kitten wrote:hearing what, now? doesn't the dreamcast use a generic cable? same as the ps2 and whatnot?
It's been absolutely ages, but the sentiment was basically "US hardware can handle JP components without issue, the inverse might cause trouble," so I've just gone with that since. Total layman here but it seems to have served me well.
maybe one day i'll warm up to it, but i distinctly, really did not like my time with it. i suspect there's definitely enough room for my misunderstanding it to have neglected the opportunity for it to "click," so it's down but not out. it'll get a revisit someday, for sure.
In total seriousness, it's a super-idiosyncratic game from the basic movement mechanics and stage designs up to the special weapons and boss battles; it might really not be for you. It's also a rather obsessive game - topdown seek/destroy is about all it's interested in, with little regard for more aesthetically pleasing stage design. Similar case to 2010 Street Fighter and its boss rush safari, another notoriously Marmite game I remember you mentioning disliking. Kevin's laggy movement and bizarre attacks will inevitably confound newbies of all stripes, but even adjusted to, there's no guarantee its hybrid of volatile enemy behaviour and harshly methodical combat won't turn off many. (others will go
fuckin balls-out for it, like me and a few others ITT over the years.

Granada has the same cult-within-cult following on this forum)
One thing I'll always defend Granada (and 2010SF) on, though - it
does work, if you're willing to get to grips with it. It's a Wolfteam action game that keeps their trademark offbeat-ness, but actually pushes for traditionally disciplined no-hit play. Accordingly it'll ask some weird things but it'll never bullshit you into extra life / continue slumming (
Toyota was a seasoned arcade gamer, and it shows here). I'd certainly put it on parity with his subsequent Ex-Ranza on general quality, though it's nowhere as perfectly-executed overall. It has a performance extreme entirely its own. I like the occasional unbalanced thing, be it game, music or film.
as far as top-down stuff i need to give a better look at goes, though, i am way more inclined to fire up the sfc kiki kaikai and give it more of a chance, first. my issue was sliiightly less the lack of fixed fire and slightly more the HP everything had. enemies in that game are outright obstinate about how long they can take to kill, especially if you're not powered up.
KK's a vastly easier sell than Granada imo, but rather like Kage (FC) it has a
brutal example of Natsume's favoured powerdown-on-damage mechanic. The early going is hard, but it makes the eventual blowing stuff to pieces all the more satisfying. Suffice to say, most of the enemies you're seeing stick around won't be doing that forever!
and i still haven't even given my twinkle tale a good crack, despite liking my extremely brief demo play! been waiting for a good mega drive to kick in, for that one.
TT's probably the most accessible of these three. I love 'em all but it's got instantly-apparent focus (unlike Granada) and minimally punishes at novice level (unlike KK), while packing bigger guns than either and still providing a considerable challenge. Superb game. Any fan of Ikari/Senjou no Okami who's overlooking it for the cuter aesthetic is cheating themselves! (it's not all cute either - got a nice anime Tolkienesque style that works great with the MD's muted palette)