Sure, why not. It's kinda silly but it loves you! I'm surprised there was never a thread for this until now.
Here's a really informative site, thanks to slateman.
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Let's just use the starter ships for now. Those would be the R-9A Arrow-Head (#1), the R-9D Shooting Star (#27), and the R-9F Andromalius (#42). We're also gonna need a board for the RX-12 Cross The Rubicon (#69), for obvious reasons. Don't switch ships mid-game, maybe even delete the other Hangar slots if you want.
Difficulties by request. I'd prefer to just leave it to Human and above, but I think a case can be made for Kids.
Splitting for routes? You betcha! You can mostly get away with that in this game since each route is two stages.
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Post scores in this format:
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DIFFICULTY - SHIP - ROUTE
NAME - SCORE - STAGE (STAGE 2) - MISSILE/BIT - DETAILS
Just use the letters for MISSILE/BIT, which you can see on the main ship select screen.
DETAILS is for which console or emulator, which region release, etc.
It's complicated, so here's a good example:
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Human - R-9A - Route A
Despatche - 1,234,567 - ALL (2.4) - A-H - US disc+US PS3
Human difficulty
R-9A Arrow-Head
Route A
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1. AngryHina - 780,491 - ALL (2.1) - A-V - PAL disc+PAL PS2@60hz
2. EmperorIng - 281,101 - 4 (2.2) - A-H - US disc+US PS2
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Route A
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Route A
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1. EmperorIng - 362,691 - 5 (2.1) - S-H - US disc+US PS2
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Route A
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1. AngryHina - 981,290 - ALL (2.1) - D-V - PAL disc+PAL PS2@60hz
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1. Mero - 897,066 - ALL (2.2) - D-T - PAL disc+PAL PS2@60hz
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