Running Retroarch on SNES Mini - FBA Dip Switch saving?
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emphatic
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Running Retroarch on SNES Mini - FBA Dip Switch saving?
So, I purchased a SNES Mini and I really like how easy it was to get arcade games running on it. The missing piece however is that when you change the dip switches, they aren't saved. Anyone else run Retroarch FBA core on their SNES Mini who has already figured this out?
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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bigbadboaz
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Re: Running Retroarch on SNES Mini - FBA Dip Switch saving?
I believe once you make any changes in the RetroArch ports, there is a separate setting - possibly in a different area of the menu - where you have to go in and manually save changes. Different updates to the RA ports also apparently handle saving different/better.
Mini hacking is awesome. Most of the info/discussion goes on over at Reddit. You can probably get better information than mine, and anything else you need, over there.
Mini hacking is awesome. Most of the info/discussion goes on over at Reddit. You can probably get better information than mine, and anything else you need, over there.
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emphatic
- Posts: 8030
- Joined: Mon Aug 18, 2008 3:47 pm
- Location: Alingsås, Sweden
- Contact:
Re: Running Retroarch on SNES Mini - FBA Dip Switch saving?
Thanks. I think maybe the folder structure for NVRAM an CFG files aren't in place or something. I did try using game saves, and that seems to work, but in addition, the game became quite laggy.bigbadboaz wrote:I believe once you make any changes in the RetroArch ports, there is a separate setting - possibly in a different area of the menu - where you have to go in and manually save changes. Different updates to the RA ports also apparently handle saving different/better.
Mini hacking is awesome. Most of the info/discussion goes on over at Reddit. You can probably get better information than mine, and anything else you need, over there.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.