Under Defeat for DC

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Twiddle
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Post by Twiddle »

scrilla4rella wrote:speaking of the music- (if I may derail)- anyone know who's involved in this latest effort of Grev's. As far as I know Yack is not involved. And thats about all I know.
Shinji Hosoe. He also did the Ibara OST.
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incognoscente
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Post by incognoscente »

Neon wrote:I've already forgot, can someone summarize the scoring system again? Something about needing to stay on the last life to keep the rank low.
  • Enemies shot down with options are worth 2X.
  • There is no powering up, only switching shot/option types. If you pick up an icon of the same type as the weapon in use, you receive 5,000 points.
  • 6 bombs may be held at a time. Each additional bomb icon picked up will give 10,000 points.
  • End-of-stage bonus:
    • Shot down percent * [300-(player ships remaining*100) with a minimum value of 100 if there are more than 2 ships remaining] [*2 if Shot Down percent is 100]
    • boss time remaining in seconds, rounded down, * 1,000
    • bomb stock * 10,000
Playing on the last life gives a higher score, but does not necessarily keep rank low.
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CMoon
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Post by CMoon »

Mine's shipped from PA as well (according to the page it says the 19th (yeah, right)) Regardless, with luck I may have it for the weekend. Yippee!
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it290
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Post by it290 »

Hmm, sounds almost like a classic Fire Shark / Twin Cobra type scoring system. Not sure how I feel about playing w/1 life only for score, but I guess that's G. Rev for ya.
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Post by neoalphazero »

Damn, wish I would have ordered a regular edition too, those are both quality covers. I do like the LE, Very few shooters have snow on their covers, would've looked great in a clear DVD case like Cosmic Smash.
Kiken wrote:From NCSX (March 21st, 2006):
With Under Defeat taken care of, we focus on our attention on getting Senko no Ronde for the Dreamcast. We figure as long as 3500-5000 DC preorders are assured, G.Rev may consider a Dreamcast port since those numbers will probably match how many Senko no Ronde will eventually sell on the Japanese Xbox 360.
Those are big words. NCS is pretty professional and wouldn't put something like that on their site if they didn't think it was viable. *-neo
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Neon
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Post by Neon »

incognoscente wrote:
Neon wrote:I've already forgot, can someone summarize the scoring system again? Something about needing to stay on the last life to keep the rank low.
  • Enemies shot down with options are worth 2X.
  • There is no powering up, only switching shot/option types. If you pick up an icon of the same type as the weapon in use, you receive 5,000 points.
  • 6 bombs may be held at a time. Each additional bomb icon picked up will give 10,000 points.
  • End-of-stage bonus:
    • Shot down percent * [300-(player ships remaining*100) with a minimum value of 100 if there are more than 2 ships remaining] [*2 if Shot Down percent is 100]
    • boss time remaining in seconds, rounded down, * 1,000
    • bomb stock * 10,000
Playing on the last life gives a higher score, but does not necessarily keep rank low.
Thanks as always incognoscente. Sounds like a nice mix of G. Darius and Raiden DX. Should be very playable.
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Post by yojo! »

incognoscente wrote:
Neon wrote:I've already forgot, can someone summarize the scoring system again? Something about needing to stay on the last life to keep the rank low.
  • Enemies shot down with options are worth 2X.
  • There is no powering up, only switching shot/option types. If you pick up an icon of the same type as the weapon in use, you receive 5,000 points.
  • 6 bombs may be held at a time. Each additional bomb icon picked up will give 10,000 points.
  • End-of-stage bonus:
    • Shot down percent * [300-(player ships remaining*100) with a minimum value of 100 if there are more than 2 ships remaining] [*2 if Shot Down percent is 100]
    • boss time remaining in seconds, rounded down, * 1,000
    • bomb stock * 10,000
Playing on the last life gives a higher score, but does not necessarily keep rank low.
how many levels does the game have ?
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Frogacuda
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Post by Frogacuda »

I believe there's 5 levels.
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iatneH
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Post by iatneH »

Quite a pleasant surprise, I ignore this thread for a few days thinking that the game won't be released until tomorrow... and it turns out my LE has shipped too :)
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incognoscente
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Post by incognoscente »

5 stages, 2 loops.
Play continues into the second loop if the player:
  • does not continue
  • plays solo (no 2p assist)
  • the average contribution (~shot down) ratio for stages 1-1 to 1-5 is 95% or more.
It is also possible to start play on the second loop by holding up and the fire button when pressing start.


