Bananamatic wrote:
their output starting from mushihimesama kinda went to shit with issues all over the place anyways
You're either joking or we're not talking about the same thing, during the nearly-decade of their 'cv1k era' they were the industry leaders of bona fide arcade STGs and who gives a crap about the issues, all shmups or shmups related communities were all over their games for that period in time.
We were always joking about newbs coming with 'just registered because I love Ikaruga' then it was the 'hardest video game boss ever' video and I rather see Mushi as one of the titles that helped rebuild an interest in the genre and attract new players.
Bananamatic wrote:
how so?
If you've missed that during that time they've been by far the most important contributors to maintaining the genre's popularity - which is crucial to developers and publishers thinking about making and selling shmups whether it's for the arcades or consoles, and even doujin/indie makers for having a clear vision of the trends - well, I can't send you back in time to witness it again anyway so what can I say?
Bananamatic wrote:
less "dramatic" and more "thank god, now let someone who can actually make good ports (m2) do them"
Again I'm not talking about ports but new fresh games, M2 are nice but what have they created so far?
Okay several Cave games received bad to average ports but even those were still wildly popular. At the time we only had PS2's did we actually refrain from buying and playing Mushi and Ibara because they looked like shit? And who hasn't purchased every port he could on the 360 despite the complaints? In the end it's still an incredible lineup.
Bananamatic wrote:
you have a ton of titles worth playing from different devs, not to mention all the doujin stuff that's still coming out
That's not the same and not enough, when Cave were still active - again whether you liked their games or not - they were the last ones holding the flag of genuine japanese manic/BH arcade shmups high-enough to be seen by everyone, that was a more potent motivator for anyone, market actors and gamers alike, than the doujin scene or the western production could ever manage to produce (with the exception of Touhou maybe that built its reputation almost entirely by itself without so much influence from cave).
Do you see a comparable activity, production and enthusiasm today as during the 2000's? (which was already low compared to the 90's golden era ok but there was still enough material) Cave, MileStone, G.Rev, Qute, Triangle, how many still exist and make new actual shmups? Oh yeah we've had Raiden V from Moss...and Aka to Blue half the people can't play with their shitty phone.
Doujin-wise what actually made it to the headlines lately or in the last I-don't-know-how-many-months-if-years besides Touhou 16 if we can still call 2hu 'doujin'?
West-side there's Pawarumi...and? Oh yes Blue Revolver was not soooo long ago I give you that but..
I mean look at the years of release table here, it's not complete sure but I know they still make an effort to maintain it so it still reasonably reflects reality;
http://translate.google.fr/translate?sl=fr&tl=en&js=y&prev=_t&hl=fr&ie=UTF-8&u=http%3A%2F%2Fwww.shmup.com%2Findex.php%3Fpage%3Dstat&edit-text=&act=urlMight not look dead to you but to me it does. The last times I felt the genre wasn't completely dead were the Stunfest 2013 and the release of CC:WI
Bananamatic wrote:
the only final blow to someone who plays shmups would be losing your arms, turning into a vegetable unable to play them or dying
Okay. Personally the end for me is realizing there won't be anything new of envergure likely to rekindle my shmupper fire. And no, competing score of the same games forever with a circle of people chatting around video streams does not interest me. Maybe i'm too old but the buy, play, discuss on forums formula was good enough for me, now obviously it can't work without fresh games. Honestly the degree of in-depht gametalk you mention was always there and for a long time, but there's much less of it today, naturally.
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