aurail (overhead tank shooter)
Bay Route (Sega's take on Rolling Thunder)
Golden Axe
Alien Syndrome (oh wait there *was* the arcade-quality X68000 version)
E-Swat
Heavy Weight Champ
Riot City (better than the first Streets of Rage IMO)
Super League
Wonder Boy III: Monster Lair ( PCE CD, MD conversions don't cut it)
Wrestle War

Crack Down
Gain Ground
Scramble Spirits

Shadow Dancer
(Genesis ver was not just downgraded, it was a different game altogether!)
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Post by LoneSage »

Just because they're not direct ports doesn't mean they're not good games.
I think Shadow Dancer's one of the best games on the Genney.
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Post by Neon »

The Teddy Boy Blues port on Master System sucks, in that it broke the gameplay. This needs a Sega Ages release.
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Post by Shatterhand »

Crack Down on Mega-Drive is that inferior to the Arcade one ?

Aurail was so frigging frustating....
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Post by BrianC »

What's wrong with the PCE-CD and MD versions of Wonder Boy III? I also like the SEGA Genesis Shadow Dancer quite a bit.

I wish Super Hang-On would get a closer port to the arcade. The GBA version is pretty good, but a version closer to the arcade would rock.
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Re: Dynamite Deka remake

Post by Obiwanshinobi »

Bumping this, since I finally got to play it for a while.
I remember Die Hard Arcade cab standing in one of the arcades I used to play Metal Slug in, but it didn't look very compelling even then. This remake looks every bit as cheesy, not just because of the style, but also fairly dated animations. While the cheesyness is quite charming in this case, I have a beef with the gameplay, which seems to be ripped straight out of beat 'em ups with 8-directional movement where you can face only left or right hand side of the screen. Why go polygonal then? Because it's cheaper? I've never felt comfortable with such control scheme (Panzer Bandit style suits me better; haven't played Guardian Heroes, though), and I dare say a number of last gen TPPs proved than analogue stick and 360 degree movement are where it's at in 3D. Some of them even have co-op (The Red Star, Mortal Kombat: Shaolin Monks). It's a crying shame this remake doesn't seem to have at least one mode sporting more flexible controls. Responsiveness could be also improved (it performs smoothly alright, but the combat feels clunky for wrong reasons).
Don't get me wrong, I can't be really angry with it. Easter eggs hidden in various modes are reason enough to play it. For instance, if you choose Easy Mode, Golden Axe references will make for some Cho Aniki style action as a reward for swallowing your pride.
That being said, I can't work out why Sega fans hold this particular game in such high esteem. Are they the same fans who kept mourning for Dreamcast while Sega was developing Shinobi for the PS2 and F-Zero GX/AX for the GameCube/Triforce? I mean, Dynamite Deka seems to be made by people who missed the point of making games in 3D to begin with. Hardly something to be proud of, albeit I can't say I didn't enjoy it. It's almost as if the amusement park stage in Max Payne 2 was a parody of this game.
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