
Im sure im getting better.
Btw I love this forum, the community is great.
Couldn't say this better, really true.Shepardus wrote:Good is simply better than what you are now. You're always getting good but you never are good.
Not these exact words, but this is the line of thinking I apply to my training (progressive calisthenics if anyone cares).Shepardus wrote:Good is simply better than what you are now. You're always getting good but you never are good.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
This is generally a more useful method for determining skill on a smaller scale. While you can potentially become an extraordinary player of shmups in general, it's difficult to define.mycophobia wrote:i feel like it's probably more useful to say you're good at a particular game than shmups in general.
In fact, this is the one and only skill that makes you get better at shmups: persistence. If you cannot stick to a game, I cannot see you getting anywhere with anything skillwise in shmups, other than some adlib reaction skills, which are admittedly not very important in this genre (but nonetheless might turn out to be helpful sometimes).MintyTheCat wrote:I find it very hard to keep playing a game over months and months
Post your scores man!MintyTheCat wrote:I am not absolutely brillaint at playing Shmups but I'd say that I'm well above the usual level.
Imo for the overwhelming majority of us it is something you can learn. There are players on here though - Jaimers, Icarus, and Perikles spring to mind, who seemingly lay waste to almost everything they play. Like everything else I believe on some level there are people who are hardwired to be better at this sort of thing.MintyTheCat wrote:It is interesting to see the split in opinion here between those who feel that it's something that you learn and those who believe in innate skill that you are simply wired for.
This is the only reason I am as competent at the one game I am competent at. With that said I still have room for lots of improvement.Plasmo wrote:
In fact, this is the one and only skill that makes you get better at shmups: persistence.
This is me in a number of ways, though when I get tired of one game, I usually just move on to the next. I'm not a completionist in games, so for me, it's the goal of "beating" the game, even if that means continuing over and over until the end, just to see the main campaign. Unless the extra stuff is even more fun than the main game, I usually skip it, or just dip my toe in the water, get a feel for it, and move on. My game collection is way too large to play any one game too long, with VERY few exceptions (erm, Breath of the Wild). With shmups, I go for a little while, have some fun with it, and then put it away, often not progressing enough to truly 1CC a game. My issue is, when I revisit a game, I do that - pull the game out, play it for a few days, hit my usual wall, and then get frustrated and not persist with it, put it away, and move on to the next game, shmup or not. That's one of the reasons I started the new shmup club deal. It will force me to concentrate on a game for an entire month (in between other games I'm playing), and hopefully get further than I ever have, and possibly hit that 1CC. I've already done that with R-Type: I beat the Game Boy version with only 2 credits, and I've progressed further into Dimensions than I have in any previous version of the game. I've hit another wall with it, but I know that if I can get the patterns and timing down more completely, I should be able to take out the boss w/o too much effort, because I learned the strategy for that within a couple tries.MintyTheCat wrote:I only play Shmups to enjoy them though but I find it very hard to keep playing a game over months and months - I barely manage a week of sustained playing of a Shmup - I am terrible for sticking to a game and it's not like I will go and play other games instead - I simply stop playing any games
This is an interesting idea. I would probably say that I am good at Mars Matrix, but I wouldn't say that, even if all else was equal if there were a lot more people on the forum who were better than me (I'm gauging this based on multipliers since the arcade game has changed scoring and a CS), and I think there are probably a lot of people who would be able to surpass me much faster than I got to the level that I'm currently at with the game with a little effort. So it's still quite relative. As such, my own persistence at the game has taken me further than most people. I'm curious if other people think about the games that they've put the most effort into this way.mycophobia wrote:i feel like it's probably more useful to say you're good at a particular game than shmups in general.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Ah, I think me and you are part of the middle-aged Shmuppers movements - come on, let's have a hash tag for that: #middleagedshmupFRO wrote:This is me in a number of ways, though when I get tired of one game, I usually just move on to the next. I'm not a completionist in games, so for me, it's the goal of "beating" the game, even if that means continuing over and over until the end, just to see the main campaign. Unless the extra stuff is even more fun than the main game, I usually skip it, or just dip my toe in the water, get a feel for it, and move on. My game collection is way too large to play any one game too long, with VERY few exceptions (erm, Breath of the Wild). With shmups, I go for a little while, have some fun with it, and then put it away, often not progressing enough to truly 1CC a game. My issue is, when I revisit a game, I do that - pull the game out, play it for a few days, hit my usual wall, and then get frustrated and not persist with it, put it away, and move on to the next game, shmup or not. That's one of the reasons I started the new shmup club deal. It will force me to concentrate on a game for an entire month (in between other games I'm playing), and hopefully get further than I ever have, and possibly hit that 1CC. I've already done that with R-Type: I beat the Game Boy version with only 2 credits, and I've progressed further into Dimensions than I have in any previous version of the game. I've hit another wall with it, but I know that if I can get the patterns and timing down more completely, I should be able to take out the boss w/o too much effort, because I learned the strategy for that within a couple tries.MintyTheCat wrote:I only play Shmups to enjoy them though but I find it very hard to keep playing a game over months and months - I barely manage a week of sustained playing of a Shmup - I am terrible for sticking to a game and it's not like I will go and play other games instead - I simply stop playing any games
All this to say, my biggest problem is that I don't stick with it, but since I've identified that, I hope to remedy that going forward
Yes.LordHypnos wrote:I'm curious if other people think about the games that they've put the most effort into this way.
I can get on board with thatMintyTheCat wrote:Ah, I think me and you are part of the middle-aged Shmuppers movements - come on, let's have a hash tag for that: #middleagedshmup
Where's Doc Brown when you need him?MintyTheCat wrote:If I could only have the collection that I have now but take it back in time to when I was 12 or 13 that would have been perfect but we haven't got a time machine
My biggest complaint is that some of the collision detection is wonky. It's inconsistent. Also, it sucks that they only translated 2 of the main stage music tracks, and they just switch back and forth.MintyTheCat wrote:Yes, I have R-Type on the GB and it's quite good. Surprisingliy there are many good titles that are ports on the GB.
My club is online - see my thread about it here in the Shmups Chat. I only know a couple people locally who might be willing to participate, but certainly no one with enough games in the genre already in their collection to do much but emulate or watch YouTube videos and talk about the games.MintyTheCat wrote:I wish that we had enough folks around these parts to set up a shmup club.
Heh reminds me of when I was a teenager with silly ambitions to.Plasmo wrote:I am working on it really hard and made it my lifetime goal to become good at shmups.
basedagyx-groovy wrote:Heh reminds me of when I was a teenager with silly ambitions to.Plasmo wrote:I am working on it really hard and made it my lifetime goal to become good at shmups.
I'll take being silly over being bad at shmups. This is also the official website of mostly grown-ass adults with "silly ambitions".agyx-groovy wrote:Heh reminds me of when I was a teenager with silly ambitions to.Plasmo wrote:I am working on it really hard and made it my lifetime goal to become good at shmups.
As if that's any different when you get olderBananamatic wrote:when you're a teenager you probably don't have the mental capacity to get anywhere
the best you'll manage is flailing around and complaining about everything being unfair or memoshit