TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
Oh the one up xD
Damn...
Damn...
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
The power ups definitely have an annoying randomness in their movement, regularly dying trying to catch one of them.
Steel is my favourite ship so far but a lot of Hansen love in this thread, will definitely try him out next time.
I'm still far away from the technical bonus but I'll get there, for our team!
Steel is my favourite ship so far but a lot of Hansen love in this thread, will definitely try him out next time.
I'm still far away from the technical bonus but I'll get there, for our team!

Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
This game really goes out of its way trying to hide the enemy bullets. It's almost rare that I'm fully aware of what kills me when I die :3
Apart from that, I'm really liking it.
Apart from that, I'm really liking it.
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EmperorIng
- Posts: 5240
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- Location: Chicago, IL
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
Has to be worth a secret tech bonus at the least.


DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
What am I looking at? I don't see anything weird.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
The powerups.
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
That's a normal thing though :V
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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EmperorIng
- Posts: 5240
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- Location: Chicago, IL
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
smhtrap15 wrote:That's a normal thing though :V
Spoiler


DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
Through save states I managed to end the first loop with around 630,000. Assuming you can get around the same amount of points in the second loop, there's also a bonus section near the end of the game where you shoot the credits text for points. If you destroy all of it, it appears to add up to 138,500. That almost adds up to 1.4mPlasmo wrote:How do you know Mifune was used? The world record is 1.4mill. I have some trouble to imagine how this was achieved, even with those rocks.Nifty wrote:At least now I know how the world record score was gotten and why Mifune was the one used for it.
It's not too far off tho.

Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
Man, say what you want about this game, but that track on stage 5 is siiiiiick.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
The way most of the bosses and midbosses are can't help but remind me of Regalsin.
Both make me consider if the author was high, fully sane, or just fucking around to make people mad and confused.
Both make me consider if the author was high, fully sane, or just fucking around to make people mad and confused.
Play for fun and win when you can.
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
Every boss in this game (particularly stage 1 obviously) looks like an glitch. What's not to love about that. Hell, the game starts you out right off the bat, fighting some big pile of uninitialized video memory!
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
Yeah, I really like at the end of the first boss, for a tiny second what looks like Gordon Freeman's head flies off into space.


BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
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Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
for some reason I had the game freeze and reboot itself on me in st4
it happens every time on the same savestate
not to mention st4 runs like total shit in general
it happens every time on the same savestate
not to mention st4 runs like total shit in general
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
Oh I see, the real difficulty on this game is at picking power-ups, not dodging bullets. Love how Kaneko made it look and play like a kusoge on purpose.
Satanic Galaxy Express best midboss.
Satanic Galaxy Express best midboss.

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EmperorIng
- Posts: 5240
- Joined: Mon Jun 18, 2012 3:22 am
- Location: Chicago, IL
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
The real challenge is dodging all of the shitty power-ups that bounce around on-screen for five fucking minutes before disappearing. That and the bullets you can't see.

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
I thought that was Gary Oldman.drauch wrote:Yeah, I really like at the end of the first boss, for a tiny second what looks like Gordon Freeman's head flies off into space.
Too many bombs maybe?Bananamatic wrote:for some reason I had the game freeze and reboot itself on me in st4
it happens every time on the same savestate
not to mention st4 runs like total shit in general
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Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
I had 1 more bomb than usual from random drops, does that affect anything?
EDIT: yeah, if you pick up a 7th bomb, the game just freezes and reboots
EDIT: yeah, if you pick up a 7th bomb, the game just freezes and reboots
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
Well at least that makes the RNG bombs a less big deal since there's a low cap... It's a feature!Bananamatic wrote:if you pick up a 7th bomb, the game just freezes and reboots
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
This game is too cool for bomb hoarders
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copy-paster
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Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
This. Do you reminds it of Zing Zing Zip? Both use the same colors!EmperorIng wrote:bullets you can't see.
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
It's like the opposite of Sand ScorpionBananamatic wrote:I had 1 more bomb than usual from random drops, does that affect anything?
EDIT: yeah, if you pick up a 7th bomb, the game just freezes and reboots
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
I am seeing neither of these issues. Instead, I'm having trouble trying to actually collect powerups I want because they keep running away from me. Lonely world, etc.EmperorIng wrote:The real challenge is dodging all of the shitty power-ups that bounce around on-screen for five fucking minutes before disappearing. That and the bullets you can't see.
Rage Pro, Rage Fury, Rage MAXX!
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
I'm not having trouble seeing the bullets but I do have a tendency to get point-blanked. Trying to catch powerups is annoying, though none of them feel so bad next to that silly 1-up.
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
It might be an emulation or monitor issue, I'm not used to playing in mame at all. But the enemy bullets definitely seem to zip all over the screen when I'm fully powered. If I'm not expecting the enemy to be taking a shot before it does it, I will be hit. It's like playing an early Psikyo game 

Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
Just got done playing for a bit and came here to say just exactly that. First shmup I've played in over a year and it's absolutely destroying me when I get to the helicopters fullypowered at the end of stage 2. If I'm not powered up it's a piece of cake, but otherwise their spread is too fast for my flat brain to even comprehend.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
It's easier to dodge near the left or right edge of the screen.
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Bananamatic
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Re: TRP-STGT 2017 Conversation Week 1: Bakuretsu Breaker
the spread killed me a ton toodrauch wrote:Just got done playing for a bit and came here to say just exactly that. First shmup I've played in over a year and it's absolutely destroying me when I get to the helicopters fullypowered at the end of stage 2. If I'm not powered up it's a piece of cake, but otherwise their spread is too fast for my flat brain to even comprehend.
it's an oldschool shmup, killing stuff before the bad stuff happens is a core mechanic and so is not dying so things die fast with full power
like the yellow things at the beginning of st5, just point blank them before they shoot the indestructible bullets