>Talking about something more fun, what's on everybody's SD card?
Here's a screengrab of the folder I've prepared for cd games, I don't think >128gb msd is needed

how do you upload a photo
Keep in mind there is a limit of around 1000 directories/roms/cd in the game list, so if you have more then 1000 entries, you'll need to split in several subdirectories.gojira54 wrote:@nevdev - thanks for confirmation of the video output
>Talking about something more fun, what's on everybody's SD card?
Here's a screengrab of the folder I've prepared for cd games, I don't think >128gb msd is needed
how do you upload a photo
You basically replaced the 75 ohm on the output side with a 22 ohm instead of 0 ohm like you initially planned? Saves me from fixing up my cable, great!Neodev wrote: Well, there is an error there in the manual. There is a 22 ohm (or 21, I can't remenber) resistor to attenuate the output on a proper MD2 cable.
I've never gotten PCE Shadow of the Beast to work in emulators and never owned the original hardware. Can't wait for everything to arrive. This is the version my friends told me about in school that made me feel envious. I only had the version for Genesis. Time to put this to the test!gojira54 wrote:@nevdev - thanks for confirmation of the video output
>Talking about something more fun, what's on everybody's SD card?
Here's a screengrab of the folder I've prepared for cd games, I don't think >128gb msd is needed
how do you upload a photo
Please correct me if I'm wrong, but that's my understanding as well.FriendofSonic wrote:So... we just order a standard Genesis cable from our favorite cable maker and the picture will be perfectly fine? I read through all of the suggestions being put forth but want to make sure I'm following.
It’s defintely a very close approximation to perfectly fine. My understanding is also that the output had been revised a 2nd time to work perfectly.ASDR wrote:Please correct me if I'm wrong, but that's my understanding as well.FriendofSonic wrote:So... we just order a standard Genesis cable from our favorite cable maker and the picture will be perfectly fine? I read through all of the suggestions being put forth but want to make sure I'm following.
Cue+img is supported. Ccd is not supported, as there is only a parser for .cue files, but I think it's something that could be added in the future, just it's not in the initial firmware. If you have a ccd+cue+img it will work, as long as there is a .cue. img are just the extracted cd data, as .bin, just with a different name. I've tried some dumps that have cue+ccd+img+sub and they work, just ccd and sub are ignored, only cue + img are used.highzeth wrote:@neodev I put in my order today, looking forward to getting it all set up. I've seen others ask for support for cue/img(ccd/sub) cd image files, but not any respons from you. Will that be supported or do those of us with such an archive need to convert our games? Hope you can squeeze in a fix and save us the hassle. Thanks for a very promising product!
Excellent, I was hoping this would be the case, glad to have it confirmed. I'm all set for whenever it arrives. Muchos gracias!Neodev wrote:Cue+img is supported. Ccd is not supported, as there is only a parser for .cue files, but I think it's something that could be added in the future, just it's not in the initial firmware. If you have a ccd+cue+img it will work, as long as there is a .cue. img are just the extracted cd data, as .bin, just with a different name. I've tried some dumps that have cue+ccd+img+sub and they work, just ccd and sub are ignored, only cue + img are used.highzeth wrote:@neodev I put in my order today, looking forward to getting it all set up. I've seen others ask for support for cue/img(ccd/sub) cd image files, but not any respons from you. Will that be supported or do those of us with such an archive need to convert our games? Hope you can squeeze in a fix and save us the hassle. Thanks for a very promising product!
It's just a programming connector. It's used to program the bootloader to the board when they are manufactured. Once the bootloader is programmed, it isn't needed as it can update from the sd card.Fudoh wrote:just saw: https://www.youtube.com/watch?v=q34Bwd6e_Jc
Gratulations in finished the shells - looking good.
What's that extra connector on the back of the PCB for ?
Yes, impressive actuallyFudoh wrote:just saw: https://www.youtube.com/watch?v=q34Bwd6e_Jc
Gratulations in finished the shells - looking good.
PAL Turbo Grafx, looks like it's too thick. Unfortunate.Syntax wrote:Just watched the video, looks like the shells don't fit the last console you were playing with?
Whats up there?
Yes, they fit. Look at the second video, the one showing the game loading. The fit on tg16 is tight because it's a bit more thick, but it fits.Bratwurst wrote:PAL Turbo Grafx, looks like it's too thick. Unfortunate.Syntax wrote:Just watched the video, looks like the shells don't fit the last console you were playing with?
Whats up there?
It appears that the shell halves part slightly though and stress some of the screw connections holding it together, that's not a good fit. Doesn't matter to me as I've got a Core Grafx, but you're inevitably going to have a lot of unhappy customers unless you're upfront about it on the product page.Neodev wrote:Yes, they fit. Look at the second video, the one showing the game loading. The fit on tg16 is tight because it's a bit more thick, but it fits.
Shouldn't be an issue when the SSDS3 has no official support for PAL systems..Bratwurst wrote:PAL Turbo Grafx, looks like it's too thick. Unfortunate.Syntax wrote:Just watched the video, looks like the shells don't fit the last console you were playing with?
Whats up there?