Ha ha, how embarrassing. I guess I was just mucking around.Shepardus wrote: I haven't seen anything special in the replays I've seen (other than milking the missiles for a pittance), but I typically enter the battle with around 90k and end it with 120k. The boss itself is worth 30k, so I would say you're just timing it out sometimes, but it takes a very long time to time out...

EDIT: As an interesting bit of trivia, IIRC I read somewhere that this was the last shooter Taito developed for their legendary F3 board (which saw other shooters like Darius Gaiden and RayForce, along with great games like Elevator Action Returns and Bubble Symphony). I almost look at the game as a "greatest hits" of graphical tricks that the F3 can pull off: the ever famous Taito spinning cylinder, the title screen flashing in a la the materialization of RayForce's st2 boss, the pseudo-3D parallax of stage 4 (much like Grid Seeker's st2 canyon boss fight). It is a very pleasant-looking game, which helps alleviate some of the complaints that it isn't very innovative or daring in concept.
I also was thinking about how since this is sort of a Toaplan-inspired game it is kinda funny that it also does the early-/mid-Toaplan thing of not having boss themes. Rushed development, or purposeful homage?