Thanks GRev and CIT/Seven Force for the clarification on second loop code.
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roker
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Post by roker »

neoalphazero wrote:Damn, wish I would have ordered a regular edition too, those are both quality covers. I do like the LE, Very few shooters have snow on their covers
that vid of the snow stage looks ace too

both covers are nice

but anything thing that makes the LE more appealing, IMO, is the fact that it doesn't look like the regular version

I mean, it seems like an overwhelming number of shmups have used the whole dilapidated city under siege look
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Soldato J
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Post by Soldato J »

Soldato J wrote:This one kinda slipped under my radar (so anxiously awaiting Ibara and Pop'n Music 12). Can someone describe gameplay? Looks sort of like a Zero Gunner 2 clone......

Dang, can't someone jsut give me like a nutshell synopsis so I can make a descision? Even just "Zero-gunner 2 -like" or not will suffice. thx
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maxlords
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Post by maxlords »

I ordered the regular edition today. I was pleased enough with the BD limited edition, but honestly, I never listen to the soundtrack for it. I figure I can pick up the UD soundtrack separately if I like it enough. Hope the game kicks ass tho! with the PA coupons, it was under $59 shipped for the reg. ed. Yay!
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Kiken
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Post by Kiken »

maxlords wrote:I was pleased enough with the BD limited edition, but honestly, I never listen to the soundtrack for it. I figure I can pick up the UD soundtrack separately if I like it enough.
Just to clarify, the CD included with the LE version of the game does not contain the same tracks as the OST CD.
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maxlords
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Post by maxlords »

Kiken wrote:
maxlords wrote:I was pleased enough with the BD limited edition, but honestly, I never listen to the soundtrack for it. I figure I can pick up the UD soundtrack separately if I like it enough.
Just to clarify, the CD included with the LE version of the game does not contain the same tracks as the OST CD.
NOW ya tell me.... *sigh* :P

It's all good. I find that I'm generally more partial to RPG soundtracks than shmup ones anyway. I want to damn well PLAY UD :)
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Frogacuda
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Post by Frogacuda »

Soldato J wrote:
Soldato J wrote:This one kinda slipped under my radar (so anxiously awaiting Ibara and Pop'n Music 12). Can someone describe gameplay? Looks sort of like a Zero Gunner 2 clone......

Dang, can't someone jsut give me like a nutshell synopsis so I can make a descision? Even just "Zero-gunner 2 -like" or not will suffice. thx
It's not like Zero Gunner at all. You don't have free aim for the rotation of your coptor. It can fire straigh ahead or 30 degrees to either side. It seems to have a little bit of an oldschool seibu or toaplan influence.

Does anyone know if this will have replays like Border Down did? I know it can save replays, but I like having strategy vids for shooters (I know not everyone likes them, but they help me grasp the subtleties).
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Soldato J
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Post by Soldato J »

Thanks Frogacuda

I was hoping it was Toaplan-like

Kukyuoku w/Naomi graphics would kick ass...<orders with fingers crossed>
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it290
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Post by it290 »

My regular edition copy shipped from PA today, so I guess they have those in stock now too. Man, this game is looking sweet. I'm pretty dedicated to Ibara right now, but I couldn't resist UD... gonna have to bust out the VGA setup for this bad boy.
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CMoon
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Post by CMoon »

Soldato J wrote:Thanks Frogacuda

I was hoping it was Toaplan-like

Kukyuoku w/Naomi graphics would kick ass...<orders with fingers crossed>
Wow, all this love for Toaplan and Twin Cobras lately is making me swoon!
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Ramus
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Post by Ramus »

Got my copy today. WOW! This game has some heavy eye candy. The explosions are way better than Ibara's IMO. Sometimes the smoke kind of hides things, but not too often. Gets hard really fast. Can get to stage 3 after a few plays, but level 4 is a big increase in difficulty. I'm really impressed with the graphics.

The controls are a little weird at first. I know it wasn't supposed to control like ZG2, but it would have been nice if you ship would turn 360º. The 3rd boss has a part where he goes behind you and you can't shoot him; it'd be nice to turn the damn thing around.

Overall, one of the best shooters for the DC. I can safely say it's the best looking shooter on the DC. I can't believe they could squeeze so much out of the DC to make this game.

OVERALL: This game is absolutely gorgeous! :shock: :D :shock: :D :shock: :D :shock: :D

EDIT: Typos and some grammar didn't make sense. Frickin' tired.
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roker
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Post by roker »

Ramus wrote:Got my copy today. WOW! This game has some heavy eye candy. The explosions are way better than Ibara's IMO. Sometimes the smoke kind of hides things, but not too often. Gets hard really fast. Can get to stage 3 after a few plays, but level 4 is a big increase in difficulty. I'm really impressed with the graphics.

The controls are a little weird at first. I know it wasn't supposed to control like ZG2, but it would have been nice if you ship would turn 360º. The 3rd boss has a part where he goes behind you and you can't shoot him; it'd be nice to turn the damn thing around.

Overall, one of the best shooters for the DC. I can safely say it's the best looking shooter on the DC. I can't believe they could squeeze so much out of the DC to make this game.

OVERALL: This game is absolutely gorgeous! :shock: :D :shock: :D :shock: :D :shock: :D

EDIT: Typos and some grammar didn't make sense. Frickin' tired.
rub it in why don't you :o
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Frogacuda
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Post by Frogacuda »

Ramus wrote:The 3rd boss has a part where he goes behind you and you can't shoot him; it'd be nice to turn the damn thing around.
You have to shoot his missiles back into him. It's kinda nifty, I think.

My copy's set to arrive tomorrow morning. Yay!
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Ramus
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Post by Ramus »

Frogacuda wrote:
Ramus wrote:The 3rd boss has a part where he goes behind you and you can't shoot him; it'd be nice to turn the damn thing around.
You have to shoot his missiles back into him. It's kinda nifty, I think.

My copy's set to arrive tomorrow morning. Yay!
Hmm... I'll have to try that. Thanks for the tip.
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Tychom
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Post by Tychom »

They tried to deliver mine today but I wasnt around :(

Hopefully they'll try again nice and early tomorrow so I can play a bit at lunch.
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nZero
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Post by nZero »

How many VMU blocks does the game file take up?
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Post by neoalphazero »

Frogacuda wrote:
Does anyone know if this will have replays like Border Down did? I know it can save replays, but I like having strategy vids for shooters (I know not everyone likes them, but they help me grasp the subtleties).
Unlikely, a seperate Replay DVD was announced at the time the DC version of UD was. *-neo
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Post by J-Manic »

neon wrote:[*]There is no powering up, only switching shot/option types. If you pick up an icon of the same type as the weapon in use, you receive 5,000 points.
No powering up?! As in, your weapon won't becoming more powerful during gameplay if icons are picked up? That's a little dissapointing for me, since I like a whole lot of firepower in my shmups. I guess bomb usage will play a big role in Under Defeat then, as well as the options.
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Post by drsmoo »

remember in border down, there were supposed to be birds in the first stage, but they forgot to put them in the dc version? Well... are they there now, in the first stage?
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Post by EOJ »

nZero wrote:How many VMU blocks does the game file take up?
Just 3. :D
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The Coop
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Post by The Coop »

I guess I'll be avoiding this thread (don't want spoilers or tactics), since I won't have mine until Friday.
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